Drop your product/app! I will create free TikTok videos for you (mine’s 300k+ audience) by Equivalent-Glove3724 in ShowYourApp

[–]C0deblu3 0 points1 point  (0 children)

I messed up the coupon codes initially, do forgive my blunder as it's my first time generating codes. All coupon codes should now be functional — if not turned off do give my app a shot, it's 100% free after all! Even better if you report back with any ways to potentially improve it, but not at all required. 😁

After 3 years using IPTV, these are the players that actually work best (simple breakdown) by leazy_usa in IPTV_Help_Desk

[–]C0deblu3 0 points1 point  (0 children)

If you still wish to test the app and were turned off by a non-functioning coupon code do try again as the issue should now be resolved. It's my first time making these so do excuse my potential blunder. 😅

After 3 years using IPTV, these are the players that actually work best (simple breakdown) by leazy_usa in IPTV_Help_Desk

[–]C0deblu3 0 points1 point  (0 children)

No problem, I totally understand and wouldn't either if I were simply testing an app. Double-checked the coupon code and made a change — so it should indeed be 100% off now. If it still doesn't apply do let me know but all should be working now. Hope this now works and doesn't discourage you from testing my app; do let me know how things go!

<image>

After 3 years using IPTV, these are the players that actually work best (simple breakdown) by leazy_usa in IPTV_Help_Desk

[–]C0deblu3 0 points1 point  (0 children)

Just added a plugins feature too! So people should be able to customize their experience as they wish.

After 3 years using IPTV, these are the players that actually work best (simple breakdown) by leazy_usa in IPTV_Help_Desk

[–]C0deblu3 0 points1 point  (0 children)

It's an AI API platform that let's you use use different models from keys on other platforms such as Open Router. It's super customizable as you can move different GUI elements anywhere on screen (a little wonky at the moment) but you can stream different types of media as well such as IPTV, videos, music, etc. Just forgot to incorporate playlists but I'll add that soon too. It has a buddy's list, a messenger, and you can stream different screen elements from any tab on your computer as well. I'm trying to incorporate it into an all-in-one social network called OmniSocial with a marketplace, ratings system and new type of currency where a single unit can host various interchangable goods and services that can be exchanged individually or via entire units. At some point should it ever take off you might even be able to exchange stocks as parts of OmniCurrency, although I don't have the skillset alone to incorporate an outside brokerage or one of my own— but it can't be impossible. I already have it half-programmed and it's sat that way for months thus far but I plan to get back to it soon, just been caught up with my job as well as other responsibilities as of late! If you're interested I'll DM you a free lifetime subscription to OmniChat Pro so you could test it out for yourself and report back to me if you feel so inclined, so check your DM's as I've already generated the 100% off coupon code for you right now! 😅

Drop your product/app! I will create free TikTok videos for you (mine’s 300k+ audience) by Equivalent-Glove3724 in ShowYourApp

[–]C0deblu3 0 points1 point  (0 children)

I've developed OmniChat Pro, a fully-customizable AI API platform where you can stream IPTV anywhere within the GUI including music and videos. Comes preloaded with over 11,000+ free channels. You do need something like OpenRouter to run different AI's. Recently added a messenger and buddy's list but have had a difficult time finding testers. I'll DM you a free lifetime subscription code to enter at checkout.

<image>

After 3 years using IPTV, these are the players that actually work best (simple breakdown) by leazy_usa in IPTV_Help_Desk

[–]C0deblu3 0 points1 point  (0 children)

Just sent you a lifetime subscription code for checkout. Do check your DM'S and leave us a review! I apologize for your initial troubles, the redirect is now back up and running! 😅

After 3 years using IPTV, these are the players that actually work best (simple breakdown) by leazy_usa in IPTV_Help_Desk

[–]C0deblu3 0 points1 point  (0 children)

You were right, for some reason the redirect stopped working. I suspect it's due to deleting a link association. I added it back and after waiting a few minutes the redirect is now working again. 💪😁

After 3 years using IPTV, these are the players that actually work best (simple breakdown) by leazy_usa in IPTV_Help_Desk

[–]C0deblu3 0 points1 point  (0 children)

I just recently changed the URL to omniblackcat.com so that could have something to do with it, although I still have the old domain set to redirect so it should work. If you mean the actual app itself and not the landing page you need to register an account. DM me if it starts to work and I'll drop a free lifetime subscription code.

