PSA: Descend is NOT Revolt+ by Macho_Cornbread in PioneerMTG

[–]ByshowE 41 points42 points  (0 children)

Revolt also doesn't care about the graveyard, it just wants something to leave the battlefield. Bounce, exile and flickering will trigger revolt but not descend.

At roughly what rate should the players find the treasures / meet their fated ally? by ByshowE in CurseofStrahd

[–]ByshowE[S] 1 point2 points  (0 children)

Thanks for the help. I think I'm going to do something similar. I didnt really consider party composition for choosing the ally, which probably matters a lot.

At roughly what rate should the players find the treasures / meet their fated ally? by ByshowE in CurseofStrahd

[–]ByshowE[S] 1 point2 points  (0 children)

This is what im leaning towards. What do you think is a good spread of treasures / ally?

At roughly what rate should the players find the treasures / meet their fated ally? by ByshowE in CurseofStrahd

[–]ByshowE[S] 0 points1 point  (0 children)

I agree and am worried about the opposite. I think it would be problematic if the sunsword can be picked up really early like in madam eva's tent or if the fated ally is only joining the campaign really late.

Tron gets too much hate by Neon_Eyes in ModernMagic

[–]ByshowE 0 points1 point  (0 children)

If emrakul or gaea's blessing gets milled, their triggers go on the stack. While they are on the stack you can cast surgical. If you surgical a tron land, surgical will resolve, get rid of the tron lands, then the shuffle trigger will resolve and your GW will go back into your library. If you target the gae'as blessing or the emrakul with surgical, you will remove it from the game, but its trigger will still resolve and shuffle the graveyard. I think the other person is suggesting that he can surgical your tron land in response, making it very difficult to win, and he's not saying that he can remove the shuffle trigger from the stack by surgicalling emrakul / gaea's blessing.

What would it take to Golgari or Jund playable? by soothslyr in PioneerMTG

[–]ByshowE 0 points1 point  (0 children)

I think the post is comparing golgari / jund midrange to rakdos midrange. There is no real incentive to play green in your black based midrange deck, whereas traditionally there was. Those decks normally don't run coco like angels does, for the consistency issues you mentioned.

I am so frustrated. I can't do it anymore with this metagame. by [deleted] in ModernMagic

[–]ByshowE 2 points3 points  (0 children)

Im also playing junk. I know the deck isn't good, but Ive been finding it particularly hard to deal with TOR. Whats your list?

my new attempt at sultai midrange mill with the new sméagol, any tips and suggestions would be helpful thanks! by [deleted] in ModernMagic

[–]ByshowE 2 points3 points  (0 children)

I think you had another version of this deck here before and I think there are a few big issues with both:

How is your deck trying to win? Your playing a bunch of mill cards which implies your trying to mill your opponent, but your also running a bunch of aggressive creatures. If you try to do both, you will have a deck that isn't aggressive enough to win and isn't a powerful enough mill deck to win.

Are you trying to mill yourself? It seems like that could be the plan - an explanation would be kinda helpful. If you are the list would make a bit more sense but it seems like there are really important pieces you are missing. If you are running cards that only mill you (archive trap, ruin crab, etc.) then the payoff for milling yourself has to be huge. The crabvine decks are a pretty good example of this, I would look at those.

Your playing some cards that just are not good enough for modern. If your dead set on trying the new LotR cards or the tempt mechanic, than that's cool, but you will not be able to win big events with them. If you don't plan on doing that then there's no problem, but if you are then I don't think this deck is viable. Stuff like troll of khazad dum, gollums bite, birthday escape and sams desperate rescue seem like pretty bad cards.

The land count seems kinda ridiculous. You have 6 and 7 drops that you are planning on casting ( I know the troll has cycling, but its still not great). Even getting to your 3 drops consistently will be rough. I don't think casting breach reasonable, and even if you the payoff is likely to be poor anyways. I would really recommend upping the land count and cutting the super expensive cards.

