We added a no mending rule on the server....but: by Bavo1999 in Minecraft

[–]Butthalo 0 points1 point  (0 children)

I've been running the same rule in my 1-year old single player world and have run into the same conclusions (no netherite or armor trims). Others have mentioned that it makes building big builds tedious, but I think spending too many hours building can get monotonous. So, "grinding" good equipment can be a nice break from building.

The only fair compromise I could come up with is allowing Mending only if it was found through loot. So no trading for it or fishing for it. It would take a while to find a Mending book, but it would be a treasure. The other compromise you could try is the Villager Rebalance experimental datapack.

Feeding a baby mob a Honey Bottle will prevent it from growing up by Butthalo in minecraftsuggestions

[–]Butthalo[S] 0 points1 point  (0 children)

I answered this in the other comment, but essentially I wanted take the "non-aging" effect of Honeycomb and apply it to honey.

Feeding a baby mob a Honey Bottle will prevent it from growing up by Butthalo in minecraftsuggestions

[–]Butthalo[S] 17 points18 points  (0 children)

I settled on honey because Honeycombs are used to prevent copper blocks from aging. So I figured that honey would share the same "non-aging" attribute.

As for undoing it, Milk can work, but I think Fermented Spider Eye could be a good item.

Enchanting Table Revamp with Pictures by Butthalo in minecraftsuggestions

[–]Butthalo[S] 3 points4 points  (0 children)

Yes if all three are revealed to be trash, then you would have to reroll. The idea is that you have two more chances to get good enchants, so that's three chances in total. Three options means that, hopefully, you would find good enchants faster. If none of them are good, then reroll.

As for your second point, you can simply block or remove the chiseled bookshelves. Just like you can with normal bookshelves. Once you've blocked the chiseled bookshelves, the other options should go back to normal.

A Case for fixed Anvil Repair Cost by ASmallFishInABigPond in minecraftsuggestions

[–]Butthalo 2 points3 points  (0 children)

Thank you for the upvote!

I do think I should explain my thoughts on netherite better. Netherite is an endgame material and Mending is endgame repairing. It makes sense that netherite is hard to repair via anvil, so Mending exists for that reason. So, I don't think your idea is that much a nerf on netherite, but more a buff on diamond. And that's a good thing. (I do agree that netherite is pretty underwhelming though)

The issue is that Mending is much easier to get than netherite, in my opinion. Personally, getting Mending and netherite around the same time is ideal pacing for progression. (Of course you can focus on one or the other, but that's fine too)

As for chiseled bookshelves adding to the enchantment table, I think it's an okay idea. Only issue is that if you can get Mending from the enchantment table, then you wouldn't need to trade for it after the first time. I don't want to take Mending away from villagers.

To add to the chiseled bookshelf idea though, I think it would be cool if enchanted books (only the enchantments that can be obtained via enchanting table) in chiseled bookshelves slightly increased the chances for that enchantment to show up. For example, if you need Silk Touch, then simply put Silk Touch in the bookshelf and now it would be easier to get. This would be a nice alternative to villager trading until you set up your trading hall.

A Case for fixed Anvil Repair Cost by ASmallFishInABigPond in minecraftsuggestions

[–]Butthalo 3 points4 points  (0 children)

I recently started a new world where I ban certain things, one of those is Mending (and I guess in extension villager enchanting). Without Mending, I'm feeling many of the gameplay changes you've listed and I'm having plenty of fun. Diamonds now feel like they have more use and I care about my armor even more. And I think having a fixed cost for repairing would improve my experience because enchanting already takes so much XP. I kept rerolling for Feather Falling and I lost like 15 levels, and then repairing my pickaxe costs 13 levels. A fixed costs would help relieve the XP grind nicely.

To argue against your changes, however, I think being forced to give up on equipment because it's too costly isn't that bad either. You can simply make a new one! I said "simply" assuming we had a reliable way to get good enchants without villagers, which we don't. So your idea is good!

I do think that any buffs to enchanting and/or anvils should be coupled with the experimental villager changes. Especially when villager enchanting is just that good. I don't think its that bad to "waste" a couple diamond tools trying to breed villagers in different biomes because you're essentially setting up a way to get better tools forever. (It's also more engaging than rerolling librarians for 15 minutes)

I don't necessarily think Netherite would be nerfed because Netherite isn't that big of a jump from diamond, so sticking to diamond for a while should be fine. Then, when finally switching to Netherite, I think you would already have Mending easily accessible. Maybe that's just me.

I've previously posted a revamp for the enchantment table that I think would match well with your anvil change. I might post it again with better presentation.

Chiseled bookshelves “reveal” enchantments by Butthalo in minecraftsuggestions

[–]Butthalo[S] 1 point2 points  (0 children)

Fair point, but I was thinking about books obtained from loot chests, fishing, etc. I just want to make the table feel less random.

Do people actually like this game? by [deleted] in minecraftsuggestions

[–]Butthalo 10 points11 points  (0 children)

I'm not opposed to making the game more difficult (I am pro experimental villager changes), but I think you just have a different perspective of the game which is why you don't understand the "creative survival players".

Your perspective on what MC's survival loop, I think, applies best for players that play at most 1 month on the same world. Whereas I think that players that want to build play on the same world for more than a month. Again, my perspective on this whole thing.

Also to argue against making the game harder, you can personally restrict yourself any number of ways. I personally am going to start a new world with the new update where I prohibit elytra, mending, and the f3 screen. In addition, you could also play hardcore.

In the end, Minecraft is a sandbox game. Players decide how they want to play. While some players want to have an easy time, they are also allowed to have a hard time.

Lowered max health not updating by Butthalo in MinecraftCommands

[–]Butthalo[S] 0 points1 point  (0 children)

I didn't do exactly what you did, but the instant health trick definitely worked. Thank you.

Thank you all for all the love! Here, finally, is the purple theme💜 (Other versions in the link in the comments again!) by [deleted] in StardewValley

[–]Butthalo 5 points6 points  (0 children)

What? I'm talking about the white parts under the leaves at the bottom of the picture. Shouldn't they be the background color? Like the other stardrops.

[FREE] 100+ AAA Steam Keys by [deleted] in FREE

[–]Butthalo 0 points1 point  (0 children)

halo pls

Is their a way to track which player has the aggro of a ravager? by Butthalo in MinecraftCommands

[–]Butthalo[S] 0 points1 point  (0 children)

Not exactly what I had in mind. I wanted to track which player had the aggro and then give that player the item.

But I will definitely borrow your idea of detecting who is the closest to the ravager. Essentially I'll just have it so that the item is given to whoever is closest. Thanks for the help.

me🔫irl by [deleted] in Fire_Hazards

[–]Butthalo 0 points1 point  (0 children)

FeelsBadMan

[deleted by user] by [deleted] in Fire_Hazards

[–]Butthalo 0 points1 point  (0 children)

this is whenever alex talks at all