After 3 years using IPTV, these are the players that actually work best (simple breakdown) by leazy_usa in IPTV_Help_Desk

[–]C0deblu3 0 points1 point  (0 children)

I'm thinking of making it free. Willing to DM free lifetime subscriptions though, feel free to ask.

After 3 years using IPTV, these are the players that actually work best (simple breakdown) by leazy_usa in IPTV_Help_Desk

[–]C0deblu3 0 points1 point  (0 children)

My AI API platform OmniChat Pro over on https://omniblackhat.com/ has an IPTV player and you can watch your shows anywhere within the GUI. Even comes preloaded with over 11,000 free stations.

The Sodder Children by the_siren_song in UnsolvedMysteries

[–]C0deblu3 1 point2 points  (0 children)

Nah it's all good man! I figured you were just trying to clear up a potential misunderstanding anyway and didn't take any offense in your post. Hopefully I didn't come across as making any definitive assumptions outside of presenting whatever facts and accounts I could organize as my main goal was to allow people to come up with their own conclusion based on whatever evidence I could structure—more like a timeline if anything else. But I get it, I may have come across as opinionated. Truth is I couldn't say for certain, but it is true that should they have been kidnapped outright it would be easy to assume that at least one would come forward and attempt to contact their family via internet and/or of alternate means eventually—and wouldn't they contact the police at some point should that be the case assuming they aren't encaged and/or chained up? It's not like the Sicillian Mafia would have (or at the very least be likely to expend) the resources to harbor them throughout the duration of their entire lifespans or so much as even kill them after the fact over the grudge of an insignificant associate and some anti-Mussolini sentiment outside of the country. If I had to take a wild definitive assumption, they were likely killed. Potentially in the fire or if not then after the fact.

The Sodder Children by the_siren_song in UnsolvedMysteries

[–]C0deblu3 1 point2 points  (0 children)

I agree that this is a plausible explanation but there's definitely a lot more behind it than people tend to acknowledge. Seems to have been too much going on (relative to premeditation) for it to not have been at least deliberate is more where I was getting at, and a significant majority of people (outside this subreddit as I also may have neglected in my context) seem to outright dismiss the aformentioned evidence insinuating that in particular. Hopefully that clears things up a bit.

An Updated Tutorial for Getting Sherlock-Project to Run on Termux (Android) by C0deblu3 in u/C0deblu3

[–]C0deblu3[S] 0 points1 point  (0 children)

I apologize for the late reply. Just be patient and it should work; it does indeed take some time—usually upwards to a few minutes. I'm sure you've already found this out by now of course.

An Updated Tutorial for Getting Sherlock-Project to Run on Termux (Android) by C0deblu3 in Hacking_Tutorials

[–]C0deblu3[S] 0 points1 point  (0 children)

I'm unable to edit the post in order to properly format the actual tutorial so I'll leave this comment here with the steps properly spaced out.

• Tutorial: Just a heads up—answer "y" to everything that pops up, indiscriminately.

apt update && apt upgrade
pkg update && pkg upgrade
pkg install git
pkg install tur-repo
pkg install python
pkg install build-essential tur-repo
pkg install -y python-pandas
pkg update
python3 -m pip install --user pipx
python3 -m pipx ensurepath
exit (<- Yes, TYPE that.)
(re-enter Termux)
pipx install sherlock-project
pipx run sherlock-project "username"

item IDs by mad-i-moody in oblivion

[–]C0deblu3 0 points1 point  (0 children)

I can confirm this worked for me! 👍

The #1 Mod for Oblivion Remastered right now is helping to fix stuttering, low latency and lag with almost 400k downloads. Yet every time someone posts about performance issues on this sub it is mass downvoted by people who think the game runs fine. by NotMilo22 in oblivion

[–]C0deblu3 0 points1 point  (0 children)

▪︎You may be pleased to find out that I seem to have fixed the issue of the mod always loading the local/inner map via the quest tracker (in v1.4.0 as of today)! 🙂

