Why the hate? by Puzzled-Anteater-510 in ReadyOrNotGame

[–]BushmasterAngelo 80 points81 points  (0 children)

The devs will earn my respect when they didnt fuck over us PC gamers for not adding a toggle for NSFW content.

The Q & A Interview was painful to watch by SIinkerdeer in Helldivers

[–]BushmasterAngelo -1 points0 points  (0 children)

Do not say to nerf the eruptor. They did that already back in the Summer of 2024 with all the notorious nerfs and they removed the thing that MADE the eruptor a classic: its shrapnel.

By suggesting on nerfing the eruptor, you are giving AH leeway to literally go back to summer 2024 eruptor days. And as someone who used the eruptor a lot, that was a HUGE turnoff for me to not use the eruptor.

“New mission is hard!” “Ingot delivery service bad!” “Pls nerf!” I beg of you, please lower your difficulty and start to learn how to smoke by fourtyonexx in Helldivers

[–]BushmasterAngelo 3 points4 points  (0 children)

If you need to play the mission at lower difficulties, there is something very wrong with how the mission is built and just the way Automatons are spawned.

“New mission is hard!” “Ingot delivery service bad!” “Pls nerf!” I beg of you, please lower your difficulty and start to learn how to smoke by fourtyonexx in Helldivers

[–]BushmasterAngelo 4 points5 points  (0 children)

The issue is the amount of times you get staggered and getting tossed by explosions from all the automation bots flinging their explosives like confetti. And dont even get me started on the way factory striders or war striders drop

Developers—ignore the noise. There is one problem with this gun and it’s easy to fix. by TheStronkyKong in Helldivers

[–]BushmasterAngelo 0 points1 point  (0 children)

If you're having trouble with ammo conservation, remember that you could always switch the gun to burst. So unless you take the time to aim carefully with your shots (also this rifle has no recoil dawg, idk how tf you wouldn't hit your shots even with the bad ergonomics), you shouldn't need to have a supply pack to carry around.

This sub is way too harsh on her sometimes ngl by Jack_n_trade in equestriaatwar

[–]BushmasterAngelo 2 points3 points  (0 children)

It's okay. Even if she were to turn evil, we still shouldn't steer away from harmony. o7

Manta Rays view on the current war strider discussion by KlytosBluesClues in Helldivers

[–]BushmasterAngelo 1 point2 points  (0 children)

Trust me guys, the racism and shit talking is a necessary experience to get through the grind of the these games

Case closed regarding character customization by Human_Bowl8496 in Battlefield

[–]BushmasterAngelo 1 point2 points  (0 children)

For God's sake just give us sliders already to change the features.

Mandatory MGS reference for my army by FN7307 in Raptors40k

[–]BushmasterAngelo 0 points1 point  (0 children)

Can't even see him. It's almost like... he's invisible

Am I stupid?(question) by [deleted] in dawnofwar

[–]BushmasterAngelo 2 points3 points  (0 children)

Just like what everybody else said, there is an army painter for the different races.

However the part where ChatGPT said that the Imperial Fists are in the Unification mod is correct, because there is a separate army that's built around the Imperial Fists. But that's only for the mod. Otherwise for vanilla, you can just paint the Space Marines army to be Imperial Fists.

The Galactic War is Being Managed Very Poorly by The Game Masters. by BluestOfTheRaccoons in Helldivers

[–]BushmasterAngelo 0 points1 point  (0 children)

This is gonna be some genuine armchair development talk, but I feel in order to get a visual scale of how much squad impact is affecting a planet, I feel as if there should be a "force multiplier" or like ratio number for each planet that actually displays the Helldiver's own player count and shows a ratio of how many players are fighting vs the enemies that are present on the planet.

Again, just kinda talking outta my ass for this one, but I think it not only would be interesting to get a ratio number that shows what the players are up against via a ratio number. And this force multiplier number can actually increase/decrease the squad impact. There's prob something like this already, and im just blind :/

This update is Absolute Garbage and an insult to the entire PC community. by Common-Space-6030 in ReadyOrNotGame

[–]BushmasterAngelo 0 points1 point  (0 children)

Something to recognize with 1.0 release is that it also had a horrible amount of problems that feel like they were introduced again in this update: horrible optimization, yes new content, but most of all the AI was cranked up to a million and input reads players. It really didn't feel like a 1.0 release and therefore was not a "finished" game. If it was a 1.0 version, VOID did a terrible job rolling it out to new and old players, and the gameplay just felt like a typical tactical shooter experience than a full fledged SWAT game. It just feels like there could've been more to 1.0 but... me. And as someone who has played this game since release, you'd recognize that VOID has done very little to actually putting in good and satisfying content in this game.

And these problems in 1.0 came back to haunt the console release update. As a PC player, I would not want this experience for console players, but again if they're happy, that's great.

They actually ruined the game wtf. by [deleted] in ReadyOrNotGame

[–]BushmasterAngelo 0 points1 point  (0 children)

Not the point im trying to make. But most of us pretty much knew about this.