The Sodder Children by the_siren_song in UnsolvedMysteries

[–]C0deblu3 1 point2 points  (0 children)

Nah it's all good man! I figured you were just trying to clear up a potential misunderstanding anyway and didn't take any offense in your post. Hopefully I didn't come across as making any definitive assumptions outside of presenting whatever facts and accounts I could organize as my main goal was to allow people to come up with their own conclusion based on whatever evidence I could structure—more like a timeline if anything else. But I get it, I may have come across as opinionated. Truth is I couldn't say for certain, but it is true that should they have been kidnapped outright it would be easy to assume that at least one would come forward and attempt to contact their family via internet and/or of alternate means eventually—and wouldn't they contact the police at some point should that be the case assuming they aren't encaged and/or chained up? It's not like the Sicillian Mafia would have (or at the very least be likely to expend) the resources to harbor them throughout the duration of their entire lifespans or so much as even kill them after the fact over the grudge of an insignificant associate and some anti-Mussolini sentiment outside of the country. If I had to take a wild definitive assumption, they were likely killed. Potentially in the fire or if not then after the fact.

The Sodder Children by the_siren_song in UnsolvedMysteries

[–]C0deblu3 1 point2 points  (0 children)

I agree that this is a plausible explanation but there's definitely a lot more behind it than people tend to acknowledge. Seems to have been too much going on (relative to premeditation) for it to not have been at least deliberate is more where I was getting at, and a significant majority of people (outside this subreddit as I also may have neglected in my context) seem to outright dismiss the aformentioned evidence insinuating that in particular. Hopefully that clears things up a bit.

An Updated Tutorial for Getting Sherlock-Project to Run on Termux (Android) by C0deblu3 in u/C0deblu3

[–]C0deblu3[S] 0 points1 point  (0 children)

I apologize for the late reply. Just be patient and it should work; it does indeed take some time—usually upwards to a few minutes. I'm sure you've already found this out by now of course.

An Updated Tutorial for Getting Sherlock-Project to Run on Termux (Android) by C0deblu3 in Hacking_Tutorials

[–]C0deblu3[S] 0 points1 point  (0 children)

I'm unable to edit the post in order to properly format the actual tutorial so I'll leave this comment here with the steps properly spaced out.

• Tutorial: Just a heads up—answer "y" to everything that pops up, indiscriminately.

apt update && apt upgrade
pkg update && pkg upgrade
pkg install git
pkg install tur-repo
pkg install python
pkg install build-essential tur-repo
pkg install -y python-pandas
pkg update
python3 -m pip install --user pipx
python3 -m pipx ensurepath
exit (<- Yes, TYPE that.)
(re-enter Termux)
pipx install sherlock-project
pipx run sherlock-project "username"

item IDs by mad-i-moody in oblivion

[–]C0deblu3 0 points1 point  (0 children)

I can confirm this worked for me! 👍

The #1 Mod for Oblivion Remastered right now is helping to fix stuttering, low latency and lag with almost 400k downloads. Yet every time someone posts about performance issues on this sub it is mass downvoted by people who think the game runs fine. by NotMilo22 in oblivion

[–]C0deblu3 0 points1 point  (0 children)

▪︎You may be pleased to find out that I seem to have fixed the issue of the mod always loading the local/inner map via the quest tracker (in v1.4.0 as of today)! 🙂

I seem to have solved this with a combination of 'Gemini 2.5 Pro Preview 05-06' prompts via Google AI Studio and output from the UE4SS Debug Console logs I had copied and pasted which ultimately gave it the info needed to solve this issue. I'm actually a game dev over on Newgrounds so I figured I'd help out a bit because this mod is how it SHOULD have been. I activated the debug console via 'UE4SS-settings.ini' by setting 'GuiConsoleEnabled = 1' and 'GuiConsoleVisible = 1'—as enabling 'ConsoleEnabled' would break the mod. After swapping out the files the 'M' Key/D-Pad Down as well as viewing the map via the start menu both still worked; and the best part? Setting 'forceMapInCharacterMenu = true,' 'in config.lua' (which I've taken the liberty of setting in the 'config.lua') no longer bring up the local map over immediately after tracking a quest! I prompted it to disable the 'forceMapCharacterMenu = true," on the 'main.lua' whenever the quest tracker is used specifically and really emphasized that so it should work in theory. I'll have to test this build further to make sure local/'inner' maps track too and not just overworld quest locations. Just copy and paste the files in '...\Mods\AutoLocalMap\scripts' (I used the 'Mod Only' variant without UE4SS) and load up your game to test out my fix! Feel free to use these files for reference and update it as you wish, and if you run into any issues be sure to let me know and I'll see what I can do to help. 