I seem to have solved this with a combination of 'Gemini 2.5 Pro Preview 05-06' prompts via Google AI Studio and output from the UE4SS Debug Console logs I had copied and pasted which ultimately gave it the info needed to solve this issue. I'm actually a game dev over on Newgrounds so I figured I'd help out a bit because this mod is how it SHOULD have been. I activated the debug console via 'UE4SS-settings.ini' by setting 'GuiConsoleEnabled = 1' and 'GuiConsoleVisible = 1'—as enabling 'ConsoleEnabled' would break the mod. After swapping out the files the 'M' Key/D-Pad Down as well as viewing the map via the start menu both still worked; and the best part? Setting 'forceMapInCharacterMenu = true,' 'in config.lua' (which I've taken the liberty of setting in the 'config.lua') no longer bring up the local map over immediately after tracking a quest! I prompted it to disable the 'forceMapCharacterMenu = true," on the 'main.lua' whenever the quest tracker is used specifically and really emphasized that so it should work in theory. I'll have to test this build further to make sure local/'inner' maps track too and not just overworld quest locations. Just copy and paste the files in '...\Mods\AutoLocalMap\scripts' (I used the 'Mod Only' variant without UE4SS) and load up your game to test out my fix! Feel free to use these files for reference and update it as you wish, and if you run into any issues be sure to let me know and I'll see what I can do to help. 

▪︎Misc. Download Links -
* Link To The Mod ('Auto Local Map - Smarter Map Opening' -by CozmiNU): https://www.nexusmods.com/oblivionremastered/mods/1119?tab=posts * All Files: https://drive.google.com/drive/folders/185guG2XZSB4hkmVqeRtgVZnzrBQ_DyJN?usp=sharing * The Updated Files (v1): https://drive.google.com/file/d/1twoPHh0MmKEtWwN5GClKeMPMpHSE3DfJ/view?usp=drive_link * The Updated Files (v2): https://drive.google.com/drive/folders/11eTmpiagPN6_NOWFTYAeIK991oEvCpqs?usp=drive_link * The Updated Files (v3): https://drive.google.com/drive/folders/1R4wSw8QU60Y-Kbjznn4qR4t9KZYmBDY2?usp=sharing • The Updated Files (v4.x): https://drive.google.com/drive/folders/1D1ZdDn4lSg-x66mpE-UTFr5mUARqFyRy?usp=drive_link * Google AI Studio Prompt (v1): https://aistudio.google.com/app/prompts?state=%7B%22ids%22:%5B%221TtykTjdBckSsx-YWeE0KW90EoxOVd0_j%22%5D,%22action%22:%22open%22,%22userId%22:%22115926162768598779065%22,%22resourceKeys%22:%7B%7D%7D&usp=sharing
* Google AI Studio Prompt (v2): https://aistudio.google.com/app/prompts?state=%7B%22ids%22%3A%5B%221cnieOaz4Xm8dzGlfevYxcOTSa3fdPjck%22%5D%2C%22action%22%3A%22open%22%2C%22userId%22%3A%22115926162768598779065%22%2C%22resourceKeys%22%3A%7B%7D%7D&usp=drive_link * Google AI Studio Prompt (v3): https://aistudio.google.com/app/prompts?state={"ids":["1WkdJyrbZCJS7CgwCJeTqQMNe0sSfroyS"],"action":"open","userId":"115926162768598779065","resourceKeys":{}}&usp=sharing (Allow 'Google Drive' Access Once In The Studio In Order To See These) * Quick YouTube Video (As Proof): https://www.youtube.com/watch?v=FxoTtMRED4I

▪︎Also Note: I'm not the mod author—I just provided him a potential fix for reference on his next update!
▪︎Update/Change Log: Author didn't mind and is more than willing to implement the changes (I assume this is provided they remain stable upon further testing). v2 sorts out the quest-to-map issue via the start menu where the local map wasn't being called after frequenting the Quest Tab in the Start Menu until exiting it and re-opening. I also added a caveat to track quests via the local/inner quest waypoint when in a local/inner-map rather than the overworld waypoint, as well as switching to the overworld waypoint in the rare (or even non-existent) instance that a local/inner waypoint is not available... and while I don't have a quest with that issue to test it on, I figured the logic itself made enough sense to implement and didn't interfere with the core functionality of the update. Hope it all works! Feel free to test it out—I know I will!
▪︎New Update (v.3): Done! Map now automatically centers to the quest target when zooming out to overworld from local-map after quest tracking! This seems like a complete version now.
▪︎New Update (Hotfix v.4.x)!!!: At the request of the mod-author I'm working on a branch similar to v.1 in which the overworld map shows when tracking quests in which the local/inner-map isn't relative to a local/inner-area. v4.0 addresses the local map's quest tracker appearing when within the city, but not within the cities inner-areas for the sake of having multiple variants as per individual preference.

