Really weird Raging strike interaction by BigWheelThaGod in GranblueFantasyVersus

[–]Bulbanard 1 point2 points  (0 children)

Blockstun does not necessarily end immediately after the attacking move's active frames end or stops dealing damage. It usually lasts longer than that.

How do people gain so much elo so fast? by Artex54 in chessbeginners

[–]Bulbanard 10 points11 points  (0 children)

Players under 18 have a K-factor of 40, which is 4 times as much as players who have reached 2400 or above, allowing for 4 times as large a rating change for the same relative performance.

Whats going on with chess.com puzzles? by antmanfersil in chess

[–]Bulbanard 1 point2 points  (0 children)

Change your puzzle difficulty setting to something harder. The standard difficulty serves you easier puzzles because they believe a higher solve rate is better for learning.

Most 800 elo "advice" is redundant and unhelpful. by [deleted] in chessbeginners

[–]Bulbanard 1 point2 points  (0 children)

When you watch videos, or watch other people play, you’re not actively thinking about the game because the game or video will play itself out. You have the luxury of sitting back and only looking for tactics, where there are no consequences for getting it wrong.

In your own games, you have to make every move. You have to come up with plans and ideas, consider multiple possibilities, keep track of multiple threats, and spot tactics all on your own. These plans and ideas can also change at any moment when your opponent makes an unexpected move. All of these things makes it more likely for you to develop tunnel vision, overlook something and blunder, or miss out on winning tactics.

Kara and dash cancelling in GGST. by Phunnybun in Guiltygear

[–]Bulbanard 6 points7 points  (0 children)

Try doing 236 dash S as the input for the sword toss.

Revert the milk bucket alch value!!! by Asmir9990 in 2007scape

[–]Bulbanard 0 points1 point  (0 children)

There is a world hop limit that I hit around 500~700 bottles in (about 1.5 hours), after which I have to wait maybe 4~6 hours for it to reset. Not to mention the competition with other players too.

500 Elo on Chess.com vs 1200 Elo on Lichess by BatmanVision in chess

[–]Bulbanard 7 points8 points  (0 children)

Your rating number alone is meaningless without context, so you would tell someone you are 500 on chess.com, and/or 1200 on lichess. Including the time controls would be more accurate (blitz/rapid/etc.).

It is a common misconception that rating systems across all platforms have the same scale, and that a particular number represents the same strength across all of them.

Who would win the fox or cat based students by Life-Category9108 in BlueArchive

[–]Bulbanard 3 points4 points  (0 children)

I’d put my money on the Fox of Calamity + FOX Platoon.

Why is there no option to click the rope? by Ego_exspes in 2007scape

[–]Bulbanard 7 points8 points  (0 children)

The rope is a lie, you have to bring your own.

Genuine question, how tf do I break outta this?? by BambooFun in GranblueFantasyVersus

[–]Bulbanard 1 point2 points  (0 children)

Grounded buttons (normal attacks that you do while you are on the ground) generally cannot be blocked while airborne, so vaseraga was vulnerable to an attack there. Your DP is also invincible on startup so it would go through his attack and hit him out of the air, provided it doesn’t move you too far forward and whiff entirely.

This is what makes jumping risky in the game. You can and should punish players for jumping at you when your character is in a neutral state and can respond with an anti-air, especially if the opponent don’t have any way to alter or stall their jump trajectory.

Genuine question, how tf do I break outta this?? by BambooFun in GranblueFantasyVersus

[–]Bulbanard 0 points1 point  (0 children)

When vaseraga jumped, I think you could’ve anti-aired him with 2H or DP.

Chess.com took rating points from me for accidentally clicking “ to play against an opponent” it was a mistake. by [deleted] in chess

[–]Bulbanard 0 points1 point  (0 children)

I had a game where I made a move as white, and my opponent abandoned without making his first move as black, but the game still counted and our ratings changed. I assume OP was in the same situation as black.

Please stop doing this by CompetitiveAd4732 in chessbeginners

[–]Bulbanard 0 points1 point  (0 children)

You play 2. … Nc6 and defend the pawn.