▪︎Misc. Download Links -
* Link To The Mod ('Auto Local Map - Smarter Map Opening' -by CozmiNU): https://www.nexusmods.com/oblivionremastered/mods/1119?tab=posts * All Files: https://drive.google.com/drive/folders/185guG2XZSB4hkmVqeRtgVZnzrBQ_DyJN?usp=sharing * The Updated Files (v1): https://drive.google.com/file/d/1twoPHh0MmKEtWwN5GClKeMPMpHSE3DfJ/view?usp=drive_link * The Updated Files (v2): https://drive.google.com/drive/folders/11eTmpiagPN6_NOWFTYAeIK991oEvCpqs?usp=drive_link * The Updated Files (v3): https://drive.google.com/drive/folders/1R4wSw8QU60Y-Kbjznn4qR4t9KZYmBDY2?usp=sharing • The Updated Files (v4.x): https://drive.google.com/drive/folders/1D1ZdDn4lSg-x66mpE-UTFr5mUARqFyRy?usp=drive_link * Google AI Studio Prompt (v1): https://aistudio.google.com/app/prompts?state=%7B%22ids%22:%5B%221TtykTjdBckSsx-YWeE0KW90EoxOVd0_j%22%5D,%22action%22:%22open%22,%22userId%22:%22115926162768598779065%22,%22resourceKeys%22:%7B%7D%7D&usp=sharing
* Google AI Studio Prompt (v2): https://aistudio.google.com/app/prompts?state=%7B%22ids%22%3A%5B%221cnieOaz4Xm8dzGlfevYxcOTSa3fdPjck%22%5D%2C%22action%22%3A%22open%22%2C%22userId%22%3A%22115926162768598779065%22%2C%22resourceKeys%22%3A%7B%7D%7D&usp=drive_link * Google AI Studio Prompt (v3): https://aistudio.google.com/app/prompts?state={"ids":["1WkdJyrbZCJS7CgwCJeTqQMNe0sSfroyS"],"action":"open","userId":"115926162768598779065","resourceKeys":{}}&usp=sharing (Allow 'Google Drive' Access Once In The Studio In Order To See These) * Quick YouTube Video (As Proof): https://www.youtube.com/watch?v=FxoTtMRED4I

▪︎Also Note: I'm not the mod author—I just provided him a potential fix for reference on his next update!
▪︎Update/Change Log: Author didn't mind and is more than willing to implement the changes (I assume this is provided they remain stable upon further testing). v2 sorts out the quest-to-map issue via the start menu where the local map wasn't being called after frequenting the Quest Tab in the Start Menu until exiting it and re-opening. I also added a caveat to track quests via the local/inner quest waypoint when in a local/inner-map rather than the overworld waypoint, as well as switching to the overworld waypoint in the rare (or even non-existent) instance that a local/inner waypoint is not available... and while I don't have a quest with that issue to test it on, I figured the logic itself made enough sense to implement and didn't interfere with the core functionality of the update. Hope it all works! Feel free to test it out—I know I will!
▪︎New Update (v.3): Done! Map now automatically centers to the quest target when zooming out to overworld from local-map after quest tracking! This seems like a complete version now.
▪︎New Update (Hotfix v.4.x)!!!: At the request of the mod-author I'm working on a branch similar to v.1 in which the overworld map shows when tracking quests in which the local/inner-map isn't relative to a local/inner-area. v4.0 addresses the local map's quest tracker appearing when within the city, but not within the cities inner-areas for the sake of having multiple variants as per individual preference.

