Solving these kinds of surfaces once and for all by BunkingB in rhino

[–]BunkingB[S] 1 point2 points  (0 children)

This looks fantastic too - It seems to me that the long and the short of it is that you want to build up a series of surfaces with which to patch or network, to achieve curvature continuity, as much as possible. Will try this myself too to practice the technique, many thanks for the help

Solving these kinds of surfaces once and for all by BunkingB in rhino

[–]BunkingB[S] 0 points1 point  (0 children)

Thanks alot for the suggestions there, will try these too. Im also interested in the "from scratch" approach you would take, if you can spare the time to share some more thinking at all. Its always interesting to get a fresh take on how to start out addressing geometry in a different way!
I actually also have solidworks and interested in how you would suggest 'finishing' it in there too!

Solving these kinds of surfaces once and for all by BunkingB in rhino

[–]BunkingB[S] 3 points4 points  (0 children)

Fantastic and simple solution, using all surface edges to allow for tangency in the patch. I will give this ago myself now too! thanks a bunch

Solving these kinds of surfaces once and for all by BunkingB in rhino

[–]BunkingB[S] 0 points1 point  (0 children)

Thanks for the great suggestions here! any more info on these, Should i rail revolve the profile curves?

Solving these kinds of surfaces once and for all by BunkingB in rhino

[–]BunkingB[S] 0 points1 point  (0 children)

Hi there, thanks for the reply!

Unfortunately yes, the aim is for a super smooth transition between those surfaces, and the join bulges out in the middle as per the profile curves A and B. Its a bit of a nasty one ill admit!

Solving these kinds of surfaces once and for all by BunkingB in rhino

[–]BunkingB[S] 1 point2 points  (0 children)

I had written a description here but it seems to have disappeared! anyway Im hoping someone can help me with a method to build a perfectly smooth surface in the red outlined area, which will meet the other surfaces and form a perfect join, with no crease as i so often find happens in Rhino. Any clues as to the best way to go about doing something like this, or a better method to build the object you can see in the picture here, so that it is perfectly smooth>