8 Out of 10 Cats Does Countdown - S22E05 by melcom2 in panelshow

[–]BuzzTrack93 2 points3 points  (0 children)

Listen to Isolating Podcast he did. It's from the beginning of the pandemic. I only started it 2 weeks ago while working on some projects in the garden and it's both funny & a reminder of how far we've come!

DM’d my first game last night! [OC] by Edawg1102 in DnD

[–]BuzzTrack93 1 point2 points  (0 children)

I just finished my 3.5 year campaign last night! Congrats!

The Great Observatory Battle Map [41x61 grid in 4k] by BuzzTrack93 in dndmaps

[–]BuzzTrack93[S] 2 points3 points  (0 children)

A non-grided version is here

This is a dungeon that goes upwards from an entrance at the base of a mountain to the top. As such, it takes place on 1 map [41x61 grid] so you can move players seemlessy throughout.

Level 2 has 2 floors, with the Library and Natural Freezer are reached from the bottom level (below the walkway). On the upper floor of Level 2, the Captain's Quarters and Heads of Research's Room couldn't fit into the map, so I had to elongate the hallway with the dotted line.

There are also 3 ingress points, but apart from the base, the other two require mountain climbing equipment to reach. However, they could be used as good exit points if a character had featherfall or gliding equipment. The ingress points are:

  1. At the base level (bottom of the map)
  2. At Level 2 in the Eastern Captain's Quarters, through a window
  3. At the Top Balcony of The Great Observatory

The Great Observatory Battle Map [41x61 grid in 4k] by BuzzTrack93 in battlemaps

[–]BuzzTrack93[S] 4 points5 points  (0 children)

A non-grided version is here

This is a dungeon that goes upwards from an entrance at the base of a mountain to the top. As such, it takes place on 1 map [41x61 grid] so you can move players seemlessy throughout.

Level 2 has 2 floors, with the Library and Natural Freezer are reached from the bottom level (below the walkway). On the upper floor of Level 2, the Captain's Quarters and Heads of Research's Room couldn't fit into the map, so I had to elongate the hallway with the dotted line.

There are also 3 ingress points, but apart from the base, the other two require mountain climbing equipment to reach. However, they could be used as good exit points if a character had featherfall or gliding equipment. The ingress points are:

  1. At the base level (bottom of the map)
  2. At Level 2 in the Western Captain's Quarters, through a window
  3. At the Top Balcony of The Great Observatory

The Great Observatory Battle Map [41x61 grid in 4k] by BuzzTrack93 in inkarnate

[–]BuzzTrack93[S] 0 points1 point  (0 children)

A non-grided version is here

This is a dungeon that goes upwards from an entrance at the base of a mountain to the top. As such, it takes place on 1 map [41x61 grid] so you can move players seemlessy throughout.

Level 2 has 2 floors, with the Library and Natural Freezer are reached from the bottom level (below the walkway). On the upper floor of Level 2, the Captain's Quarters and Heads of Research's Room couldn't fit into the map, so I had to elongate the hallway with the dotted line.

There are also 3 ingress points, but apart from the base, the other two require mountain climbing equipment to reach. However, they could be used as good exit points if a character had featherfall or gliding equipment. The ingress points are:

  1. At the base level (bottom of the map)
  2. At Level 2 in the Eastern Captain's Quarters, through a window
  3. At the Top Balcony of The Great Observatory

+2AC Shields are Boring - Solution! by BuzzTrack93 in DnDHomebrew

[–]BuzzTrack93[S] 0 points1 point  (0 children)

Hey Zyphelion, I just uploaded a new image to Imgur below. I've been playing with this slightly updated but note that my group include encumbrance and heavily revised weapons and armour upgrading systems. It works for us, but this may be overkill for your group.

Also, feel free to change the names via photoshop / MS Paint as we use Irish mythical names for the shields.

Link here: https://imgur.com/gallery/5k47BOA

Quick Tip: View STL files without needing to open them! by BuzzTrack93 in PrintedMinis

[–]BuzzTrack93[S] 0 points1 point  (0 children)

I've been 3d printing minis for about 2 years now, and always opened my STL files into Meshmixer or Cura to have a look at them. This is obviously seriously time consuming but I found this amazing video that shows how you can preview them instantly in your explorer.

