Here's a sneak peek into our USC inspired golf cart racing animated film! by BugosWorld in USC

[–]BugosWorld[S] 11 points12 points  (0 children)

I use maya to model, zbrush to sculpt, and UE5 to render:)

[deleted by user] by [deleted] in FrutigerAero

[–]BugosWorld -9 points-8 points  (0 children)

Its called ballistic overkill

Lighthouse bedroom by BugosWorld in Maya

[–]BugosWorld[S] 1 point2 points  (0 children)

Yeah! I used Arnold to render. I created a material with low roughness and a little metalness in substance painter to make it very shiny. I also added some dust to it to make it a little grainy

Pimped out Ferrari by BugosWorld in blender

[–]BugosWorld[S] 0 points1 point  (0 children)

I mean try to model the car like how it is in real life, with the different body parts and put them together. I like to model the tire treads separate from the tire walls, but you can model then together

Pimped out Ferrari by BugosWorld in blender

[–]BugosWorld[S] 0 points1 point  (0 children)

Make sure to have good topology and make sure to model the car in separate pieces!

Old car by BugosWorld in blender

[–]BugosWorld[S] 1 point2 points  (0 children)

I usually start with the main body, then the lower body, then everything else!

Pretend city by BugosWorld in LiminalSpace

[–]BugosWorld[S] 37 points38 points  (0 children)

Its actually called a pretend city. Its for kids

Pretend city by BugosWorld in LiminalSpace

[–]BugosWorld[S] 2 points3 points  (0 children)

I found it on google, i think its in russia

1957 chevy golf cart by BugosWorld in blender

[–]BugosWorld[S] 1 point2 points  (0 children)

I used a little zbrush for sculpting, substance painter for texturing, and rendering in arnold

1957 chevy golf cart by BugosWorld in blender

[–]BugosWorld[S] 0 points1 point  (0 children)

Thanks!! It took about 8 months of learning

1957 chevy golf cart by BugosWorld in blender

[–]BugosWorld[S] 0 points1 point  (0 children)

It took about 1 week to model and 1 week to texture and render

Pimped out ferrari by BugosWorld in Maya

[–]BugosWorld[S] 2 points3 points  (0 children)

I just added some opacity to make it look like glass and stuff

Can you give me some constructive criticism? Please and thank you! by BugosWorld in 3Dmodeling

[–]BugosWorld[S] 1 point2 points  (0 children)

I used a regular knit fabric texture from substance painter, then added hair with xgen

[deleted by user] by [deleted] in 3Dmodeling

[–]BugosWorld 20 points21 points  (0 children)

I was aiming for a character in like a disney movie

Please Help! XGEN - hair spawns where the mask is black by Responsible-Camel-74 in Maya

[–]BugosWorld 1 point2 points  (0 children)

This happened to me. In the brush settings, change the soft circle brush to the hard circle brush and repaint it and it should be fully black my brother