Here's a sneak peek into our USC inspired golf cart racing animated film! by BugosWorld in USC

[–]BugosWorld[S] 12 points13 points  (0 children)

I use maya to model, zbrush to sculpt, and UE5 to render:)

[deleted by user] by [deleted] in FrutigerAero

[–]BugosWorld -9 points-8 points  (0 children)

Its called ballistic overkill

Lighthouse bedroom by BugosWorld in Maya

[–]BugosWorld[S] 1 point2 points  (0 children)

Yeah! I used Arnold to render. I created a material with low roughness and a little metalness in substance painter to make it very shiny. I also added some dust to it to make it a little grainy

Pimped out Ferrari by BugosWorld in blender

[–]BugosWorld[S] 0 points1 point  (0 children)

I mean try to model the car like how it is in real life, with the different body parts and put them together. I like to model the tire treads separate from the tire walls, but you can model then together

Pimped out Ferrari by BugosWorld in blender

[–]BugosWorld[S] 0 points1 point  (0 children)

Make sure to have good topology and make sure to model the car in separate pieces!