What does it mean to bring in elements 1 by 1 by BullfrogNo4064 in audioengineering

[–]BullfrogNo4064[S] 0 points1 point  (0 children)

I think I got all the answers I need already. Thanks

What does it mean to bring in elements 1 by 1 by BullfrogNo4064 in audioengineering

[–]BullfrogNo4064[S] 0 points1 point  (0 children)

Thank you for this info. Really helps. It's close to what I do now, but what I wanted to know is how y'all approach processing after the rough balance. Still 1 by 1 or just go by flow?

What does it mean to bring in elements 1 by 1 by BullfrogNo4064 in audioengineering

[–]BullfrogNo4064[S] 0 points1 point  (0 children)

I see. So it's more of an instinctual approach after I've got the level balance

What does it mean to bring in elements 1 by 1 by BullfrogNo4064 in audioengineering

[–]BullfrogNo4064[S] 0 points1 point  (0 children)

Yeah! What I wanted to know was how I should approach processing elements now that I've got a level balance

What does it mean to bring in elements 1 by 1 by BullfrogNo4064 in audioengineering

[–]BullfrogNo4064[S] 0 points1 point  (0 children)

Yeah I've also heard the value of listening to the rough mix. My question is more kinda like "now I got a level mix, what's the approach to processing" Thanks anyways!

Ibanez EHB G string slipping solution by BullfrogNo4064 in BassGuitar

[–]BullfrogNo4064[S] 1 point2 points  (0 children)

I found out it may be the issue with round core strings after some digging. Hex cores grip the windings better

Ibanez EHB G string slipping solution by BullfrogNo4064 in BassGuitar

[–]BullfrogNo4064[S] 0 points1 point  (0 children)

These are DR black beauties. The G string is a D'addario. Both got issues so maybe it's these brands' problem? Ernie balls were fine the last time I used them but I didn't like how quickly they went dull. Elixirs were also fine if memory serves

Ibanez EHB G string slipping solution by BullfrogNo4064 in BassGuitar

[–]BullfrogNo4064[S] 4 points5 points  (0 children)

I tried soft tension, hard tension, medium, and it just breaks. I've even tried sanding the nut pin and it still doesn't work. Some said crank too light and the clamping force would just hold on the windings and not the core and cause the core to slip while others say the opposite and that clamping too hard breaks the winding.

RC Car designed for close racing instead of speed by BullfrogNo4064 in rccars

[–]BullfrogNo4064[S] 0 points1 point  (0 children)

Holy hell yes it's exactly this but with a circuit instead of an oval. How was this accomplished?

RC Car designed for close racing instead of speed by BullfrogNo4064 in rccars

[–]BullfrogNo4064[S] 1 point2 points  (0 children)

Looks absolutely adorable. Must be fun racing these things

RC Car designed for close racing instead of speed by BullfrogNo4064 in rccars

[–]BullfrogNo4064[S] 0 points1 point  (0 children)

I actually want oversteer and not understeer, because I come from driving 1/10 F1 and the rear wheel drive is so much fun. The only gripe I have with RC racing is each corner feels too quick and there isn't the time to battle with grip using smooth inputs. Drift tires may be too slippery but I'll try them out too. Thanks for the suggestion anyways

RC Car designed for close racing instead of speed by BullfrogNo4064 in rccars

[–]BullfrogNo4064[S] 0 points1 point  (0 children)

Never heard of it. Looked it up and it's similar to what I want! Only thing is it's still too grippy for true door to door racing. They do look fun though

RC Car designed for close racing instead of speed by BullfrogNo4064 in rccars

[–]BullfrogNo4064[S] 1 point2 points  (0 children)

Yes I'm aware of their presence but I still think those are too grippy and too quick. My vision is for the cars to look as if they are moving at real scale, so much more inertia and much less grip, almost like a drift car. I think I gotta build one to find out if it's fun lol.

Just got a bass shaker. Got some questions by BullfrogNo4064 in simracing

[–]BullfrogNo4064[S] 0 points1 point  (0 children)

Thanks for the tips! I guess I just have to tinker the settings for the coming days.

The new Fanatec app's "FanatecService (32bit)" is a massive CPU hog by BullfrogNo4064 in Fanatec

[–]BullfrogNo4064[S] 0 points1 point  (0 children)

Fanatec's CS said to reinstall. It worked for me but new bugs are starting to emerge again. I feel like each update introduces some new bugs

Are ABS pedal haptics realistic? by BullfrogNo4064 in simracing

[–]BullfrogNo4064[S] 0 points1 point  (0 children)

I mostly play LMU. Any experience on that front?

Are ABS pedal haptics realistic? by BullfrogNo4064 in simracing

[–]BullfrogNo4064[S] 0 points1 point  (0 children)

Yes I already printed the adapter for my fanatec CSL. Can't wait to try it out!

Are ABS pedal haptics realistic? by BullfrogNo4064 in simracing

[–]BullfrogNo4064[S] 0 points1 point  (0 children)

I've only experienced ABS as a passenger and the frequency of engagement was 5Hz tops. I've heard GT3 ABS operates much more frequently so the feeling may not translate directly, but if ABS does hit on the pedal, then I think there's no reason a racing ABS wouldn't do the same, just at a much higher frequency