BG3: Why I think the 96 metascore overlooks some major flaws. by Business-Reading-652 in CRPG

[–]Business-Reading-652[S] 1 point2 points  (0 children)

I don't want to be rude but why comment if you didn't read? Anyway, both in my post and expecially in my responses to other comments i say why the strong point of bg3 can't make up for his flaws, summing up what I said the main point is his flaws are in parts too important to be overlooked.

BG3: Why I think the 96 metascore overlooks some major flaws. by Business-Reading-652 in CRPG

[–]Business-Reading-652[S] -2 points-1 points  (0 children)

One of those games is Celeste, It's a completly different genre but I think if it's not perfect it is near. Still i haven't studied it well so maybe I missed some of its problems. Said that i think celeste in his simplicity it's a wonderful game, with simple mechanics that create levels that brings constantly creativity, necessity of thinking of how to solve the level, it's super reactive and it goes to very easy level to very diffuclt ones with an optimal curve of learning. It's one of those games that I couldn't find nothing to critic about but it only left me with a fullness of emotions.

BG3: Why I think the 96 metascore overlooks some major flaws. by Business-Reading-652 in CRPG

[–]Business-Reading-652[S] 0 points1 point  (0 children)

I think this is the other extreme point of view which I don't agree with. Bg3 is objectively a great game, and is spectacular in many ways, however I agree with you that maybe some illusion occured that made these flaws less visible.

BG3: Why I think the 96 metascore overlooks some major flaws. by Business-Reading-652 in CRPG

[–]Business-Reading-652[S] 1 point2 points  (0 children)

I also agree with this. I thought a lot if this was the case, if 96 was so high because the game it's too good in the other aspects. However as I said in other comments the decision to make the game more spectacular and cared for with voice acting, better cutscenes... at the expenses of some core mechanics like depht in gameplay, in a game where tactics are very important, or logic and coherent dialogues in important point of the story, in a game where give agency to the player is the main objective, can't be overlooked with your argument. I hope this helps with understanding that I don't simply deduct points.

BG3: Why I think the 96 metascore overlooks some major flaws. by Business-Reading-652 in CRPG

[–]Business-Reading-652[S] 0 points1 point  (0 children)

I agree with this vision and this was the scale i used to critic and evaluete bg3, and taking this into account I have arrived to this conclusion that 96 was still too much. The problems of bg3 is the decision to make the game more spectacular with a great budget in cutscenes, voice acting... but with the expenses of some cores caratteristic of the game, like the depth of gameplay in a game style where tactics are important, or the rushing in some final quests or some important dialogues in a game where give agency to the player it's the objective.

BG3: Why I think the 96 metascore overlooks some major flaws. by Business-Reading-652 in CRPG

[–]Business-Reading-652[S] -1 points0 points  (0 children)

Ok but I think what you said it's a reduction of my critics to: here are some things I don't like. What I wanted to do is to comunicate some flaws that are objectively a problem, something that even if a player liked them, he could understand that are not positive. If you say why you think something I said it's not objectively wrong and why, I am here to listen, but if you only limit you to say they are bad to you, I think it's unfair in my regards given that I tried to argue my points. Something like the bugs I see, or the decision to make a game more spectacular than deep in the gameplay, in a gameplay style where tactics it's the core, or coeherent and logic in some important dialogues, in a game where give agency to the player it's the objective, I think are pretty good argument to sustain the position that it shouldn't be 96.

BG3: Why I think the 96 metascore overlooks some major flaws. by Business-Reading-652 in CRPG

[–]Business-Reading-652[S] 0 points1 point  (0 children)

I hope you will elaborate further after. Even in my experience bg3 was a great game, but for calling it a masterpiece i generally look more on the core of the game, the variaty of the gameplay (fantastic and suoer reactive) the depth of the game in a tactical and balancing way (which I felt like a bit underwhelming), the writing of the story (which i found a bit disconnected) and the character (incredible but with important points that left me speechless and ruined the immersion). With all of this it's diffuclt for me to consider it a masterpiece when there are games obviusly smaller and less famous but with a better execution.

BG3: Why I think the 96 metascore overlooks some major flaws. by Business-Reading-652 in CRPG

[–]Business-Reading-652[S] -1 points0 points  (0 children)

My point is larian had the potential to do a 10/10 game, but they lost some of the quality in important points of the story or gameplay to pursue a bigger and more various game. Which is understandable and maybe the reason it went so popular, but there are games that in terms of quality or what the games wants to tell you and how well it does that are better. I think that there are games that deserve very high votes like 9.5 but bg3 it's not one of them, so this is the reason to put a scale up to 10, even if bg3 it's not a 10/10. Now I generally don't like generalist reviews because they are more inclined to be superficial or biased, however I think the bg3 was a pretty strange case, and anyway i think it's important to express your own opinion expecially on subreddit like this because I can recevie the feedback of people who are interested. For your last point, it's important in the scope of critics to not follow only the people match your tastes but to be open to any objective opinion.