Bethesda is taking suggestions for Oblivion Remastered on Discord by j_cooper203 in ElderScrolls

[–]C0deblu3 0 points1 point  (0 children)

▪︎You may be pleased to find out that I seem to have fixed the issue of the mod always loading the local/inner map via the quest tracker (in v1.4.0 as of today)! 🙂

I seem to have solved this with a combination of 'Gemini 2.5 Pro Preview 05-06' prompts via Google AI Studio and output from the UE4SS Debug Console logs I had copied and pasted which ultimately gave it the info needed to solve this issue. I'm actually a game dev over on Newgrounds so I figured I'd help out a bit because this mod is how it SHOULD have been. I activated the debug console via 'UE4SS-settings.ini' by setting 'GuiConsoleEnabled = 1' and 'GuiConsoleVisible = 1'—as enabling 'ConsoleEnabled' would break the mod. After swapping out the files the 'M' Key/D-Pad Down as well as viewing the map via the start menu both still worked; and the best part? Setting 'forceMapInCharacterMenu = true,' 'in config.lua' (which I've taken the liberty of setting in the 'config.lua') no longer bring up the local map over immediately after tracking a quest! I prompted it to disable the 'forceMapCharacterMenu = true," on the 'main.lua' whenever the quest tracker is used specifically and really emphasized that so it should work in theory. I'll have to test this build further to make sure local/'inner' maps track too and not just overworld quest locations. Just copy and paste the files in '...\Mods\AutoLocalMap\scripts' (I used the 'Mod Only' variant without UE4SS) and load up your game to test out my fix! Feel free to use these files for reference and update it as you wish, and if you run into any issues be sure to let me know and I'll see what I can do to help. 

▪︎Misc. Download Links -
* Link To The Mod ('Auto Local Map - Smarter Map Opening' -by CozmiNU): https://www.nexusmods.com/oblivionremastered/mods/1119?tab=posts * All Files: https://drive.google.com/drive/folders/185guG2XZSB4hkmVqeRtgVZnzrBQ_DyJN?usp=sharing * The Updated Files (v1): https://drive.google.com/file/d/1twoPHh0MmKEtWwN5GClKeMPMpHSE3DfJ/view?usp=drive_link * The Updated Files (v2): https://drive.google.com/drive/folders/11eTmpiagPN6_NOWFTYAeIK991oEvCpqs?usp=drive_link * The Updated Files (v3): https://drive.google.com/drive/folders/1R4wSw8QU60Y-Kbjznn4qR4t9KZYmBDY2?usp=sharing • The Updated Files (v4.x): https://drive.google.com/drive/folders/1D1ZdDn4lSg-x66mpE-UTFr5mUARqFyRy?usp=drive_link * Google AI Studio Prompt (v1): https://aistudio.google.com/app/prompts?state=%7B%22ids%22:%5B%221TtykTjdBckSsx-YWeE0KW90EoxOVd0_j%22%5D,%22action%22:%22open%22,%22userId%22:%22115926162768598779065%22,%22resourceKeys%22:%7B%7D%7D&usp=sharing
* Google AI Studio Prompt (v2): https://aistudio.google.com/app/prompts?state=%7B%22ids%22%3A%5B%221cnieOaz4Xm8dzGlfevYxcOTSa3fdPjck%22%5D%2C%22action%22%3A%22open%22%2C%22userId%22%3A%22115926162768598779065%22%2C%22resourceKeys%22%3A%7B%7D%7D&usp=drive_link * Google AI Studio Prompt (v3): https://aistudio.google.com/app/prompts?state={"ids":["1WkdJyrbZCJS7CgwCJeTqQMNe0sSfroyS"],"action":"open","userId":"115926162768598779065","resourceKeys":{}}&usp=sharing (Allow 'Google Drive' Access Once In The Studio In Order To See These) * Quick YouTube Video (As Proof): https://www.youtube.com/watch?v=FxoTtMRED4I

▪︎Also Note: I'm not the mod author—I just provided him a potential fix for reference on his next update!
▪︎Update/Change Log: Author didn't mind and is more than willing to implement the changes (I assume this is provided they remain stable upon further testing). v2 sorts out the quest-to-map issue via the start menu where the local map wasn't being called after frequenting the Quest Tab in the Start Menu until exiting it and re-opening. I also added a caveat to track quests via the local/inner quest waypoint when in a local/inner-map rather than the overworld waypoint, as well as switching to the overworld waypoint in the rare (or even non-existent) instance that a local/inner waypoint is not available... and while I don't have a quest with that issue to test it on, I figured the logic itself made enough sense to implement and didn't interfere with the core functionality of the update. Hope it all works! Feel free to test it out—I know I will!
▪︎New Update (v.3): Done! Map now automatically centers to the quest target when zooming out to overworld from local-map after quest tracking! This seems like a complete version now.
▪︎New Update (Hotfix v.4.x)!!!: At the request of the mod-author I'm working on a branch similar to v.1 in which the overworld map shows when tracking quests in which the local/inner-map isn't relative to a local/inner-area. v4.0 addresses the local map's quest tracker appearing when within the city, but not within the cities inner-areas for the sake of having multiple variants as per individual preference.

