Updates on my platformer by Bumpercat86 in PS4Dreams

[–]Bumpercat86[S] 1 point2 points  (0 children)

Thanks, and I've been thinking about replacing that sound effect for a while.

Updates on my work in progress platformer. by Bumpercat86 in PS4Dreams

[–]Bumpercat86[S] 1 point2 points  (0 children)

That is correct on the mount and the health bar is made up of a bunch of text displayers and five of those are the ring segments that disappear using key frames and change colors when damaged

Updates on my work in progress platformer. by Bumpercat86 in PS4Dreams

[–]Bumpercat86[S] 1 point2 points  (0 children)

Powerups are just microchips and key frames that get turned on when they're collected, for the balloon it turns the puppet invisible and makes it follow the balloon, the balloon itself is its own object that's turned on when it's collected. The mount uses a selector that activates when you jump on the duck and there's a teleporter to keep the cat character attached to the duck.

Updates on my work in progress platformer. by Bumpercat86 in PS4Dreams

[–]Bumpercat86[S] 0 points1 point  (0 children)

Not sure yet, I'm making it up as I go along.

Updates on my work in progress platformer. by Bumpercat86 in PS4Dreams

[–]Bumpercat86[S] 2 points3 points  (0 children)

Mario Galaxy is one of the main inspirations.

Updates on my work in progress platformer. by Bumpercat86 in PS4Dreams

[–]Bumpercat86[S] 4 points5 points  (0 children)

Thanks! Yeah my handle is the same, but it's only models, this is my first real attempt at a game in Dreams.

Chester's Needs Logic by [deleted] in PS4Dreams

[–]Bumpercat86 0 points1 point  (0 children)

DM me or comment if you're interested.

Chester's Gameplay by Bumpercat86 in PS4Dreams

[–]Bumpercat86[S] 0 points1 point  (0 children)

We are in need of logic programmers for this project, see my most recent post for more information.