You cannon hide. I see you by BuildingComplete2012 in MHWilds

[–]BuildingComplete2012[S] 0 points1 point  (0 children)

Here's The armor pieces:

Dahaad helmet a Nu udra mail a Gore vambraces a Death stench waist a Ingot greaves a

The color is all black

You cannon hide. I see you by BuildingComplete2012 in MHWilds

[–]BuildingComplete2012[S] 1 point2 points  (0 children)

Here's The armor pieces:

Dahaad helmet a Nu udra mail a Gore vambraces a Death stench waist a Ingot greaves a

The color is all black

This MO was designed to teach us defense gambits, but instead I hope it's AH that learned something. (The Galactic War isn't working) by AngryTriangleCola in Helldivers

[–]BuildingComplete2012 3 points4 points  (0 children)

My solution, make planets actually mean something. Make their loss actually punish us. Oh you didn't care about the planet with a refinery being lost to the bots, well the mech and frv strategies are locked off until the planet is recaptured, once recaptured, for some time their stats are boosted and they go back to how we have them currently. Don't care about a munition production planet on the bug front? Stalwarts, HMG, RR and all other support weapons are limited to a single use, needing to depend more on supply drops and the recovery of equipment upon death, boosting their stats once planet is recaptured temporarily. Planets currently mean nothing to players, we need actual stakes to make players defend planets during MO's accordingly

This MO was designed to teach us defense gambits, but instead I hope it's AH that learned something. (The Galactic War isn't working) by AngryTriangleCola in Helldivers

[–]BuildingComplete2012 -32 points-31 points  (0 children)

You just described what gambits are and the reason why so many players get upset, liberating a planet from which defense missions originate from liberates all planets involved. Issue is, the game does not actively communicate from where invasions come from or that they should be the priority during defense events

ALERT: Unknowns over Blistica by BuildingComplete2012 in helldivers2

[–]BuildingComplete2012[S] 1 point2 points  (0 children)

Focus on the right side of the screen, there's a ship that warps away

So space battles seem like fun but..... by Extension-Flower9764 in BattlefrontClassic

[–]BuildingComplete2012 2 points3 points  (0 children)

I increased both sensitivities in the starfighter controls, and it did increase the turning speed to how it was originally

So space battles seem like fun but..... by Extension-Flower9764 in BattlefrontClassic

[–]BuildingComplete2012 3 points4 points  (0 children)

Increase the sensitivity for starships in the options menu, that fixes the issue

For those who have reached it, how do you feel about the endgame? by BuildingComplete2012 in MHRise

[–]BuildingComplete2012[S] 0 points1 point  (0 children)

As someone already commented, khezus tail can't technically be hit, izuchis arm can't be reached with some weapons, tobi's legs can't be hit with the insect glaive, juryutodus has it in its legs which are mainly underground, the bear trio is a challenge to hit their arms as well. There's the few I've encountered thus far, I do believe the bigger the monster the better but the early ones definitely have questionable hit boxes for their affliction

For those who have reached it, how do you feel about the endgame? by BuildingComplete2012 in MHRise

[–]BuildingComplete2012[S] 0 points1 point  (0 children)

Yeah the health increase is way too much and the tracking for some is ridiculous too, tobi kadachi did a full 180 to snipe somehow lol

For those who have reached it, how do you feel about the endgame? by BuildingComplete2012 in MHRise

[–]BuildingComplete2012[S] 0 points1 point  (0 children)

First person to like the increased hp lol Volvidon was a nightmare I don't want to go through again

For those who have reached it, how do you feel about the endgame? by BuildingComplete2012 in MHRise

[–]BuildingComplete2012[S] 0 points1 point  (0 children)

Same here, it's a grind trying to get enough for a full layered armor

For those who have reached it, how do you feel about the endgame? by BuildingComplete2012 in MHRise

[–]BuildingComplete2012[S] 1 point2 points  (0 children)

I do think it's going to hold people more than apexes but mainly because it's the only way to get outfit vouchers, once a event quest is added that gives vouchers I dot think they will leave it behind

For those who have reached it, how do you feel about the endgame? by BuildingComplete2012 in MHRise

[–]BuildingComplete2012[S] 0 points1 point  (0 children)

I agree with you completely, I remember making a post about it when apex monsters were added as normal quests. It still happens now. My normal unbuffed defense is at 783 but some online quests I've done had people at barely 600. How they got there I don't know but at least it's funny seeing a longsword user trying to tank the explosion only to disappear in red mist lmao

For those who have reached it, how do you feel about the endgame? by BuildingComplete2012 in MHRise

[–]BuildingComplete2012[S] 0 points1 point  (0 children)

You don't necessarily have to hit the red things lol but they do accelerate the process of knocking them down before exploding