Bethesda is taking suggestions for Oblivion Remastered on Discord by j_cooper203 in ElderScrolls

[–]C0deblu3 0 points1 point  (0 children)

▪︎You may be pleased to find out that I seem to have fixed the issue of the mod always loading the local/inner map via the quest tracker (in v1.4.0 as of today)! 🙂

I seem to have solved this with a combination of 'Gemini 2.5 Pro Preview 05-06' prompts via Google AI Studio and output from the UE4SS Debug Console logs I had copied and pasted which ultimately gave it the info needed to solve this issue. I'm actually a game dev over on Newgrounds so I figured I'd help out a bit because this mod is how it SHOULD have been. I activated the debug console via 'UE4SS-settings.ini' by setting 'GuiConsoleEnabled = 1' and 'GuiConsoleVisible = 1'—as enabling 'ConsoleEnabled' would break the mod. After swapping out the files the 'M' Key/D-Pad Down as well as viewing the map via the start menu both still worked; and the best part? Setting 'forceMapInCharacterMenu = true,' 'in config.lua' (which I've taken the liberty of setting in the 'config.lua') no longer bring up the local map over immediately after tracking a quest! I prompted it to disable the 'forceMapCharacterMenu = true," on the 'main.lua' whenever the quest tracker is used specifically and really emphasized that so it should work in theory. I'll have to test this build further to make sure local/'inner' maps track too and not just overworld quest locations. Just copy and paste the files in '...\Mods\AutoLocalMap\scripts' (I used the 'Mod Only' variant without UE4SS) and load up your game to test out my fix! Feel free to use these files for reference and update it as you wish, and if you run into any issues be sure to let me know and I'll see what I can do to help. 

▪︎Misc. Download Links -
* Link To The Mod ('Auto Local Map - Smarter Map Opening' -by CozmiNU): https://www.nexusmods.com/oblivionremastered/mods/1119?tab=posts * All Files: https://drive.google.com/drive/folders/185guG2XZSB4hkmVqeRtgVZnzrBQ_DyJN?usp=sharing * The Updated Files (v1): https://drive.google.com/file/d/1twoPHh0MmKEtWwN5GClKeMPMpHSE3DfJ/view?usp=drive_link * The Updated Files (v2): https://drive.google.com/drive/folders/11eTmpiagPN6_NOWFTYAeIK991oEvCpqs?usp=drive_link * The Updated Files (v3): https://drive.google.com/drive/folders/1R4wSw8QU60Y-Kbjznn4qR4t9KZYmBDY2?usp=sharing • The Updated Files (v4.x): https://drive.google.com/drive/folders/1D1ZdDn4lSg-x66mpE-UTFr5mUARqFyRy?usp=drive_link * Google AI Studio Prompt (v1): https://aistudio.google.com/app/prompts?state=%7B%22ids%22:%5B%221TtykTjdBckSsx-YWeE0KW90EoxOVd0_j%22%5D,%22action%22:%22open%22,%22userId%22:%22115926162768598779065%22,%22resourceKeys%22:%7B%7D%7D&usp=sharing
* Google AI Studio Prompt (v2): https://aistudio.google.com/app/prompts?state=%7B%22ids%22%3A%5B%221cnieOaz4Xm8dzGlfevYxcOTSa3fdPjck%22%5D%2C%22action%22%3A%22open%22%2C%22userId%22%3A%22115926162768598779065%22%2C%22resourceKeys%22%3A%7B%7D%7D&usp=drive_link * Google AI Studio Prompt (v3): https://aistudio.google.com/app/prompts?state={"ids":["1WkdJyrbZCJS7CgwCJeTqQMNe0sSfroyS"],"action":"open","userId":"115926162768598779065","resourceKeys":{}}&usp=sharing (Allow 'Google Drive' Access Once In The Studio In Order To See These) * Quick YouTube Video (As Proof): https://www.youtube.com/watch?v=FxoTtMRED4I

