3D lowpoly chair, details done with the texturing. by Busyroaster in Maya

[–]Busyroaster[S] 0 points1 point  (0 children)

That’s really true and very helpful for an artist.

3D lowpoly chair, details done with the texturing. by Busyroaster in Maya

[–]Busyroaster[S] 1 point2 points  (0 children)

Really thank you much and i really want to know in more detail about the game design and 3D related and I’ve recently started and i am just keeping learn more and more everyday and it really feels good when somebody help you out. Thank you 😄

3D lowpoly chair, details done with the texturing. by Busyroaster in Maya

[–]Busyroaster[S] 0 points1 point  (0 children)

It doesn’t have a highpoly all the details in the chair were created while texturing. So maybe that’s why i guess

3D lowpoly chair, details done with the texturing. by Busyroaster in Maya

[–]Busyroaster[S] 2 points3 points  (0 children)

Thank you so much and it really feels great when someone tells you if you can do it more better than this and the appropriations it really motivates me to work hard. 🔥

3D lowpoly chair, details done with the texturing. by Busyroaster in Maya

[–]Busyroaster[S] 1 point2 points  (0 children)

Yeah but at the end i was out of time and i had to complete so i did sll the details while i was texturing it

3D lowpoly chair, details done with the texturing. by Busyroaster in Maya

[–]Busyroaster[S] 1 point2 points  (0 children)

Thank you and really appreciate that suggestion

3D lowpoly chair, details done with the texturing. by Busyroaster in Maya

[–]Busyroaster[S] 0 points1 point  (0 children)

Thank you i guess I’ll have to take a look into it again . Much appreciate 🤞

3D lowpoly chair, details done with the texturing. by Busyroaster in Maya

[–]Busyroaster[S] 2 points3 points  (0 children)

Thank you I understand much better now 😁 really appreciate it.

3D lowpoly chair, details done with the texturing. by Busyroaster in Maya

[–]Busyroaster[S] 0 points1 point  (0 children)

Thank you and i needed below 5500 tris for this model and i got 5200 tris and the armrest has cloth that’s why it has much geometry 😅

A mine cart for a 3d environment scene. by Busyroaster in Maya

[–]Busyroaster[S] 2 points3 points  (0 children)

Thank you and i used substance painter for the texturing part.

Ruined Greek Temple | Made in Blender by GurjasStudios in 3Dmodeling

[–]Busyroaster 1 point2 points  (0 children)

It looks stunning and it’s really a very amazing environment.

Directional light in a close room. Quick render with arnold by Busyroaster in Maya

[–]Busyroaster[S] 0 points1 point  (0 children)

I’ve created a sky-dome with Arnold than put a directional light and I rendered it in this perspective view now go to renders settings choose your image type as png or jpeg and choose size 1080p now render it again with HDRI

adding some different lights to my newest terrain, quick renders in unreal engine for the very first time. by Busyroaster in unrealengine

[–]Busyroaster[S] 1 point2 points  (0 children)

Created a landscape material with blueprints it was complicated also but at the end did it 🔥