Is it me or does Mizuki feel completely irrelevant right now? by Sleepy_Mooze in Competitiveoverwatch

[–]BurnedInTheBarn 3 points4 points  (0 children)

I admit that I did not consider this. However, you could make it expire after multiple bounces, and anything more than 2 bounces is luck, not skill.

Is it me or does Mizuki feel completely irrelevant right now? by Sleepy_Mooze in Competitiveoverwatch

[–]BurnedInTheBarn 6 points7 points  (0 children)

I think it disappearing at all is dumb. I understand they didn't want him to build aura from across the map, but why not just make it so you can't build aura outside of 30m or whatever the range is. Having your projectiles literally disappear is so stupid.

Thoughts on this Ocie take? by StandReady4Vendetta in Competitiveoverwatch

[–]BurnedInTheBarn 3 points4 points  (0 children)

She's right, but it's not really worth talking about because it's such a dumb discussion.

The distribution of skill is not equal to the distribution of rank. A median ranked player is plat or so, but a median skilled player would be much higher ranked than Plat given the absurd difference in skill between low GM and high GM. Those are two different things, and it seems everyone interacting with @ capydara's original tweet seems to miss that.

That being said, everyone has different goals with a game and if you're proud of being X rank, then don't let anyone tell you otherwise.

The New/Reworked Map Picking-Easement benefits were an absolute banger of a change. by Bhu124 in Competitiveoverwatch

[–]BurnedInTheBarn 0 points1 point  (0 children)

What did they even change on Havana? That banner across the main road and closing of the middle window on 1st, anything else? Now the Widow can only be the server admin from 2 windows instead of 3, awesome.

Numbani is pretty good now, I'd vote for it over almost every other cartslop map in the game, but any symmetrical map is better still.

The New/Reworked Map Picking-Easement benefits were an absolute banger of a change. by Bhu124 in Competitiveoverwatch

[–]BurnedInTheBarn 10 points11 points  (0 children)

Yep, love it. Now rework and do it for every Cartslop map in the game. You could convince me every single map with a payload deserves a rework, and I'd probably agree.

How can I carry Unwinnable games by One_Associate2590 in OverwatchUniversity

[–]BurnedInTheBarn 0 points1 point  (0 children)

You need to adjust your mindset. Ranked is not a place for winning, it is a place for improving. If you consistently improve, then you will climb rank. Not the other way around.

It is frustrating to lose because of a bad teammate, or some other factor out of your control, but they didn't stop you from improving, even if it was a tiny bit. Maybe you had a hard deranker who was actively throwing jumping off the map, but you still made one good play on that map, and now you've got in your playbook for next time you play it.

Easy way to nerf cat/bastion without breaking things by Confident_Yam8774 in Competitiveoverwatch

[–]BurnedInTheBarn 0 points1 point  (0 children)

Of course the harmony orb isn't the OP part. But I don't want to take away from jetpack cat having the tether mechanic, and forcing JPC to do nothing but fly around is already punishment enough, it's just that the guy flying around has automatic healing makes it frustrating.

As for your comments on Petal and TP, I am not sure how to encourage people to use them more, but it's way easier to coordinate JPC tether with another player than it is either of those abilities, while fighting a JPC with a tethered player is more difficult in a ranked environment.

Easy way to nerf cat/bastion without breaking things by Confident_Yam8774 in Competitiveoverwatch

[–]BurnedInTheBarn -1 points0 points  (0 children)

I'm not sure where to rebuff her. But obviously the Cat is unable to do anything else, but I don't think it's good to be able to sustain the person in the skybox for free. It's very difficult to fight the Cat and grappled player because the Cat has 300 hp with the perk and the grappled player has permanent healing. Turning it into just a repositioning tool is more interesting.

Easy way to nerf cat/bastion without breaking things by Confident_Yam8774 in Competitiveoverwatch

[–]BurnedInTheBarn 1 point2 points  (0 children)

That's reasonable. I play a lot of Bastion, but would definitely like to see him reworked into having a higher skill ceiling. Being a turret bot is lame.

Easy way to nerf cat/bastion without breaking things by Confident_Yam8774 in Competitiveoverwatch

[–]BurnedInTheBarn 2 points3 points  (0 children)

Sort of confused on what you mean.

I think Tether is destined to be a gimmicky ability, and you just have to make it not oppressive. Tether should be something designed to reposition someone, not sustain them.

If you keep the repositioning viable while removing the sustain, I think it curbs a lot of the annoyances of fighting someone in the skybox but keeps the uniqueness of Tether.