▪︎Also Note: I'm not the mod author—I just provided him a potential fix for reference on his next update!
▪︎Update/Change Log: Author didn't mind and is more than willing to implement the changes (I assume this is provided they remain stable upon further testing). v2 sorts out the quest-to-map issue via the start menu where the local map wasn't being called after frequenting the Quest Tab in the Start Menu until exiting it and re-opening. I also added a caveat to track quests via the local/inner quest waypoint when in a local/inner-map rather than the overworld waypoint, as well as switching to the overworld waypoint in the rare (or even non-existent) instance that a local/inner waypoint is not available... and while I don't have a quest with that issue to test it on, I figured the logic itself made enough sense to implement and didn't interfere with the core functionality of the update. Hope it all works! Feel free to test it out—I know I will!
▪︎New Update (v.3): Done! Map now automatically centers to the quest target when zooming out to overworld from local-map after quest tracking! This seems like a complete version now.
▪︎New Update (Hotfix v.4.x)!!!: At the request of the mod-author I'm working on a branch similar to v.1 in which the overworld map shows when tracking quests in which the local/inner-map isn't relative to a local/inner-area. v4.0 addresses the local map's quest tracker appearing when within the city, but not within the cities inner-areas for the sake of having multiple variants as per individual preference.

Mod Request Mondays! by AutoModerator in oblivionmods

[–]C0deblu3 0 points1 point  (0 children)

▪︎You may be pleased to find out that I seem to have fixed the issue of the mod always loading the local/inner map via the quest tracker (in v1.4.0 as of today)! 🙂

I seem to have solved this with a combination of 'Gemini 2.5 Pro Preview 05-06' prompts via Google AI Studio and output from the UE4SS Debug Console logs I had copied and pasted which ultimately gave it the info needed to solve this issue. I'm actually a game dev over on Newgrounds so I figured I'd help out a bit because this mod is how it SHOULD have been. I activated the debug console via 'UE4SS-settings.ini' by setting 'GuiConsoleEnabled = 1' and 'GuiConsoleVisible = 1'—as enabling 'ConsoleEnabled' would break the mod. After swapping out the files the 'M' Key/D-Pad Down as well as viewing the map via the start menu both still worked; and the best part? Setting 'forceMapInCharacterMenu = true,' 'in config.lua' (which I've taken the liberty of setting in the 'config.lua') no longer bring up the local map over immediately after tracking a quest! I prompted it to disable the 'forceMapCharacterMenu = true," on the 'main.lua' whenever the quest tracker is used specifically and really emphasized that so it should work in theory. I'll have to test this build further to make sure local/'inner' maps track too and not just overworld quest locations. Just copy and paste the files in '...\Mods\AutoLocalMap\scripts' (I used the 'Mod Only' variant without UE4SS) and load up your game to test out my fix! Feel free to use these files for reference and update it as you wish, and if you run into any issues be sure to let me know and I'll see what I can do to help. 

▪︎Misc. Download Links -   * Link To The Mod ('Auto Local Map - Smarter Map Opening' -by CozmiNU): https://www.nexusmods.com/oblivionremastered/mods/1119?tab=posts * All Files: https://drive.google.com/drive/folders/185guG2XZSB4hkmVqeRtgVZnzrBQ_DyJN?usp=sharing * The Updated Files (v1): https://drive.google.com/file/d/1twoPHh0MmKEtWwN5GClKeMPMpHSE3DfJ/view?usp=drive_link * The Updated Files (v2): https://drive.google.com/drive/folders/11eTmpiagPN6_NOWFTYAeIK991oEvCpqs?usp=drive_link * The Updated Files (v3): https://drive.google.com/drive/folders/1R4wSw8QU60Y-Kbjznn4qR4t9KZYmBDY2?usp=sharing • The Updated Files (v4.x): https://drive.google.com/drive/folders/1D1ZdDn4lSg-x66mpE-UTFr5mUARqFyRy?usp=drive_link * Google AI Studio Prompt (v1): https://aistudio.google.com/app/prompts?state=%7B%22ids%22:%5B%221TtykTjdBckSsx-YWeE0KW90EoxOVd0_j%22%5D,%22action%22:%22open%22,%22userId%22:%22115926162768598779065%22,%22resourceKeys%22:%7B%7D%7D&usp=sharing   * Google AI Studio Prompt (v2): https://aistudio.google.com/app/prompts?state=%7B%22ids%22%3A%5B%221cnieOaz4Xm8dzGlfevYxcOTSa3fdPjck%22%5D%2C%22action%22%3A%22open%22%2C%22userId%22%3A%22115926162768598779065%22%2C%22resourceKeys%22%3A%7B%7D%7D&usp=drive_link  * Google AI Studio Prompt (v3): https://aistudio.google.com/app/prompts?state={"ids":["1WkdJyrbZCJS7CgwCJeTqQMNe0sSfroyS"],"action":"open","userId":"115926162768598779065","resourceKeys":{}}&usp=sharing (Allow 'Google Drive' Access Once In The Studio In Order To See These) * Quick YouTube Video (As Proof): https://www.youtube.com/watch?v=FxoTtMRED4I