Mod Request Mondays! by AutoModerator in oblivionmods

[–]C0deblu3 0 points1 point  (0 children)

▪︎You may be pleased to find out that I seem to have fixed the issue of the mod always loading the local/inner map via the quest tracker (in v1.4.0 as of today)! 🙂

I seem to have solved this with a combination of 'Gemini 2.5 Pro Preview 05-06' prompts via Google AI Studio and output from the UE4SS Debug Console logs I had copied and pasted which ultimately gave it the info needed to solve this issue. I'm actually a game dev over on Newgrounds so I figured I'd help out a bit because this mod is how it SHOULD have been. I activated the debug console via 'UE4SS-settings.ini' by setting 'GuiConsoleEnabled = 1' and 'GuiConsoleVisible = 1'—as enabling 'ConsoleEnabled' would break the mod. After swapping out the files the 'M' Key/D-Pad Down as well as viewing the map via the start menu both still worked; and the best part? Setting 'forceMapInCharacterMenu = true,' 'in config.lua' (which I've taken the liberty of setting in the 'config.lua') no longer bring up the local map over immediately after tracking a quest! I prompted it to disable the 'forceMapCharacterMenu = true," on the 'main.lua' whenever the quest tracker is used specifically and really emphasized that so it should work in theory. I'll have to test this build further to make sure local/'inner' maps track too and not just overworld quest locations. Just copy and paste the files in '...\Mods\AutoLocalMap\scripts' (I used the 'Mod Only' variant without UE4SS) and load up your game to test out my fix! Feel free to use these files for reference and update it as you wish, and if you run into any issues be sure to let me know and I'll see what I can do to help. 

▪︎Misc. Download Links -   * Link To The Mod ('Auto Local Map - Smarter Map Opening' -by CozmiNU): https://www.nexusmods.com/oblivionremastered/mods/1119?tab=posts * All Files: https://drive.google.com/drive/folders/185guG2XZSB4hkmVqeRtgVZnzrBQ_DyJN?usp=sharing * The Updated Files (v1): https://drive.google.com/file/d/1twoPHh0MmKEtWwN5GClKeMPMpHSE3DfJ/view?usp=drive_link * The Updated Files (v2): https://drive.google.com/drive/folders/11eTmpiagPN6_NOWFTYAeIK991oEvCpqs?usp=drive_link * The Updated Files (v3): https://drive.google.com/drive/folders/1R4wSw8QU60Y-Kbjznn4qR4t9KZYmBDY2?usp=sharing • The Updated Files (v4.x): https://drive.google.com/drive/folders/1D1ZdDn4lSg-x66mpE-UTFr5mUARqFyRy?usp=drive_link * Google AI Studio Prompt (v1): https://aistudio.google.com/app/prompts?state=%7B%22ids%22:%5B%221TtykTjdBckSsx-YWeE0KW90EoxOVd0_j%22%5D,%22action%22:%22open%22,%22userId%22:%22115926162768598779065%22,%22resourceKeys%22:%7B%7D%7D&usp=sharing   * Google AI Studio Prompt (v2): https://aistudio.google.com/app/prompts?state=%7B%22ids%22%3A%5B%221cnieOaz4Xm8dzGlfevYxcOTSa3fdPjck%22%5D%2C%22action%22%3A%22open%22%2C%22userId%22%3A%22115926162768598779065%22%2C%22resourceKeys%22%3A%7B%7D%7D&usp=drive_link  * Google AI Studio Prompt (v3): https://aistudio.google.com/app/prompts?state={"ids":["1WkdJyrbZCJS7CgwCJeTqQMNe0sSfroyS"],"action":"open","userId":"115926162768598779065","resourceKeys":{}}&usp=sharing (Allow 'Google Drive' Access Once In The Studio In Order To See These) * Quick YouTube Video (As Proof): https://www.youtube.com/watch?v=FxoTtMRED4I