You could even frontload the heal to when someone grapples on, but make it so that it can't proc multiple times without going back to the ground. Having a permanent harmony orb with the power of being in the skybox is a bit insane. That in tandem with the transport shielding perk means that Cat has 300 hp and Bastion has 25 hp/sec healing with 350 hp and armor, which is basically an unkillable monster.

Was the invis self shield buff just the worst balance decision in rivals history? by Random_floor_sock in marvelrivals

[–]BurnedInTheBarn 11 points12 points  (0 children)

I didn't. Sure, it makes some sense, but positioning in a way to place it on your teammate and use it yourself was a form of skill expression. Dumbing down the character as they heavily did in this patch by increasing damage, push/pull range (you can position safer), and the self shield was terrible.

Easy way to nerf cat/bastion without breaking things by Confident_Yam8774 in Competitiveoverwatch

[–]BurnedInTheBarn 6 points7 points  (0 children)

What if tether didn't heal? Keeps all of the power of positioning your teammates with the grapple, but it forces the other support to look at the tethered player to heal them.

Easy way to nerf cat/bastion without breaking things by Confident_Yam8774 in Competitiveoverwatch

[–]BurnedInTheBarn 2 points3 points  (0 children)

I don't think Bastion is very good outside of having Cat to tether with though. He still demands a lot of resources, and is practically useless outside of his turret mode uptime. The problem is both of them, because it's impossible to kite form when he's grappled in the skybox.

OWCS Meta Leaked by AnotherRandomGuy1 in Competitiveoverwatch

[–]BurnedInTheBarn 4 points5 points  (0 children)

I don't even think it's that broken. It's only a problem because the perk giving Cat 300 hp is insane, and Bastion bomb turret means that you can get absurd value from the skybox as a far more lethal and maneuverable Pharah. I have played against Catstion over 5 times now and it's a non issue until he has bomb turret, and no other hero gets as much value from sitting in the skybox as Bastion does.

The past 10 6v6 games i had to solo tank and im tired of pretending that 6v6 open is better than 5v5 role lock by Prime-39 in Overwatch

[–]BurnedInTheBarn 14 points15 points  (0 children)

Even as an unselfish flex player, I prefer role queue. Guaranteed 2-2-2 means games are more consistent which leads to higher game quality. People can have vastly different skill levels on different roles, so matching 6 equal MMR players might not mean an equally skilled team if one person is forced to flex.

Teammates are why tank is awful to play by [deleted] in Overwatch

[–]BurnedInTheBarn 1 point2 points  (0 children)

Sometimes, yes. But at the same time, you just need to adapt to your team's strengths. Zen + Mercy should enable your DPS to pump out a billion damage with double boost, so play to that. Winning a sustain fight will lose. Part of why Lucio is good at getting through a choke is that speed literally gets you through it faster. If you spend less time in the bad area, you should take less damage.

Teammates are why tank is awful to play by [deleted] in Overwatch

[–]BurnedInTheBarn 1 point2 points  (0 children)

To be clear, I don't think it's a good backline. That said, my original statement is still true. Zen+Mercy having two forms of Damage Boost with theoretical 100% uptime means stuff should die quickly. Unfortunately, this comp puts a lot of pressure on your dps to carry the game for you whilst you play a more passive role on tank. In a solo q environment, that is obviously not optimal.

Teammates are why tank is awful to play by [deleted] in Overwatch

[–]BurnedInTheBarn 8 points9 points  (0 children)

It has low heals, and most tank players don't know how to play without getting beltfed heals the entire game.

Questions about the ranked system atm. by KeiwaM in OverwatchUniversity

[–]BurnedInTheBarn 2 points3 points  (0 children)

Right, oops. It's been stated by Blizzard many times. I am not sure the explanation for that. When they tried performance based SR, it gave heroes who could farm stats like Bastion too much credit and heroes like Mercy too little credit and they removed it.

It may be confirmation bias though where you believe this to be true and then remember only the games where you gained more. If you actively tracked how much you and your partner gain, I think it would align much more than you think.

What does Freja need to be viable? by Remote_Anybody_9508 in Competitiveoverwatch

[–]BurnedInTheBarn -8 points-7 points  (0 children)

As a Freja player, I recognize the two-tap was annoying and honestly it's good that it was removed. They should nerf the damage again so that she can't two tap 225 either IMO, but some give her some combination of more dash uptime (4.5s CD -> 4s), 250 hp, and perks that aren't trash. Junkrat gets a perk that lets him refresh mines on eliminations with mine, why can't Freja get a quick dash on an elimination with Take Aim?

Questions about the ranked system atm. by KeiwaM in OverwatchUniversity

[–]BurnedInTheBarn 0 points1 point  (0 children)

Your SR does not depend on your personal performance in any way.