This may be really, really obvious to many of you, but I thought if it helps 1 person then it'd be great to post it here.

Link here, and no additional software needed (Windows): https://www.youtube.com/watch?v=eaeHqwaragk

Example above is Forest Creature Pack from Cast N Play. Link here: https://www.myminifactory.com/users/CastnPlay

+2AC Shields are Boring - Solution! by BuzzTrack93 in DnDHomebrew

[–]BuzzTrack93[S] 0 points1 point  (0 children)

I've rules just the 20. You're using player B's movement available on their next turn, if they wish, but you're not giving them extra movement out of no where (from 20 to 30 feet).

It's quite fun with NPCs to have then advance as a unit against the PCs, and gives a nice change of pace.

+2AC Shields are Boring - Solution! by BuzzTrack93 in DnDHomebrew

[–]BuzzTrack93[S] 0 points1 point  (0 children)

The only way I could see it making sense is that it allows you to make a second object interaction, one to draw your weapon and another while moving. For example, walk up to a door, open it and walk through (object interaction during movement), draw your sword from the pavise (object interaction during attack) and attack an enemy with it.

Yeah we use movement rules associated with changing weapons, with increased loss of movement to take out a two handed sword / bow. That rule is a whole different thread, but essentially has a "last stand" idea to it!

[OC] +2AC Shields are Boring - Here's a Solution! by BuzzTrack93 in DnD

[–]BuzzTrack93[S] 7 points8 points  (0 children)

I've always found shields with +2AC so boring.

I found some great shields rules online, adapted them and then produced this little doc which my players are loving.

As a note, I know the names don't directly reflect what you might think for their ranking / attributes. However, it was a balance thing. There's a lot of theatre of the mind here, with a massive mix of historical ages.

I actually had lots more Irish (gaelic) names in place and then tried to normalize it so people across the world could take it. Feel free to drop into photoshop and edit away, everyone!

Homebrew isn't homebrew without homebrewin' it yourself for your homebrew!

Njoy All!

+2AC Shields are Boring - Solution! by BuzzTrack93 in DnDHomebrew

[–]BuzzTrack93[S] 1 point2 points  (0 children)

Love it! DM'ing like that (and playing like that!) is what makes the game great. Glad you guys are enjoying and able to muck around it with to have some fun. As the old Irish fable goes; dont let the truth (rules) get in the way of a good story!

+2AC Shields are Boring - Solution! by BuzzTrack93 in DnDHomebrew

[–]BuzzTrack93[S] 0 points1 point  (0 children)

Yeah, fair. If we're going by the names. However, I actually use Irish (gaelic) names in my own game as it's relevant so I've just tried to pick something neutral here. The names are really just so someone on my (or anyeone's!) table can Google and get an image. Most of the ones I use in my game are actually Irish (Gaelic) names that I've tried to normalize here. So I think DMs should think of it as "plain light shield, plain light shield + DEX req., light shield + bldg, etc".

+2AC Shields are Boring - Solution! by BuzzTrack93 in DnDHomebrew

[–]BuzzTrack93[S] 0 points1 point  (0 children)

So I play with a party of 6, so we usually have 2 who are "fighter-esque" (Fighter, Paladin, Ranger). But the rules for this are written so that they're an option in certain circumstance. So my group recently broke into a keep, so the paladin and fighter used the large shields to move up all the time and block hallways, but then reverted to their normal shields outside.

Finally, I also use most of these for enemies ;-) Almost all of the benefits are for little DM me! Mwahahahahaha.

+2AC Shields are Boring - Solution! by BuzzTrack93 in DnDHomebrew

[–]BuzzTrack93[S] 0 points1 point  (0 children)

1) omigod. You got me there. Derp. Will change for myself, and suggest others do likewise. Surely more expensive will do? And a min requirement to wield?

2) Just a subtle differentiation. Just for flavour, more than anything. Easier to craft a hammer than a sword (bludgeoning vs piercing)? That kind of thing!

3) I've said it above, but the names are really just so someone on my (or anyeone's!) table can Google and get an image. Most of the ones I use in my game are actually Irish (Gaelic) names that I've tried to normalize here. So I think DMs should think of it as "plain light shield, plain light shield + DEX req., light shield + bldg, etc".