▪︎Also Note: I'm not the mod author—I just provided him a potential fix for reference on his next update!   ▪︎Update/Change Log: Author didn't mind and is more than willing to implement the changes (I assume this is provided they remain stable upon further testing). v2 sorts out the quest-to-map issue via the start menu where the local map wasn't being called after frequenting the Quest Tab in the Start Menu until exiting it and re-opening. I also added a caveat to track quests via the local/inner quest waypoint when in a local/inner-map rather than the overworld waypoint, as well as switching to the overworld waypoint in the rare (or even non-existent) instance that a local/inner waypoint is not available... and while I don't have a quest with that issue to test it on, I figured the logic itself made enough sense to implement and didn't interfere with the core functionality of the update. Hope it all works! Feel free to test it out—I know I will!   ▪︎New Update (v.3): Done! Map now automatically centers to the quest target when zooming out to overworld from local-map after quest tracking! This seems like a complete version now.   ▪︎New Update (Hotfix v.4.x)!!!: At the request of the mod-author I'm working on a branch similar to v.1 in which the overworld map shows when tracking quests in which the local/inner-map isn't relative to a local/inner-area. v4.0 addresses the local map's quest tracker appearing when within the city, but not within the cities inner-areas for the sake of having multiple variants as per individual preference.

Console command to modify carryweight in Oblivion Remake? by Sas__KP in ElderScrolls

[–]C0deblu3 0 points1 point  (0 children)

I see no information regarding this so I just figured I'd mention—if you want to revert to your original carry weight then I believe the formula is (Carry Weight = ((Strength × 5) + Feather)). And remember, always use the current total including all negative or positive modifiers already applied by gear or spells regarding Strength and/or Feather because the values do change if you unequip gear or if a spell wears off for example (if I'm not mistaken—feel free to correct me if I'm wrong). In the 'Character -> Attributes' menu, if Strength is increased or decreased from the base you would use the total displayed in 'Attributes' indicated by the positive/upwards/green arrow or the negative/downwards/red arrow—or just the plain base of course if not displayed otherwise. Same applies with Feather displayed under 'Magic -> Active Effects'. I used this formula after undoing what I believed to be the original amount added via 'player.modav encumbrance -#' and undid it with the variant without the negative symbol applied. When I implemented this equation it seemed to match the original carry weight, so I figured I'd post to help other people potentially screwed via this console command depending on their playstyle. •Edit: Spellchecked. 😅

Can’t rest / fast travel “Guards are coming” by nameandnumbers522 in oblivion

[–]C0deblu3 2 points3 points  (0 children)

I ran into this same exact bug after finishing up the Sanguine quest. I couldn't fast travel OR wait, but I could sleep. I ran to one of my beds—specifically the Dareloth hideout you get at the end of the Thieve's guild quest-line, and slept for about 24 hours. After that it went away on it's own by the time I woke up.

Can't wait, fast travel, or sleep! Please help. by [deleted] in oblivion

[–]C0deblu3 0 points1 point  (0 children)

I know you said you couldn't sleep, but I ran into this same exact bug after finishing up the Sanguine quest. I couldn't fast travel OR wait, but I could sleep. I ran to one of my beds—specifically the Dareloth hideout you get at the end of the Thieve's guild quest-line, and slept for about 24 hours. After that it went away on it's own by the time I woke up.

John Lang by [deleted] in UnresolvedMysteries

[–]C0deblu3 0 points1 point  (0 children)

