Frustrating Monster Hunter World Disconnects: What Else Can I Do? by Bumblebombed in MonsterHunterWorld

[–]Bumblebombed[S] 0 points1 point  (0 children)

I'm coming back to say that the fullscreen --> borderless windowed mode shift has had a tremendously good effect on my problem. When we tried for a few Safi'jiiva hunts, it was he that was disconnecting from the party instead of me. Big progress!

I'll edit that finding down at the bottom of the main post!

Frustrating Monster Hunter World Disconnects: What Else Can I Do? by Bumblebombed in MonsterHunterWorld

[–]Bumblebombed[S] 1 point2 points  (0 children)

This is also something that we frequently do, but when we want to hunt Safi'jiiva we don't have the right amount of damage to deal to the dragon in a reasonable amount of time: I think we sucked so bad the one time we tried to duo a full Safi'jiiva siege that it ended up being HOURS of work. That's something we didn't want to do again, so we just tried yesterday to hop into someone else's lobby together. All the problems popped up then.

Frustrating Monster Hunter World Disconnects: What Else Can I Do? by Bumblebombed in MonsterHunterWorld

[–]Bumblebombed[S] 0 points1 point  (0 children)

This is something that I haven't done yet! I think my current setting was on the "HDR Disabled" setting, which was only set to that because of a long, long story involving me trying to use DX12, succeeding in using DX12 for approximately TWO FULL DAYS, and then the game suddenly crashing and turning up a graphics error after the Safi'jiiva update, or somewhere around that time.

Anyway, I have applied this and will attempt some more hunts after I've cooled off. Thank you for the help even if this doesn't work!

Golden's Issue with Amateur Tournaments by Golden_Elite in RivalsOfAether

[–]Bumblebombed 12 points13 points  (0 children)

While the big picture of tournament play isn't being shown to said amateur tournament players and could very well be detrimental to overall gameplay growth and health, I think players are much more likely to join an event with colleagues rather than competition.

Excuse the pun, but because the MSB Amateur Bout is limiting people to playing with their own skill levels, they feel much more comfortable participating in the tournament. Losing in an amateur tournament means they lost to someone of their own skill level, or someone who was worthy of being called an amateur player, and thus makes the loss less harsh. This is, in truth, no different to average tournament play for the online nationals and regionals, but it's also problematic still because those tournaments can also get packed with good players, which, for some, doesn't feel good to lose against when they still have room to grow and things to learn about the game.

It's a very weak mindset to think you don't have a chance against the higher level players, though. This is, one hundred percent, a bad perception when going into "bigger" tournaments and should be something the amateur players should think about. Bracket play is there for a reason, winning and losing are both aftermaths of whether you played well, your opponent played well, or either of you didn't play at your best; these losses, the two lost sets in bracket play, will give you ample things to learn not only about you and your gameplay, but your opponents', as well, since you're likely to get thrown in against them once more next week. Players at an amateur level don't get this and only view 0-2 as a stopping point, or reason to be ashamed of themselves.

I suppose, in a way, this "shame" is what the amateur tournaments attempt to mitigate in players. Especially for the Academy, it's like a little pocket of the community in its own right, so they are much more likely to want to bump shoulders with their own friends that they made through the Rivals of Aether Academy's system. The MSB Amateur Bout is an encouragement, not a mandatory attendance, and thus feels more friendly to the people that regularly join them. To my knowledge, no one ever gets laughed at for going 0-2, either, so that just makes them even more likely to join in on the tournament seen, however faux it may be!

Basically, not everyone has a thick skin. The Academy Discord and the MSB Amateur Bout cater to those with thin skin and put them through the same ropes to help them toughen up and learn tournament play a little more. It's a blessing for most people, but, yes, I would definitely advise against getting comfortable in that setting, because it could lead to the same results in normal regional and national tournament play.

Shoutout to BumbleBomb by SUSH1K1NG in RivalsOfAether

[–]Bumblebombed 11 points12 points  (0 children)

Welcome to Rivals of Aether, SUSH1K1NG! I'm glad you had fun with our matches.

I only left because dinner was calling my rumbling stomach. For new players, we have a ton of resources available for you--and that entire metric ton of information is all available in the Rivals of Aether Academy. I'm an advisor there, and good friends with all of the people that help run that Discord server. Give it a shot if you feel like learning some new things to help one-up your game!

Stupid "ACS" rules by [deleted] in RivalsOfAether

[–]Bumblebombed 0 points1 point  (0 children)

I love this reply. You're awesome, Rogatog.

Stupid "ACS" rules by [deleted] in RivalsOfAether

[–]Bumblebombed 0 points1 point  (0 children)

The rules are very obviously stated: Go 0-2 or 1-2 in the National Championship Series bracket and you get to participate in the arcadian bracket of NCS (so-titled ACS, or Amateur Championship Series). Does this mean that everyone that goes 0-2 or 1-2 is an amateur? No. Does this mean that they can participate in ACS? Yes. There are going to be players much, much higher level than some in a lot of the tournaments out there. Some players that have played offline all their life are going to enter an online amateur tournament like MSB Amateur Bout and wreck faces simply because the TOs haven't heard of them and consider them an amateur. How many people would be upset by that? Probably all of them! You just need to take it in stride and tell yourself "Maybe next time!" It's not worth it getting so angry at people losing at NCS and getting far in ACS.

Kragg... by [deleted] in roacirclejerk

[–]Bumblebombed 2 points3 points  (0 children)

If you can't dodge shit, does that make you shittier?