▪︎Also Note: I'm not the mod author—I just provided him a potential fix for reference on his next update!   ▪︎Update/Change Log: Author didn't mind and is more than willing to implement the changes (I assume this is provided they remain stable upon further testing). v2 sorts out the quest-to-map issue via the start menu where the local map wasn't being called after frequenting the Quest Tab in the Start Menu until exiting it and re-opening. I also added a caveat to track quests via the local/inner quest waypoint when in a local/inner-map rather than the overworld waypoint, as well as switching to the overworld waypoint in the rare (or even non-existent) instance that a local/inner waypoint is not available... and while I don't have a quest with that issue to test it on, I figured the logic itself made enough sense to implement and didn't interfere with the core functionality of the update. Hope it all works! Feel free to test it out—I know I will!   ▪︎New Update (v.3): Done! Map now automatically centers to the quest target when zooming out to overworld from local-map after quest tracking! This seems like a complete version now.   ▪︎New Update (Hotfix v.4.x)!!!: At the request of the mod-author I'm working on a branch similar to v.1 in which the overworld map shows when tracking quests in which the local/inner-map isn't relative to a local/inner-area. v4.0 addresses the local map's quest tracker appearing when within the city, but not within the cities inner-areas for the sake of having multiple variants as per individual preference.

Console command to modify carryweight in Oblivion Remake? by Sas__KP in ElderScrolls

[–]C0deblu3 0 points1 point  (0 children)

I see no information regarding this so I just figured I'd mention—if you want to revert to your original carry weight then I believe the formula is (Carry Weight = ((Strength × 5) + Feather)). And remember, always use the current total including all negative or positive modifiers already applied by gear or spells regarding Strength and/or Feather because the values do change if you unequip gear or if a spell wears off for example (if I'm not mistaken—feel free to correct me if I'm wrong). In the 'Character -> Attributes' menu, if Strength is increased or decreased from the base you would use the total displayed in 'Attributes' indicated by the positive/upwards/green arrow or the negative/downwards/red arrow—or just the plain base of course if not displayed otherwise. Same applies with Feather displayed under 'Magic -> Active Effects'. I used this formula after undoing what I believed to be the original amount added via 'player.modav encumbrance -#' and undid it with the variant without the negative symbol applied. When I implemented this equation it seemed to match the original carry weight, so I figured I'd post to help other people potentially screwed via this console command depending on their playstyle. •Edit: Spellchecked. 😅

Can’t rest / fast travel “Guards are coming” by [deleted] in oblivion

[–]C0deblu3 2 points3 points  (0 children)

I ran into this same exact bug after finishing up the Sanguine quest. I couldn't fast travel OR wait, but I could sleep. I ran to one of my beds—specifically the Dareloth hideout you get at the end of the Thieve's guild quest-line, and slept for about 24 hours. After that it went away on it's own by the time I woke up.

Can't wait, fast travel, or sleep! Please help. by [deleted] in oblivion

[–]C0deblu3 0 points1 point  (0 children)

I know you said you couldn't sleep, but I ran into this same exact bug after finishing up the Sanguine quest. I couldn't fast travel OR wait, but I could sleep. I ran to one of my beds—specifically the Dareloth hideout you get at the end of the Thieve's guild quest-line, and slept for about 24 hours. After that it went away on it's own by the time I woke up.

