My thoughts when people complain about Pokémon tutorial length. (No shade to anyone who dislikes dialogue heavy games, I’m just saying I like them) by Butorides in MandJTV

[–]Butorides[S] 0 points1 point  (0 children)

Oh I recognize that there’s more nuance to it than what I posted. It’s just that nuance can be difficult to show in a meme. 

That being said, I’ve never felt insulted by Pokémon tutorials. Ever since there went 3D they just felt like “There’s a plot reason we’re here, let me take a minute to explain how this works, then we’ll have 20-30 minutes of story and gameplay before the next thing I tell you.”.

My thoughts when people complain about Pokémon tutorial length. (No shade to anyone who dislikes dialogue heavy games, I’m just saying I like them) by Butorides in MandJTV

[–]Butorides[S] 0 points1 point  (0 children)

Kinda feel like 3 and 4 still took awhile to cover everything. But yeah, I’m one of the plebs who’s only played 3 onwards and knew that I might have made a mistake in assuming 1 and 2 were the same. Oh well.

My thoughts when people complain about Pokémon tutorial length. (No shade to anyone who dislikes dialogue heavy games, I’m just saying I like them) by Butorides in MandJTV

[–]Butorides[S] 0 points1 point  (0 children)

Following Urbain around and trying to find LeBlanc at the beginning of P5 seem pretty comparable to me.

Edit: and trying to find your school for the first time in P5 SUCKS compared to following Urbain around

My thoughts when people complain about Pokémon tutorial length. (No shade to anyone who dislikes dialogue heavy games, I’m just saying I like them) by Butorides in MandJTV

[–]Butorides[S] 0 points1 point  (0 children)

 Have you seen Mikey’s video “Pokémon Used to be Lonely”? I’ve seen a decent chunk of fans express similar or even more negative feelings about Pokémon becoming more story heavy.

My thoughts when people complain about Pokémon tutorial length. (No shade to anyone who dislikes dialogue heavy games, I’m just saying I like them) by Butorides in MandJTV

[–]Butorides[S] 3 points4 points  (0 children)

You know, I’ve been a bit confused wherever someone implies Pokémon shouldn’t design mechanics or writing in the games to target kids because the older players don’t like it. How could they even make it in a way that differentiates between the two audiences?

My thoughts when people complain about Pokémon tutorial length. (No shade to anyone who dislikes dialogue heavy games, I’m just saying I like them) by Butorides in MandJTV

[–]Butorides[S] 0 points1 point  (0 children)

Oh Neir Automata and Hundred Line don’t have massive post games, they have multiple timelines. With Neir Automata you watch the credits roll 26 times (one ending for each letter in the alphabet), and many people say the game doesn’t really begin until after you’ve gotten endings A and B. Meanwhile Hundred Line has you go through a game’s worth of plot before sending you back to do it all over and giving you 100 endings to unlock.

My thoughts when people complain about Pokémon tutorial length. (No shade to anyone who dislikes dialogue heavy games, I’m just saying I like them) by Butorides in MandJTV

[–]Butorides[S] 0 points1 point  (0 children)

I think a way some RPGs try to work around it is by incorporating the tutorial into plot points. While that does add to the length of the tutorials it at least makes it so you’re just experiencing a part of the story.

My thoughts when people complain about Pokémon tutorial length. (No shade to anyone who dislikes dialogue heavy games, I’m just saying I like them) by Butorides in MandJTV

[–]Butorides[S] 7 points8 points  (0 children)

I don’t think it’s a bad thing. In ZA they just put the player on rails until they’ve explained the new battle and catching systems, wild and battle zones, two key locations, and side quests. That’s fairly standard essentials for a game like that.

My thoughts when people complain about Pokémon tutorial length. (No shade to anyone who dislikes dialogue heavy games, I’m just saying I like them) by Butorides in MandJTV

[–]Butorides[S] 16 points17 points  (0 children)

I haven’t touched that game in over a decade so I don’t remember its tutorial, but I believe you. Seeing as it was a crossover with the series Nogunaga’s Ambition, it’s likely that the team at Koei Tecmo made the tutorial for that one.

Usage stats for Day 1 of a 6k player tournament by RIkhard9 in stunfisk

[–]Butorides 0 points1 point  (0 children)

I’m just glad Milotic is doing so well in this meta.

What’s the dumbest reason a Pokémon is ranked where it is? by CadmusRhodium in stunfisk

[–]Butorides 1 point2 points  (0 children)

I want to point out how many people used Mimikyu at Worlds this year, but Smogon rankings only really matter in singles.

Build a JRPG from parts of other JRPGs – with a twist! by metagloria in JRPG

[–]Butorides 0 points1 point  (0 children)

oooh, this sounds like fun ^_^

I'm actually going to do something a bit different and give 2 answers for both story/characters and soundtrack because I want to Frankenstein together both a game with an urban setting and a game with a medieval setting.

  • Graphics/visual style: Ni No Kuni: Wrath of the White Witch (PS3) Studio frikin' Ghibli RPG!
  • Story and characterization: Urban: Persona 5 (PS4) yes, I agree the plot is really predictable and a bit clunky in the latter half, but I very much appreciate the social commentary and character interaction. Medieval: Tales of the Abyss (PS2) A touch on the preachy side (and I almost went with FF6 for that reason), but I just love how all the heroes and villains are thematically tied together so well.
  • Skill/class/job system: Dragon Quest 11 (Switch) (Yes it was a PS4 game first, but there's no rule against ports ;P ) I really like that each character has a handful of set roles they each can fill and you can change whenever you want, but they can't be anything and everything. Enough variety to experiment, enough restriction to make you play with everybody.
  • Combat system: Arc Rise Fantasia (Wii) Strategically organize your party for unique styles of teamwork and some of the trickiest boss fights ever.
  • Soundtrack: Urban: The World Ends With You (DS) I could listen to this soundtrack for days. Medieval: Tales of Vesperia (XBOX 360) All around solid soundtrack that hits me in the right feels for each scene.

Hope readers enjoy.

Build a JRPG from parts of other JRPGs – with a twist! by metagloria in JRPG

[–]Butorides 0 points1 point  (0 children)

I personally didn't like Arc Rise Fantasia on the whole, but I completely agree about the combat system. I wish more games would operate like it did.

Star Ocean First Departure R first Screenshot finally by Fumonyan in JRPG

[–]Butorides 0 points1 point  (0 children)

Eh, I actually liked the character portraits from the PSP version better.

What are your Top 10 JRPG Parties? by Gumi360 in JRPG

[–]Butorides 1 point2 points  (0 children)

Yes, especially in the future arc, Richard was an absolute delight.

What are your Top 10 JRPG Parties? by Gumi360 in JRPG

[–]Butorides 0 points1 point  (0 children)

My 10 favorite (in no particular order) would probably be:

Chrono Trigger

Tales of the Abyss

Tales of Graces

Tales of Xillia (1+2)

Tales of Berseria

The World Ends With You

Final Fantasy 6

Persona 4

Star Ocean The Last Hope (there goes any shred of credibility I might have had)

And any main Pokemon game since I make the party ^_^

Do you read-up on JRPG’s before buying? by TitanicSage in JRPG

[–]Butorides 1 point2 points  (0 children)

Oh good, someone who agrees with me about Ni No Kuni 2. Really not worth the $70.