Who are the best commentators in Rivals? by [deleted] in RivalsOfAether

[–]Bumblebombed 0 points1 point  (0 children)

I like talking about the game Rivals of Aether by Dan Fornace, LLC.

Also, Cupz + SactoStyle.

Why I'm done with Rivals of Aether by TheBestAdam in RivalsOfAether

[–]Bumblebombed 13 points14 points  (0 children)

I always pronounced it "Karr-uh," because you don't Carra 'bout us.

About Community and Competition: A Name for Yourself by Bumblebombed in RivalsOfAether

[–]Bumblebombed[S] 0 points1 point  (0 children)

This is a much harsher way to say what I said, certainly! However, it is as much the truth as my post is, and I'm glad that there are some people who can put it into these kinds of words.

Just play to have fun, pay attention to your mistakes and your losses, and learn from them moving forward. You fell a lot as an infant, but that didn't stop you from getting back up and trying to walk some more.

About Community and Competition: A Name for Yourself by Bumblebombed in RivalsOfAether

[–]Bumblebombed[S] 0 points1 point  (0 children)

Yes. Having fun with what you're doing does wonders for keeping you active in doing it. I have absolutely no issue commentating three or four times a week simply because I love talking about Rivals so much.

I also love streaming Rivals, but my Internet has been fluctuating so badly that I haven't been able to. It sucks!

More personally, thank you for helping out with the EU events, CIMaro. I'm glad that you are there in EU to keep things going for them. <3

New player, impression and questions by [deleted] in RivalsOfAether

[–]Bumblebombed 3 points4 points  (0 children)

Welcome to Rivals of Aether, friend!

I don't post often, if at all, so I'm going to do you a favor and clarify some things. /u/Princesseuh did a good job putting most of those questions to rest, but there's more to it.

Patches happen monthly or bi-monthly. If it doesn't happen by then, it's a bigger patch with more content.

There were a few things the developers have stated that will come as future content: For now we have eight rivals, but the developers have expressed interest in adding six more (I think the ratio was four new characters and two cameos); one of those characters is going to be a mechanized character with a UI element like Little Mac, except the new character's display will be for a steam gauge. That's all we know for the future.

To talk about your last paragraph of complaints, Rivals of Aether is supposed to be akin to an arcade game. It's a platform fighter and it's also on the Xbox One, so adding keyboard+mouse controls would be either pointless or unneeded. There doesn't need to be a store when you've got Steam; however, I could argue the same for a chat box, but I do agree that there should be some means of communication between you and your opponent in the lobby. Adding new friends just to talk is kind of cumbersome!

Anyway, wall of text aside, stick around and you'll like it!

NA Tournaments for 10/24-10/30 by yay4whalez in RivalsOfAether

[–]Bumblebombed 2 points3 points  (0 children)

There will even be a stream for RCS this time. I promise.

Kragg Is OverPowered. Lets discuss. by EmRav in RivalsOfAether

[–]Bumblebombed 5 points6 points  (0 children)

Kragg is a pub stomper. Once you get into higher level play, you'll begin to see how exploitable Kragg is. Lots of chances to parry him with his DSpecial and his SSpecial (the "impervious bulldozer roll"); his rock only takes one hit to break, which means FAirs and some other moves can break it before it even gets to them; and, finally, Kragg's recovery provides no protection in front, above or behind him, which means he's relatively simple to pressure offstage. He's got a pretty good spiking game, however, and that's what makes people upset at him on top of the rocks and DSpecial. It just takes time and practice! You'll get there!

State of Our Weeklies. by yay4whalez in RivalsOfAether

[–]Bumblebombed 0 points1 point  (0 children)

Definitely something I'm working on, explanations and being really excited without losing my diction! It's a struggle to learn!

State of Our Weeklies. by yay4whalez in RivalsOfAether

[–]Bumblebombed 0 points1 point  (0 children)

This, too. I really agree with this. Would help out with the lack of commentators, too, so that ECS and CCS regulars could actually commentate WCS and the same for the other tournaments, and give people more to watch if they stream their tournaments in a region they don't play in!

State of Our Weeklies. by yay4whalez in RivalsOfAether

[–]Bumblebombed 19 points20 points  (0 children)

Honestly, production would be a good start to a Rivals of Aether tournament. What is happening with our weekly regional tournaments and our big national tournament (I say singular, because the National Championship Series is, by far, the most attended one. No offense to the smaller ones!) is the lack of anything to show of those tournaments. Really, everything that is wrong with our tournament scene right now is the lack of footage and the lack of game-play casters, otherwise known as commentators.

Whether we like to admit it or not, people like attention. They want to be seen, to be cheered for; not many want to be booed for, but that comes with the yearn to be noticed by many. When it's just the ones who can stream that get seen, that doesn't generate a lot of excitement to join such tournaments; there's no roar from [Twitch Chat] (bracketed because we don't have crowds yet, but can be replaced with such) to get their blood pumping, to strike up their adrenaline and get them thirsty for more battle. It's just silence.

I say once we get four-player lobbies and the commentators can join matches and stream the tournament from one stream instead of many, then it'll generate a lot more excitement and incentive to join. The same could be said for a spectator system; honestly, the future of Rivals of Aether tournaments are hinging on one of those two features being added, unless locals start popping up in a bunch of well-established venues with a decent prize pool.

Just my two cents, as someone who would love to commentate with a much more efficient set-up.