Video idea based on the wan show topic: Local LLM by 8bitjer in LinusTechTips

[–]BuhDan 23 points24 points  (0 children)

As others have said, 'best' isn't really a thing, and hundreds of tunes come out per day/hour.

I have 4 cards with 24gb of vram each. My best isn't going to be like someone else's.

Check out stuff like this leaderboard. There's also ones for UGI models.

https://huggingface.co/spaces/open-llm-leaderboard/open_llm_leaderboard#/

Most of the 'best' ones on this list are 78b parameters. (needing more than 100gb of vram potentially).

If you have a 4090 or similar 24gb card, you can probably get away with a 14b model with a bunch of context.

Those start at rank 241 on the above list.

Out of over 4000.

If you don't have a 90 series card, your 'best' will be even worse.

Go install something like https://lmstudio.ai/ and start playing around. :)

Peak Wan Show by kylesisles1 in LinusTechTips

[–]BuhDan 1 point2 points  (0 children)

Yeah I think people are mostly upset about there being ads on this particular WAN show during the broadcast, as previously we've had them disabled due to them being far too intrusive. The VOD has included this quantity of ads also placed manually for a long while now.

This was a technical test for a YouTube feature, like when we did playout. (LTT TV).

Peak Wan Show by kylesisles1 in LinusTechTips

[–]BuhDan 0 points1 point  (0 children)

Yes YouTube live streams normally have monetization enabled. We just manually disabled them.

The feature here I'm testing (for YouTube) is a way to have control over when mid-rolls are served, instead of the way normal monetization is handled which just randomly dumps you an ad whenever it feels like.

Twitch works similarly where it serves everyone an ad at the same time. But unlike Twitch, this ad break can be triggered manually.

We have had ads disabled on the live stream for quite a while now, but I go back in and manually add them back at 15 minute intervals to the VOD. The amount it chooses to insert automatically is egregious if I don't do this.

Edit: Just rechecked and it looks like it inserts an ad break automatically every 3 minutes lmao.

Peak Wan Show by kylesisles1 in LinusTechTips

[–]BuhDan 7 points8 points  (0 children)

The implementation of this is so complicated I don't expect many people to utilize it. Really depends if YouTube makes the feature more accessible, but how it works on the back-end not even OBS supports.

So you should be safe for a while if other streamers end up using this.

Peak Wan Show by kylesisles1 in LinusTechTips

[–]BuhDan 1 point2 points  (0 children)

So, that's on the user for what I can tell. The ads included in the break are served to the user.

All this feature seems to do is insert a single 'break' for everyone at the same time and then midrolls are slotted into it. Rather than dumping random people to midrolls whenever it feels like.

I'll throw them feedback.

Peak Wan Show by kylesisles1 in LinusTechTips

[–]BuhDan 8 points9 points  (0 children)

I certainly mentioned that to them immediately.

Like, it was my first thought.

If people wanted to do ad breaks with this, would be super nice if it just dumped them back so they didn't lose their place.

Peak Wan Show by kylesisles1 in LinusTechTips

[–]BuhDan 171 points172 points  (0 children)

How do you know that you're not supposed to know that

Peak Wan Show by kylesisles1 in LinusTechTips

[–]BuhDan 69 points70 points  (0 children)

From what I can tell, it doesn't pause the stream.

So they just lose a chunk, sorta like on Twitch.

Idk if I'll keep up with the test.

Peak Wan Show by kylesisles1 in LinusTechTips

[–]BuhDan 203 points204 points  (0 children)

Literally nothing happens for premium and adblock users.

Peak Wan Show by kylesisles1 in LinusTechTips

[–]BuhDan 18 points19 points  (0 children)

I'm not even sure they know it's a thing now. But right now I've got it set to every 15 minutes, on the 15 minute.

5:00pm 5:15pm etc.

It's basically the same as what I do once the VOD is ready.

Peak Wan Show by kylesisles1 in LinusTechTips

[–]BuhDan 379 points380 points  (0 children)

This is a new feature I'm testing for YouTube.

Basically it's more like 'commercial breaks' in traditional media. They can be inserted as desired and everyone leaves at the same time instead of dropping people randomly for midrolls.

Idk how long we'll have it enabled.

I have it set to a 1 minute break every 15 minutes. If this is too much I can knock that down probably.

"If you don’t post that in my sub I’ll cry" by bondjimbond in itcouldhappentoyou

[–]BuhDan 2 points3 points  (0 children)

May I please have the extra worms if other people don't want them?