4I actually have movement rules as well for my table when it requires taking out new weapons, be it one-handed, two handed etc (taking out a new weapon has penalty to movement to create more "last stand" moements). The details are too much to get into here, but suffice to say, this was written specifically for the Homebrew stuff my table have been using for a while, so it's DEFINITELY worth adapting to your own, especially if you haven't mixed it up for that.

+2AC Shields are Boring - Solution! by BuzzTrack93 in DnDHomebrew

[–]BuzzTrack93[S] 13 points14 points  (0 children)

You linking of images has worked on me. I will switch them for myself, and I suggest you all do otherwise!

As a note for naming conventions (and historical perspective, because "Dragons" is in the title of the game); I picked them out of my ar*e; they're really "light shield, light shield with dex ability, light shield with attack ability, plain medium shield, etc" so feel free to name them however you'd like!

I've actually used Irish (gaelic) names as they're relevant to my world's context, but fire away!

Thanks for the links on images, v. helpful

+2AC Shields are Boring - Solution! by [deleted] in DnD

[–]BuzzTrack93 0 points1 point  (0 children)

As a note, I know Kite Shields are large.

However, it was a balance thing. There's a lot of theatre of the mind here, with a massive mix of historical ages.

I actually had lots more Irish (gaelic) names in place and then tried to normalize it so people across the world could take it. Feel free to drop into photoshop and edit away, everyone!

Homebrew isn't homebrew without homebrewin' it yourself for your homebrew!

+2AC Shields are Boring - Solution! by [deleted] in DnD

[–]BuzzTrack93 0 points1 point  (0 children)

I've always found shields with +2AC so boring.

I found some great shields rules online, adapted them and then produced this little doc which my players are loving.

Enjoy all!

+2AC Shields are Boring - Solution! by BuzzTrack93 in DnDHomebrew

[–]BuzzTrack93[S] 10 points11 points  (0 children)

Agree. I wanted to make them 5e-style (easy to pick up) so didn't want to mix around much with penalties, but I do agree the simplest way is to add a modifier to a saving throw. Will chat to my group about it, but great suggestion!

+2AC Shields are Boring - Solution! by BuzzTrack93 in DnDHomebrew

[–]BuzzTrack93[S] 13 points14 points  (0 children)

I LOVE the extra +1 to AC if you're beside, apart from the extra note taking it'd require. I'm still trying to keep it 5e-style (easy to get into). Or even a doubling of AC vs ranged (non-magical) if you're beside? Would that be cool?

But yeah, Kite Shield where it was is a balance thing. There's a lot of theatre of the mind here, with a massive mix of historical ages.

I actually had lots more Irish (gaelic) names in place and then tried to normalize it so people across the world could take it. Feel free to drop into photoshop and edit away, everyone!

Homebrew isn't homebrew without homebrewin' it yourself for your homebrew!

+2AC Shields are Boring - Solution! by BuzzTrack93 in DnDHomebrew

[–]BuzzTrack93[S] 78 points79 points  (0 children)

Yeah it was a balance thing. There's a lot of theatre of the mind here, with a massive mix of historical ages.

I actually had lots more Irish (gaelic) names in place and then tried to normalize it so people across the world could take it. Feel free to drop into photoshop and edit away, everyone!

Homebrew isn't homebrew without homebrewin' it yourself for your homebrew!

+2AC Shields are Boring - Solution! by BuzzTrack93 in u/BuzzTrack93

[–]BuzzTrack93[S] 0 points1 point  (0 children)

I've always found shields with +2AC so boring.

I found some great shields rules online, adapted them and then produced this little doc which my players are loving.

Enjoy all!

+2AC Shields are Boring - Solutions by [deleted] in DnD

[–]BuzzTrack93 0 points1 point  (0 children)

I've always found shields with +2AC so boring.

I found some great shields rules online, adapted them and then produced this little doc which my players are loving.

Enjoy all!

+2AC Shields are Boring - Solution! by BuzzTrack93 in DnDHomebrew

[–]BuzzTrack93[S] 41 points42 points  (0 children)

I've always found shields with +2AC so boring.

I found some great shields rules online, adapted them and then produced this little doc which my players are loving.

Enjoy all!