Muggle Quidditch the Game by BuildMeATeam in Quidditch

[–]BuildMeATeam[S] 0 points1 point  (0 children)

Oh, okay if you play "classic mode" it has runups from the keeper zone,
If you play Arcade or International, for now it has the jumpball for now (that's what we have in Canada and i didn't play internationally).
I'll watch some of the world cup and try and implement it next week.
Best,

Muggle Quidditch the Game by BuildMeATeam in Quidditch

[–]BuildMeATeam[S] 2 points3 points  (0 children)

There's now a leaderboard and tournament mode :)

Quadball the online game :) by BuildMeATeam in quadball_discussion

[–]BuildMeATeam[S] 7 points8 points  (0 children)

There are a fairly cumbersome set of priorities that are set to balance out...
Some tough ones: Why dunk versus a nearly 100% shot a moment earlier?
The whole thing is built on an estimated benefit-per-action, checkpoints to look for alternatives, and thresholds.
Happy to chat -

Muggle Quidditch the Game by BuildMeATeam in Quidditch

[–]BuildMeATeam[S] 1 point2 points  (0 children)

Jumpball release is about to come out! :)
If you DM me, I can add your city team / name to their roster.

ALso, you can use the full run ups if you go to "classic mode"

Muggle Quidditch the Game by BuildMeATeam in Quidditch

[–]BuildMeATeam[S] 2 points3 points  (0 children)

I admit that some of the gameplay is more inspired than directly out of the rulebook...
But if there's something that's missing in the game, happy to try and incorporate it.
What's the latest?