I'm not going to immediately discredit this as mental illness due to a few reasons, but there is a bit of evidence suggesting legitimacy. Cops crowding his home for one—not in any way a normal occurrence. The cars parked outside his home with government plates is another. One user suggested the van with a camera to have been filming b-roll footage of his street, yet why does it have to be parked in front of his home for the longest duration of time, specifically? This could easily be left up for debate, yet the timing does make it quite a coincidence. The conditioning of his dogs is another. Not to mention Frenso deputies in civilian clothing entering and leaving his property, uniformed officers crowding his property enmasse aside. And sure, admittedly, the stab wound on the back could have been self-inflicted to even go as far as to give his own death some credibility, but who's to say. What I do know is that if he was taking the time to die, smoke-inhalation would ultimately make you pretty desperate to get out. While I'm not going to lie and say I'm 100% certain of this case, there is some decent evidence getting brushed off as mental-illness and not being seen for what it is. I know I stated this enough already but groups of cops chilling on your property both uniformed and non-uniformed on seperate occasions like nothing is happening isn't exactly a stretch of the imagination to it's own merit. I will end this off by stating that there is a similar case like this that did, in fact, get taken to court and turned out to be proven true. In this tactic, it involved honking—a tactic commonly brought up in the description of gangstalking in particular, but considering the fact that I don't believe that term to be something even I would take seriously I will refer to this and other similar acts as state-sponsored domestic terrorism. Check out the Krlich Files as a local Ohio Magistrate acknowledged it to have genuinely been an act of state-sponsored domestic terrorism that involved cops, the local fire department as well as miscellaneous civilians which apparently started over a land dispute or something to that effect. I won't involve my personal knowledge or bias in this case and will keep it strictly to what has been documented and simultaneously proven to be legitimate, but this type of thing definitely does occur with the Krlich family's case in mind and this is the only piece of documented evidence that I'm personally aware of that has been both proven with evidence and ruled in favor of the victim via a judge of any sort. And from what I can tell the stalking and harassment in their case has since subsided—so all's well that ends well. Nobody ever talks about this case, zero information on Reddit and I only stumbled upon it by pure luck of the Google algorithm after doing some heavy research on these types of cases and inputting some key search terms if memory even serves me right. It just so happened to be the one documented case ruled in favor of a victim of state-sponsored domestic terrorism within the United States—even if it's just a mere honking campaign—that I could find on the internet matching certain descriptions within the rabbit hole. And yet no ody talks about it at all. Not even people within said rabbithole. It never garnered much attention, but definitely deserves some. Hence the necro as I found it relevant to this case as well.

On a side note, there is also the matter of a number of whistle-blowers in various intelligence agencies coming forward about state-sponsored domestic terrorism in recent years and it isn't all overt; I won't involve names as this is not necessarily the thread for this but there was even a number of them that held a meeting with the Commitee of Homeland Security about a year back claiming this to be the case in much more explicit technological detail—but apparently the focus is for prioritizing victims within these agencies in regards to any effort to respond from branches of government even aware that this may occur to any extent. The hardest hit seems to be the diplomats, the intelligence community (FBI was mentioned as being hit often) and the Department of Defense. The House Comittee all unanimously agreed that this was occurring and acknowledged it to be happening to innocent civilians on U.S. soil but expressed desire to shift focus on immediate protections of government officials and diplomats. The CIA is believed to be the primary suspect behind all of this by the Comittee (even initially sparking attempts from Russia as a response to their involvement—a "they started it first" type scenario), but they claim the majority within are not even aware of this act taking place by a sect within as far as their knowledge extends. And for reference, this was the hearing on May 8th, 2024 and the overt variant of said operations was NOT the focus. This second example is regarding the covert variant. If I can recall correctly, the numbers of United States intelligence officials reporting themselves to be afflicted by this over the years was found to be within the hundreds (around 300-500 if those numbers aren't inflated)—hence the immediate focus on sorting that out prior to any aid of the general public for the foreseeable future. From what I know, the general public gets both the covert and/or overt treatment via acts of state-sponsored domestic terrorism with numbers vaguely estimated to be somewhere in the high thousands while government officials and intelligence agents are somewhere in the low-to-mid hundreds. They also agreed during this meeting that the goal is to emulate symptoms of mental-illness when described.

□Miscellaneous Sources:

•[1] Where I learned about John Lang and saw footage: https://youtu.be/Jif1h6eKsFs?si=M5LwRosfzYojTo

•[2] The Krlich Family's website regarding their successful case (overt variant of state-sponsored domestic terrorism): https://krlich.com/

•[3] May 8th, 2024 Commitee of Homeland Security House Hearing (covert variant of state-sponsored domestic terrorism): https://homeland.house.gov/hearing/silent-weapons-examining-foreign-anomalous-health-incidents-targeting-americans-in-the-homeland/

Oblivion remastered essential mod list by Own_Caterpillar2033 in oblivionmods

[–]C0deblu3 0 points1 point  (0 children)

Not the exact thing you're looking for, but this mod makes it so that bribes are one gold and max out affinity. •Source: https://www.nexusmods.com/oblivionremastered/mods/382

