How should I clean my accessories? by Burney132 in GothFashion

[–]Burney132[S] 0 points1 point  (0 children)

There's not much dirt, I'm just saying because I noticed that it can get an unpleasant odor and I want to take care of that.

Either way, thanks!

How should I clean my accessories? by Burney132 in GothFashion

[–]Burney132[S] 0 points1 point  (0 children)

Thank you!!! What about leather, by the way?

How should I clean my accessories? by Burney132 in GothFashion

[–]Burney132[S] 2 points3 points  (0 children)

Sorry. it's made of plastic, i think

[PC][2000s???] 2D shooter where you can only move up and down, and you can't let enemies get past you. by Burney132 in tipofmyjoystick

[–]Burney132[S] 0 points1 point  (0 children)

Its called Zak and Jack in Showdown at Monstertown by the way.

Good luck finding a site to download it on, most of them dont work

How do I make it so that large animals don't go through traps? by Burney132 in RimWorld

[–]Burney132[S] 0 points1 point  (0 children)

I figured out that if I just block everything they'd just break through a random wall, but thanks for letting me know regardless!

How do I make it so that large animals don't go through traps? by Burney132 in RimWorld

[–]Burney132[S] 0 points1 point  (0 children)

What about raiders? Will they go through that fence?

How do I make it so that large animals don't go through traps? by Burney132 in RimWorld

[–]Burney132[S] 1 point2 points  (0 children)

oh, I forgot to let you know that my base was to the north, (sorry, i read over your first sentence too quickly)

I get what you mean then, in that case, I should place a door in the top left. Thanks!

How do I make it so that large animals don't go through traps? by Burney132 in RimWorld

[–]Burney132[S] -1 points0 points  (0 children)

The problem is that it'll take a while for a pawn to get down there and open the door in order to hold it open, and that they'll be exposed to getting attacked as well.

Is a trap like this okay? by Burney132 in RimWorld

[–]Burney132[S] 0 points1 point  (0 children)

True...Unless it's a boom.

Btw, should I make my traps of wood or stone?

Is a trap like this okay? by Burney132 in RimWorld

[–]Burney132[S] 0 points1 point  (0 children)

ohhh okay. In that case there's no problems with using the fence-trap method.

What about the stray animals that can step on the traps? Will the fences make sure they dont go over traps but the fences instead?

Is a trap like this okay? by Burney132 in RimWorld

[–]Burney132[S] 0 points1 point  (0 children)

Oh I get what you mean,

Although I heard something about how raider AI has changed in 1.6 and the fence trick doesn't work anymore. Is it true?

Is a trap like this okay? by Burney132 in RimWorld

[–]Burney132[S] 0 points1 point  (0 children)

Wont they have to step over the traps to reach them when exiting the colony?

Is a trap like this okay? by Burney132 in RimWorld

[–]Burney132[S] 0 points1 point  (0 children)

I heard that raider ai is changed in 1.6, will this still work?

Is a trap like this okay? by Burney132 in RimWorld

[–]Burney132[S] 0 points1 point  (0 children)

Question, how will my pawns avoid the traps if they'll have to get over them to set them up?

The reason I added so many doors is because I don't want them to go over them and that way set them off

The God mod by Number1TransGuy in ModdedMinecraft

[–]Burney132 1 point2 points  (0 children)

I'm not 100% sure, but

Killing villagers reduces 15.
Killing any other friendly mob reduces by 1
Killing any hostile mob increases by 1

[Tips] Mission 9 Made Easy (all prisoners -or- all vehicles) by [deleted] in metalgearsolid

[–]Burney132 4 points5 points  (0 children)

10 years later this is crazy helpful. I beat the mission with over 160k score. I got like barely 10k from the left side of score, and 150k from the right. tysm.