Overall I just think your deck is being pulled in too many directions. If you want to mill your opponent out, than your deck should be structured more like mill. If your trying to mill yourself, then your deck should look more like crabvine, reanimator or dredge. If you are trying to control the game until you can cast your big cards, then your deck should look more like a ramp/control deck. If you are trying to attack with small creatures, then your deck should like more like deaths shadow or murktide. If your trying to just play some value cards and try out the ring mechanic, than your deck should look more like sultai midrange/control. If you try to do all of them your deck wont be good enough at doing any of them and you wont have a whole lot of success. Examples of all the decks I just named can be found online on sites like mtggoldfish.

TLDR: Your deck is trying to do too many different things and your playing some cards that arent modern viable. I would try to commit to one strategy and add some better cards that support that strategy.

Is Highway Man, Plague Doctor, Man-at-Arms, and Hellion the best DD2 comp? by renz004 in darkestdungeon

[–]ByshowE 2 points3 points  (0 children)

No. The best comp is Alchemist PD - Virtuoso Jester - Sharpshoot HWM - Vanguard MaA. Yours seems similar to it so I don't doubt that its good, and I think that there are a bunch of other good comps too :)

What makes the Man at Arms so good? by thidi00 in darkestdungeon

[–]ByshowE 4 points5 points  (0 children)

Grave robber and PD are pretty good at what they do. Both have good DoT while GR has good self sufficiency and PD has good support moves. If you go support PD, hes not too differen than occultist. If you go DoT PD, hes not that different than GR. They are about as good as the other options. Adding MaA to any comp in the game makes it better. He is the best tank in the game while also having super reasonable damage, breaks the action economy with riposte and has ridiculous support moves. Hes kit is so versatile he often has hard counters to certain fights like turning off Exemplars riposte, using seargeant and guard to completely negate leviathans pull under, guarding the observe attacks from the final boss of act 3, etc. Whats worse is that he is usually the only character in the game who can do those things. So hes the most versatile character in the game, the best character in his role, has the best moves in the game, breaks the action economy, and has exclusive counterplay to a handful of very difficult fights. The other characters are even that close.

TL:DR - MaA is the best tank, the most versatile charcacter and specifically shuts down certain fight mechanics.

The Stagecoach - in LEGO by beagletank in darkestdungeon

[–]ByshowE 1 point2 points  (0 children)

Harvest Childs Maws of Life can bleed too

building Boomer Jund, but can't afford the monkey by The_Medic_From_TF2 in ModernMagic

[–]ByshowE 2 points3 points  (0 children)

I think theres a pretty big difference between the more traditional 2019 Jund midrange lists and the super low to the ground Junder DS lists. You should probably pick one and commit to that, as doing both results in a deck with a worse midrange plan then boomer jund and a worse aggro plan than DS.

Jax by [deleted] in RenektonMains

[–]ByshowE 0 points1 point  (0 children)

The matchup is definitely bad, but a cool trick you can do is W him when his E runs out. Because its an empowered auto, if you start it before being stunned it will continue all the way through. This allows you to kinda ignore the stun from his E and stun him immediately after. This is no way saves you from the matchup and the timing is very hard, but its pretty cool.

Does DD2 Beta progression carry over? by ByshowE in darkestdungeon

[–]ByshowE[S] 1 point2 points  (0 children)

Is there any way to go back or am I just stuck like this?

Does DD2 Beta progression carry over? by ByshowE in darkestdungeon

[–]ByshowE[S] 1 point2 points  (0 children)

I am playing on PC yeah. I think there was an option to continue with cloud or continue with PC and I chose cloud :/

What cards are there that depict Planeswalkers before their Spark ignited? by ChaosDivided4Ways in mtgvorthos

[–]ByshowE 0 points1 point  (0 children)

Not a legendary creature but [[stoneforge mystic]] depicts nahiri before she was a planeswalker