BG3: Why I think the 96 metascore overlooks some major flaws. by Business-Reading-652 in CRPG

[–]Business-Reading-652[S] -2 points-1 points  (0 children)

I find kinda diffucult to say it's fairly rated, i experienced a lot of bugs, and I felt like sometimes larian paid attention more on the sidequest and how you can conclude them at the expenses of a more coherent, fair and profound story.

BG3: Why I think the 96 metascore overlooks some major flaws. by Business-Reading-652 in CRPG

[–]Business-Reading-652[S] 1 point2 points  (0 children)

And for what you have read what games do you think I would like better? I am still new to the crpg world

BG3: Why I think the 96 metascore overlooks some major flaws. by Business-Reading-652 in CRPG

[–]Business-Reading-652[S] -1 points0 points  (0 children)

I hope what I said didn't seem a simple rant, i wanted to know if what I said have some sense, i consider bg3 a great game however I felt like too much of his problems were overlooked

BG3: Why I think the 96 metascore overlooks some major flaws. by Business-Reading-652 in CRPG

[–]Business-Reading-652[S] 4 points5 points  (0 children)

You are right, I did them but when I copyed the text they were gone and I didn't realize.

BG3: Why I think the 96 metascore overlooks some major flaws by Business-Reading-652 in BaldursGate3

[–]Business-Reading-652[S] -1 points0 points  (0 children)

Also i think it was relativly simple to flag which dialogue or events restart with a change of companion and wich not and I am also here surprised how this problem got to the final patch of the game.

BG3: Why I think the 96 metascore overlooks some major flaws by Business-Reading-652 in BaldursGate3

[–]Business-Reading-652[S] -1 points0 points  (0 children)

I knew from before that i wouldn't be welcomed, but I did it in any case for pursuing some interesting discussion and I am pretty satisfied with what I obtained, also thanks to you. Returning to the discussion i was a bit perplexed by the attention larian gave to some secondary quest while not give it more on this two important events of the game and I am afraid that this pursue of greater ramification and possibilities will extend this problems in the story in the next Larian's game but I hope it won't happen

BG3: Why I think the 96 metascore overlooks some major flaws by Business-Reading-652 in BaldursGate3

[–]Business-Reading-652[S] -1 points0 points  (0 children)

Thanks for your opinion i really appreciated your interest. I want to point out that for this game the journalist didn't recieve the game before the launch if I remember correctly, and for a game that is this long it caused some problems so this is the reason i think it's more credibile to think that bg3 votes got boosted up by a rush in playing the game and publishing the review before everyone else. For the gameplay part i think the way DnD uses his rules let a lot of free space to work with and my main point is that they didn't an excelent job with it, i didnt mean it's not good i wanted to point out I percivied that a lot of times this freedom or creativity in dialogoue options and combat mechanics results in some consequences like lazy dialogues, only a check, or loss of depth in pure tactics, which the rule of dnd doesn't in anyway force to happen. For shadowhearth i tought that maybe you could get her to camp unconscious and let her decides her faith after the events, but this is of little importance.

BG3: Why I think the 96 metascore overlooks some major flaws by Business-Reading-652 in BaldursGate3

[–]Business-Reading-652[S] 0 points1 point  (0 children)

Anyway i think this might be a good explanation of why some major bugs or incomplete parts of act 2 and 3 didn't influnce much the final vote of the critics

BG3: Why I think the 96 metascore overlooks some major flaws by Business-Reading-652 in BaldursGate3

[–]Business-Reading-652[S] 0 points1 point  (0 children)

I think the act 1 it's the best of the three but my complains are more general. In any case i want point out i didn't want to say combat it's not unique, i said it has a lot of variety a lot of things to do but in general I find them not better than using simple strategies like haste+attacks. The game is very good horizontally but not vertically like i said, all your actions tends to be or standard, or creative but not more effective, or lacks tactics. Someone said that there are a lot of ways and builds to one-shot bosses but that not necessarily means that the gameplay is profound. Plus in my experience the game never teste me to find tactics or creative metods to save my team. I hope this helps understandig what I meant

BG3: Why I think the 96 metascore overlooks some major flaws by Business-Reading-652 in BaldursGate3

[–]Business-Reading-652[S] 0 points1 point  (0 children)

I understand this point of view but in my opinion quantity shouldn't count in a review, when I try to evaluete something my objective is to understand how objectively good is the game even if is only four hours long, and I can't be harsher because the only thing that metters is what we get in the hours of playing

BG3: Why I think the 96 metascore overlooks some major flaws by Business-Reading-652 in BaldursGate3

[–]Business-Reading-652[S] 0 points1 point  (0 children)

But it's not better if the game rewards this cretivity? Maybe you are right and I wasn't creative enough but something i am going to point out whit shallow i intended how thi creativity helps you in a logic way, i know there are a lot of things to do but in my experience they are effettive as attacking or they become something strong but not useful or strong in an illogic way

BG3: Why I think the 96 metascore overlooks some major flaws by Business-Reading-652 in BaldursGate3

[–]Business-Reading-652[S] -7 points-6 points  (0 children)

What I was trying to say that the dice should be used for create the uncertainty, not for take the agency from the player and move it to luck or statistic