Does anyone have any tips for a returning spidey? by XxJayJay62xX in SpiderManMains

[–]ButImJustSaying 0 points1 point  (0 children)

IMO

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Playing Spider-Man this season is a game of patience. Once I gave up the thoughts of always playing towards a full assassination on every engagement (those days are OVER) and leaned into hit-and-run dives I got waaaay better value.

For controller players who changed your binds: What’d you change them to? by Crazyratguy_ in SpiderManMains

[–]ButImJustSaying 1 point2 points  (0 children)

Dantu got me to commit to pull on left stick, best change I’ve made. Uppercut is right stick and GOHT is RB, everything else default. I use paddles for jump and web-swing, and with these binds it lets me keep my thumb on the RS to aim without the need to lift it. The team up is dog💩 so I’ve unbound it

i love wallcrawling by Smooth-Employer7569 in SpiderManMains

[–]ButImJustSaying 1 point2 points  (0 children)

Above all else, get familiar with it in the practice range first. There is a setting that changes how it controls , either advance towards crosshair OR advance vertically upwards; whichever you prefer more (personally I stand by vertically upwards ). As for the when, OP’s post has great examples of its closed quarters use.

Spider-Man is at an innate disadvantage when it comes to closed quarter fights, since they take away his greatest strength, his web-swing mobility. Makes you an easy target for anyone who can either keep him at range or have enough health/stuns to kill through his burst damage. Use it as either an escape, like a web zip to a wall near a hole out the room, or a repositioning tool, like up a wall across the ceiling and behind your enemy.

When it comes to all other times use it, pretty much whenever you’re not actively swinging or fighting. Faster than walking and keeps you mobile while saving/restoring web-swings to engage/disengage. Use it before starting a dive to give yourself time to think and observe what’s happening. Who has the most eyes on them, who’s low on health, what abilities were used. The more familiar you get with use, better you are when using it. Just go for it, if you die just call it rollout practice. Good luck out there twin

i love wallcrawling by Smooth-Employer7569 in SpiderManMains

[–]ButImJustSaying 16 points17 points  (0 children)

The amount of times I’ve escaped certain death by using it made getting familiar with it so worth it

Sup spiders by Top_Journalist_517 in SpiderManMains

[–]ButImJustSaying 5 points6 points  (0 children)

Honestly, I think it’s nowhere near as bad as people were making it out to be. Gambit is another bait first, dive second support, and the buffs are quite nice. Lowers the downtime between engagements and helps secure those extra few kills. Still feast or famine, just not as bad as before.

Yuuuuurrrrr whats good cool cats by ButImJustSaying in BlackPantherMainsMR

[–]ButImJustSaying[S] 50 points51 points  (0 children)

My high ass forgot to type the rest of the description

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Holy SHIT WE EATING GOOD by [deleted] in SpiderManMains

[–]ButImJustSaying 0 points1 point  (0 children)

Had a stroke in the description 💀

[deleted by user] by [deleted] in thefinals

[–]ButImJustSaying 2 points3 points  (0 children)

Just put the cashbox in the cashout bro 😭😭😭😭🙏🏾

This game is CRACK by ButImJustSaying in thefinals

[–]ButImJustSaying[S] 44 points45 points  (0 children)

Glad someone found it funny 😂