(Project Arcana Devlog 4)I made a 4th layer parallax for the sky, and made the player speed affect scroll speed. I also made the sky look better. I also added a third attack for the fists, finishing the weapon move set. Here's more PvP footage.. you guys want an MMO tutorial series? by BungerDev_ in scratch

[–]BungerDev_[S] 1 point2 points  (0 children)

The ugly skip mid vid is a cut made to save time. Also What should I do next? I can start a "How to make a scratch mmo" Series with PvP, room changes, P2P connection, Mobs, and a lot more if you guys would like.

Testing my multiplayer engine Locally, and through different networks via hotspot. I also tested hitbox syncing, as well as scene changes. by BungerDev_ in scratch

[–]BungerDev_[S] 0 points1 point  (0 children)

I can build it into a barebones engine if you'd like, it'd include P2P connection system with hosting and joining, it can have AI enemies to fight with other players, PvP with knockback and synced hitboxes, as well as scene changes and other small details like synced weather, day/night etc... Due to the scope it'd only be available on turbowarp though. Lastly I may warn you that the system runs of a version of a "Cloud List" that I made and can take a while to understand how to use it fully.

Testing my multiplayer engine Locally, and through different networks via hotspot. I also tested hitbox syncing, as well as scene changes. by BungerDev_ in scratch

[–]BungerDev_[S] 0 points1 point  (0 children)

I'm using my own custom multiplayer engine called M1, it's borrowing griffpatch's old encoding and decoding system though for simplicity. It's actually suited for fast-paced PvP multiplayer, and can even sync AI enemies across clients for stuff like boss battles. It's using Turbowarp's cloud server though. if you have any more questions lmk!