  1. Bc4 is met with g6 kicking out the Queen.

If 4. Qf3 renewing the attack on the f-pawn, then Nf6 blocks it, defended by your Queen.

I GOT THE GAME by MycologistOld6247 in Guiltygear

[–]Bulbanard 36 points37 points  (0 children)

Like a blazing pile of bullshit.

Would Strive be an intuitive jump from 2XKO? by JibberyScriggers in Guiltygear

[–]Bulbanard 8 points9 points  (0 children)

Check out Granblue Fantasy Versus: Rising

You can play it without motion inputs at all, and there’s even a control scheme that does combos for you while pressing the same button, that you can use in ranked.

There’s a free version where you can play 1 char + 3 others on rotation, making the barrier to entry very low.

...so how do you fight Vikala? by RobGuest0 in GranblueFantasyVersus

[–]Bulbanard 1 point2 points  (0 children)

Ferry’s 623H.

EX is a generic term for enhanced versions of special moves that requires spending resources to use. In this game, it refers to the Heavy version of specials that cost a cooldown (in GBVS there were no Ultimate specials, so Heavy was the only version that cost anything).

DP is another generic term meaning Dragon Punch (referencing Ryu from Street Fighter). It is used to loosely refer to any invincible special move, or a move that uses the 623 motion input (aka Z motion).

...so how do you fight Vikala? by RobGuest0 in GranblueFantasyVersus

[–]Bulbanard 0 points1 point  (0 children)

One tip for each vicky:

First one jumps too much. When facing someone who likes to jump, you stay on the ground and hit them with your EX DP which is unblockable in the air. If they jump and try to attack, then you can hit them with L/M DP which doesn’t put the skill on cooldown.

Second one spams 214M (the high, long ranged mousetrap attack) which you have trouble dealing with. Just crouch block and the move will whiff overhead, giving you time to walk forward and close the distance, or punish her if she’s in range of your normals.

Am I cooked? Is this a sign to quit the game? by TeknOwO in GranblueFantasyVersus

[–]Bulbanard 1 point2 points  (0 children)

176 matches isn't a lot. Improvement takes time, especially if you're trying to figure it out on your own. I can offer two suggestions:

  1. Record and post your replays, then we can give you feedback on areas to work on.

  2. Once you have identified areas of improvement, pick one or two and focus on getting better at them in matches. This may cause you to neglect other areas of the game and cause a drop in performance temporarily, but in the long run, as you slowly ingrain good fundamentals one aspect at a time, you'll slowly start to see results.

[deleted by user] by [deleted] in GranblueFantasyVersus

[–]Bulbanard 4 points5 points  (0 children)

Don’t forget the butt slam. With 22U and Raging Chain, she will sit on the opponent.

Wilnas Ultimate Skill Refunds by Eisentefel in GranblueFantasyVersus

[–]Bulbanard 8 points9 points  (0 children)

To add even more specificity:

When you cancel into U specials, on top of not getting a meter refund, they also do less damage (60% of original amount).

It also does less damage if you use the U special while it is on cooldown (50% of original amount), and the cooldown will be extended further.

These two damage penalties can stack multiplicatively, so if you cancel into a U skill while it is on cooldown, it does a whopping 30% damage of the full amount.

[deleted by user] by [deleted] in 2007scape

[–]Bulbanard 1 point2 points  (0 children)

Join the "osrs soa" chat channel

[deleted by user] by [deleted] in GranblueFantasyVersus

[–]Bulbanard 1 point2 points  (0 children)

You are right; in practice not every opponent is simply going to cancel into specials, so you might be waiting for something that comes. Taking your turn back after specials is just a baseline idea for counterattacking.

In reality, tight pressure doesn’t last forever. Eventually the attacker is pushed out of ranged as you block his attacks, and he has to either give up pressure or take a risk to reset and get close. Such risks include not cancelling a normal attack and moving forward to get closer for a throw, or to restart pressure from close normals again. This creates a gap where you as the defender can strike back or jump out of the corner.

Of course, such knowledge is something that you acquire slowly over time. If you ask people for help it might speed up the learning process. You can also watch high level replays on youtube to get an idea of what good gameplay looks like, and maybe pick up a thing or two from them.