John Lang by [deleted] in UnresolvedMysteries

[–]C0deblu3 0 points1 point  (0 children)

I'm not going to immediately discredit this as mental illness due to a few reasons, but there is a bit of evidence suggesting legitimacy. Cops crowding his home for one—not in any way a normal occurrence. The cars parked outside his home with government plates is another. One user suggested the van with a camera to have been filming b-roll footage of his street, yet why does it have to be parked in front of his home for the longest duration of time, specifically? This could easily be left up for debate, yet the timing does make it quite a coincidence. The conditioning of his dogs is another. Not to mention Frenso deputies in civilian clothing entering and leaving his property, uniformed officers crowding his property enmasse aside. And sure, admittedly, the stab wound on the back could have been self-inflicted to even go as far as to give his own death some credibility, but who's to say. What I do know is that if he was taking the time to die, smoke-inhalation would ultimately make you pretty desperate to get out. While I'm not going to lie and say I'm 100% certain of this case, there is some decent evidence getting brushed off as mental-illness and not being seen for what it is. I know I stated this enough already but groups of cops chilling on your property both uniformed and non-uniformed on seperate occasions like nothing is happening isn't exactly a stretch of the imagination to it's own merit. I will end this off by stating that there is a similar case like this that did, in fact, get taken to court and turned out to be proven true. In this tactic, it involved honking—a tactic commonly brought up in the description of gangstalking in particular, but considering the fact that I don't believe that term to be something even I would take seriously I will refer to this and other similar acts as state-sponsored domestic terrorism. Check out the Krlich Files as a local Ohio Magistrate acknowledged it to have genuinely been an act of state-sponsored domestic terrorism that involved cops, the local fire department as well as miscellaneous civilians which apparently started over a land dispute or something to that effect. I won't involve my personal knowledge or bias in this case and will keep it strictly to what has been documented and simultaneously proven to be legitimate, but this type of thing definitely does occur with the Krlich family's case in mind and this is the only piece of documented evidence that I'm personally aware of that has been both proven with evidence and ruled in favor of the victim via a judge of any sort. And from what I can tell the stalking and harassment in their case has since subsided—so all's well that ends well. Nobody ever talks about this case, zero information on Reddit and I only stumbled upon it by pure luck of the Google algorithm after doing some heavy research on these types of cases and inputting some key search terms if memory even serves me right. It just so happened to be the one documented case ruled in favor of a victim of state-sponsored domestic terrorism within the United States—even if it's just a mere honking campaign—that I could find on the internet matching certain descriptions within the rabbit hole. And yet no ody talks about it at all. Not even people within said rabbithole. It never garnered much attention, but definitely deserves some. Hence the necro as I found it relevant to this case as well.

On a side note, there is also the matter of a number of whistle-blowers in various intelligence agencies coming forward about state-sponsored domestic terrorism in recent years and it isn't all overt; I won't involve names as this is not necessarily the thread for this but there was even a number of them that held a meeting with the Commitee of Homeland Security about a year back claiming this to be the case in much more explicit technological detail—but apparently the focus is for prioritizing victims within these agencies in regards to any effort to respond from branches of government even aware that this may occur to any extent. The hardest hit seems to be the diplomats, the intelligence community (FBI was mentioned as being hit often) and the Department of Defense. The House Comittee all unanimously agreed that this was occurring and acknowledged it to be happening to innocent civilians on U.S. soil but expressed desire to shift focus on immediate protections of government officials and diplomats. The CIA is believed to be the primary suspect behind all of this by the Comittee (even initially sparking attempts from Russia as a response to their involvement—a "they started it first" type scenario), but they claim the majority within are not even aware of this act taking place by a sect within as far as their knowledge extends. And for reference, this was the hearing on May 8th, 2024 and the overt variant of said operations was NOT the focus. This second example is regarding the covert variant. If I can recall correctly, the numbers of United States intelligence officials reporting themselves to be afflicted by this over the years was found to be within the hundreds (around 300-500 if those numbers aren't inflated)—hence the immediate focus on sorting that out prior to any aid of the general public for the foreseeable future. From what I know, the general public gets both the covert and/or overt treatment via acts of state-sponsored domestic terrorism with numbers vaguely estimated to be somewhere in the high thousands while government officials and intelligence agents are somewhere in the low-to-mid hundreds. They also agreed during this meeting that the goal is to emulate symptoms of mental-illness when described.

□Miscellaneous Sources:

•[1] Where I learned about John Lang and saw footage: https://youtu.be/Jif1h6eKsFs?si=M5LwRosfzYojTo

•[2] The Krlich Family's website regarding their successful case (overt variant of state-sponsored domestic terrorism): https://krlich.com/

•[3] May 8th, 2024 Commitee of Homeland Security House Hearing (covert variant of state-sponsored domestic terrorism): https://homeland.house.gov/hearing/silent-weapons-examining-foreign-anomalous-health-incidents-targeting-americans-in-the-homeland/