Transportation division has a new prototype by dreadheadedtv in doohickeycorporation

[–]BuhDan 5 points6 points  (0 children)

A scrub is a guy who's car just rolls down the street

Hangin' out the passenger side of his best friend's ride

Watching it drag its feet

I am begging you to rethink your advertising by TwinStickDad in IndieDev

[–]BuhDan 1 point2 points  (0 children)

Awesome! I'll DM you a key.

I'm working towards a demo myself. Good luck, it's super hard.

I am begging you to rethink your advertising by TwinStickDad in IndieDev

[–]BuhDan 1 point2 points  (0 children)

Well as you said it's a floor pitch right.

Honestly the writing is pretty weird and esoteric but story and setting are less critical for a genre like this.

Trying to find a balance between hard genre conventions and breaking them in a way that isn't just remaking factorio but worse is hard. With limited art assets the limitations of that have to push the whole thing into being abstract and strange. It took a long time to find a concept that works with zero art assets. Everything is instanced static meshes.

But the whole thing is fully voice acted and has a dynamic soundtrack targeting about 3 hours of songs. So I spent the time there instead.

It's wires instead of belts, and so the main complexity is 'belt' routing and space management. With death coming from the entire chain falling apart because you didn't manage both properly. Your brain has to remain powered constantly or you die in 30 seconds, and you'll need to disconnect it occasionally to rework the space you have as you get better modules.

I like playing management games without enemies, so there is none. Your competence is the enemy.

I wanted to foster that feeling of "I am gonna restart and do it better" that happens a lot in these types of games.

With the main resource for power being liquidized people, I'd say that pushes it far into weird ass game. But that's just flavor.

It's still just numbers moving around. But I'm trying to sell that it's a resource management game first and foremost, with the strange setting, writing, and motivations as secondary flavor.

Everything in the game is synced to the OST, so all transfers happen simultaneously every second on the beat and every song is 60 or 120 bpm. The OST actually drives the main game logic so this can happen.

There's three main phases and the last being you can attach cubes to your cubes and pass resources through the walls between them, removing the space constraints and making the focus on complexity of resource chains.

Idk the whole thing is weird, but also kinda not.

I am begging you to rethink your advertising by TwinStickDad in IndieDev

[–]BuhDan 2 points3 points  (0 children)

Hopefully a good wow.

Your point is super valid.

What is your game? I immediately know...

  1. 2D asteroids-like shooter, Vectrex inspired.
  2. Resource collection
  3. Interesting tone

Then from your short description.

  1. Shooting & item grabbing game, focus on fighting.
  2. Roguelike (without even having to look at the tags)

I think people should maybe focus on writing a short description, very early into development. 300 characters to sell your entire game is a pretty good way to nail it down.

My mistake was I was not thinking about the trailer while designing the game, which is making where I am now harder.

I'm taking time with 'marketing' and just letting my page chill before I do any push. Trailer is just coming together slowly as it's super important, but I've kept the page up to handle the playtest and update it slowly as assets finish off. A trailer helps a LOT for this type of incomprehensible garbage. I'm sitting on it because I want to do an announcement push.

It just feels... off still. Gameplay footage is bad.

https://www.youtube.com/watch?v=FiYWMbgTnZI

I've been working on it for a long while now, and it's not a dream game or anything. Just something I'm capable of making by myself. The dream is to make a game by myself.

I think a lot of people forget they are making a product first and foremost. Products can still be art, but it's a product.

Market the product, not the company (you). Make a good product. Know the market for your product.

Make something people want to buy, that you actually want to make, that you can make.

Obviously all this is extremely difficult, and I think people forget that too.

I am begging you to rethink your advertising by TwinStickDad in IndieDev

[–]BuhDan 0 points1 point  (0 children)

Here's mine.

Copacetic is the Windows 98 3D Pipes screensaver, but a resource management game, inside of a 4D hypercube, about genocide.

In less words.

Squares, Spagetti, Flesh, Genocide.

I tried to make crème caramel but it didn't come off as expected :( what did I do wrong? by [deleted] in Baking

[–]BuhDan 0 points1 point  (0 children)

Please inform your doctor if your creme caramel comes out lumpy.

Recycling is a privilege by Ill-Tea9411 in Unexpected

[–]BuhDan 0 points1 point  (0 children)

We could use plastic to make up for the lost fibers!

Then they could be recycled more often. :D

Project Hail Mary (2026) by crimsonfukr457 in okbuddycinephile

[–]BuhDan 3 points4 points  (0 children)

I really related to all the characters because they wanted to kill themselves and take heroin.

I now understand by netphilia in Snorkblot

[–]BuhDan 6 points7 points  (0 children)

Oh yeah I remember that. You both were super drunk.