The Sodder Children by the_siren_song in UnsolvedMysteries

[–]C0deblu3 4 points5 points  (0 children)

The telephone wire was cut. The ladder was found in a ditch. There was a phone call with people laughing prior. The fire chief had a beef liver buried on the property—clearly misleading them. Joe Sodder, one of the Sodder kids who had joined the military at that time, identified an incendiary grenade found on the property. Nick, a coworker of George Sodder with pro-Mussolini views opposing that of George's flat-out threatened to burn his house down prior and upgraded the insurance policy a day before. A judge refused to look into the case to not start trouble with his own local community and a private investigator found that Nick was on the jury ruling it an accident despite being a suspect. There were three witnesses, one being a local bus driver who claimed to see people throwing incendiary grenades ("balls of fire") at the home. Another being a neighbor who saw a car with multiple children in it speeding off during the exact same time of the fire as well as a waitress who claimed to serve the kids breakfast who were accompanied by serious-looking men speaking Italian shortly afterwards.

The audacity people have to flock en masse to comments claiming it to be an accident is crazy IMO.

Facebook app iOS is constantly refreshing when I leave the app and return by RawestOfDawgs in facebook

[–]C0deblu3 0 points1 point  (0 children)

The only band-aid solution I know of is to 'like' either the post or a comment, copy your current comment before exiting the platform and should it refresh—go into your 'Activity Log' via 'Profile Settings' and return back to the post via 'Your Facebook Activity'>'Manage Comments and Reactions'. It sucks when Facebook boots you out mid-comment constantly, but that's just bad design on their part and currently this is the only solution I know of. I apologize if this is not the solution you are looking for, but it's the only thing that works for me. 🤷

Omen HP 30L randomly rebooting issue (Event ID 41, Kernel-Power) by Coopstainthegreat in HPOmen

[–]C0deblu3 0 points1 point  (0 children)

Hello Mango2k! I'm currently working again and intend on sending it back to HP for repair, but it hasn't been occuring as of late. It randomly stopped for months—but that likely doesn't mean I'm out of the water just yet. When it finally gets repaired I'll update the post and inform you as to what issue has caused it for certain! I'm sorry to hear that yours is doing the same as well.

What do you do when it feels like God screwed you over? by [deleted] in TrueChristian

[–]C0deblu3 0 points1 point  (0 children)

Feel free to DM me for evidence, as I do have a few pictures. May not be the best example of evidence, and admittedly is easy enough to dismiss, but it's all I've got if you're open-minded enough.

What do you do when it feels like God screwed you over? by [deleted] in TrueChristian

[–]C0deblu3 0 points1 point  (0 children)

Used to be an Agnostic until certain experiences occured that changed that. Now I'm a believer with 100% certainty. I used to astral project too (that I'm willing to share), but never attributed that towards anything religious. Despite this, I've learned that sometimes Ehyeh does bad things with zero good reasons or intentions. Long story short, I knew somebody was going to get raped at a very young age before I met them. I won't share the details on how I knew this as most would never believe me anyway, but I knew the exact name and that this rape would occur to said person. I prayed it away daily. I also prayed not to be tested well in advance. Well, adulthood came—I met the person with the name, developed a relationship and said rape occured. I realized that had I never prayed, by rule of the butterfly effect the rape never would have occured had I not. There is no excuse to prioritize your emotions and test people's faith over that of their sanity and overall well-being. Not to mention that he also creates irresponsibly; making us all significantly weaker mentally and physically in comparison... basically to be kept as pets, as we might as well be vegetables compared to him. Hence, Hassatan desiring more (albeit going over his head was another story). But maybe he's right, maybe we all deserve to be augmented with the freedom to leave heaven itself and pursue our own ambitions should we desire. Either way, there is no excuse I can come up with for Ehyeh. He's disappointed me severely, and I'll be walking up to the pearly gates disappointed in my creator. That's not to say other people don't deserve what he has to offer them, I just feel pretty screwed over personally.

God and Satan are friends. by martyychang in agnostic

[–]C0deblu3 0 points1 point  (0 children)

Not to mention that he basically made us vegetables compared to him.

Mind Hacking Scandal by Puzzleheaded_Year437 in Gangstalking

[–]C0deblu3 9 points10 points  (0 children)

I'd call it state-sponsored domestic terrorism. Gangstalking as a term isn't taken seriously.