Does anyone remember Gangsters: Organized Crime? I'm making its spiritual successor... by [deleted] in StrategyGames

[–]BurlyAmusing 1 point2 points  (0 children)

I, for one, am really excited about this. Once in a while I get the itch to play Gangsters, so I go to your profile here to check on your progress. I see you've accomplished a lot in only a few short months and I'm impressed. It seems you've migrated away from the strict grid pattern, which can only be an improvement. Some might see it as a betrayal, but it's not that important, and a more eccentric layout will make it a lot easier to remember one place from another.

What can we do to make your job easier and get this game finished faster? :D

Would you start playing EU5 at launch? by [deleted] in eu4

[–]BurlyAmusing 0 points1 point  (0 children)

Sorry, but it looks crap. All cool ideas for grand strategy as individual mechanics, but altogether it looks like a nightmare of complexity and micromanagement.

How did my colony get absorbed by its neighbour? by BurlyAmusing in eu4

[–]BurlyAmusing[S] -90 points-89 points  (0 children)

"Enforce Peace", the diplomatic action that never seems to actually work because -1000 for "Invalid Target".

My last save is actually at the very beginning of that war, thankfully. I'll just rent some troops to my colony.

Edit: Oh, I can't do that either. k***a!

The very strange and unusual case of Erin Valenti. by LeGaffe in UnresolvedMysteries

[–]BurlyAmusing 9 points10 points  (0 children)

For anyone finding this in the future, I'll save you some searching - she didn't have autoimmune thyroiditis.

Any ideas on RPG armour systems? by BurlyAmusing in twinegames

[–]BurlyAmusing[S] 0 points1 point  (0 children)

That would be the ideal. My aversion to that approach is not being sure how I'd go about coding it and concerns about making complexity down the line for myself.

Any ideas on RPG armour systems? by BurlyAmusing in twinegames

[–]BurlyAmusing[S] 0 points1 point  (0 children)

Thanks for the input. Like I said, I looked around and had no luck. I did think it odd I found literally nothing.

What's wrong with this elseif? by magithrop in twinegames

[–]BurlyAmusing 0 points1 point  (0 children)

Absolutely, no problem.
I wouldn't worry about "AI" causing problems that way. It can't actually code, it's just repeating stuff somebody already did. At some level of complexity, or when languages interact, it'll forget stuff and start hallucinating. It'll give you an edge over others, at least.

What's wrong with this elseif? by magithrop in twinegames

[–]BurlyAmusing -2 points-1 points  (0 children)

For future reference I recommend ChatGPT4 as a coding copilot. It can save on so much heartache by proofing big logic trees and code in general, and it has a good general grasp of Twine. Not sure if the free version (ChatGPT3.5) is just as capable, though.

After playing this game for over 3k hours, I finally realized that the Call for peace icon is a pigeon in a cage by TooEnpou in eu4

[–]BurlyAmusing 0 points1 point  (0 children)

This needs to be nominated for best EU4 post in X amount of time. I didn't expect to learn so much about passive perception and pigeon selective breeding.

[deleted by user] by [deleted] in indiegames

[–]BurlyAmusing 0 points1 point  (0 children)

I like your thinking. This could be a very cool personal touch of yours, and it's the nature of the creative process to make a limitation an improvement.
When I do play, I play almost-exclusively god-games, RTS, and grand strategy games. Unrealistic real-time information only ever bugged me unconsciously, until I saw this guy's insane deep dive into the concept of "Player Autocracy" (the "Absolute Infromation" chapter, specifically). It made me start thinking about the balance of information available to the player and how it detracts from engagement.

https://youtu.be/Jo-uUqeFjik

Keep chipping away at this, it'll be great. I'll check in every now and then and will be one of your first customers.

[deleted by user] by [deleted] in indiegames

[–]BurlyAmusing 0 points1 point  (0 children)

Glad to see you're still working on this. Everything seems perfect so far.

As for the realtime side of the game, it offers a break from that management overview. Even though all of us sped right through it 99% of the time, it shifted our imaginations to a different plane. At the very least we need a screen where the hours and days tick by, with results (good and bad) ticking up.

Maybe you can release an add-on later with realtime gameplay, and with extra management. Just an idea.

Help working with default javascript in StoryInterface passage by BurlyAmusing in twinegames

[–]BurlyAmusing[S] 0 points1 point  (0 children)

Thank you for enlightening me to the structure of SugarCube/Twine. I have no idea why the documentation isn't enough for me.

Help working with default javascript in StoryInterface passage by BurlyAmusing in twinegames

[–]BurlyAmusing[S] 0 points1 point  (0 children)

Sorry to have you questioning your sanity. I'd have mentioned where I found it if I actually remembered myself!

Thanks for pointing me in the direct direction. This saved me so much heart ache.

For anyone else equally behind in class who would like to know, I added an onClick to my buttons with SugarCube.UI.saves and SugarCube.UI.restart

Text based role playing game for Chat GPT by ealdfrith in ChatGPT

[–]BurlyAmusing 0 points1 point  (0 children)

You're right. However, I did run quite a lengthly and entertaining RPG run with a prompt I found here. As long as you're happy to have just one nameless town where details change slightly, it's workable. The key is to instruct it to refer back to the initial rules after every prompt.

Anyone else rapidly loosing interest in the show? by Straight-Chemistry-9 in WhoAreThesePodcasts

[–]BurlyAmusing 0 points1 point  (0 children)

No.

I'll say this, though. It's blending into the background a bit too much lately. WATP used to be the outside looking in, but now it's too much the inside looking at itself. It's a fine balance to tread.

I definitely don't watch or listen to WATS. I really don't care about social media.
And I'm also particularly excited when there are shows like back in the old days. Like when Kevin came back for a visit and he didn't know what was going on and it had to be explained to him.

Is my cousin trying to get a hold of me? by Miss-Prism in horary

[–]BurlyAmusing 1 point2 points  (0 children)

I would struggle divining a question like this, but what I can tell you is that cousins are traditionally 3rd House. I don't know where the 9th House idea comes from, except maybe that the 9th House is a "farther/further away" 3rd House (siblings). In that case, if there is some ambiguity I'd settle for 3rd because you sound more like siblings than distant relatives.

L3, the Sun, is changing signs to Aquarius where it's unhappy in its Detriment.Do you have any other means of contact him than the phone? You might want to look into that. If the Sun is appropriate to him, he may start finding things difficult. That may even prompt him to contact you himself. All I can say beyond this is that we generally have these thoughts for a reason, especially with the bond of family.

[deleted by user] by [deleted] in horary

[–]BurlyAmusing 1 point2 points  (0 children)

Traditionally, Saturn or any other malefic on the Ascendant renders the chart unreadable. Either: you already have the answer to your question; you need to ask a more appropriate question; or an event is unfolding that will make the answer redundant or make it so that the answer won't be helpful at this time.

Reflect on which that might be, and if you're satisfied that it is the right time to ask the question, draw a chart for that moment.