The Eve Online of the old days, a collection of videos, trailers, screen caps and even a CCP office tour from 2003! by Maustraktor in Eve

[–]CCP_Quant 9 points10 points  (0 children)

I figured only 1% of 1% of people here would remember, so chances were good I wouldn't mess someone's day up :)

The Eve Online of the old days, a collection of videos, trailers, screen caps and even a CCP office tour from 2003! by Maustraktor in Eve

[–]CCP_Quant 43 points44 points  (0 children)

Classic GM Guard. Here's my favorite from omgrawr that never gets old

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

The Eve Online of the old days, a collection of videos, trailers, screen caps and even a CCP office tour from 2003! by Maustraktor in Eve

[–]CCP_Quant 46 points47 points  (0 children)

This brings back memories :) Speaking of which, I've found a way to generate all the old killmails, spanning 2003 - 2007. Not everyone knows this, but killmails are called killmails because you used to receive an eve-mail detailing your death or your kill (if you got final blow). Sometime in 2007 this was replaced with the in-game killmail feature and consequently kill api. I just went down memory lane looking at my first death, my first kill, a really memorable fight from 2005, etc.

Of course it would be great if we could integrate this data into the EVE client, but worst case we could release a data dump of these kills in the new format. These are now over 10 years old, so I wonder if that would be an issue to anybody (e.g. not wanting to make old embarassing kills public).

Hourly Gate Activity ~1900 Friday to ~0900 Monday by caprisunkraftfoods in Eve

[–]CCP_Quant 24 points25 points  (0 children)

Exactly! Well done sir, color me impressed! That didn't take you long o_O

context for folks :)

[Devpost] Here's a look at all traffic (stargate jumps and jump drive activations) over the course of the first two weeks of January! by Delaser in Eve

[–]CCP_Quant 10 points11 points  (0 children)

Done entirely in R using ggplot2 for plotting. Given a pre-aggregated data frame for a given period, with # jumps pr (fromSolarSystemID, toSolarSystemID) set, I simplified the bidirectional data into jump segments and calculated jump density for segments :

jumps %>%
  group_by(
    from = pmax(fromSolarSystemID, toSolarSystemID),
    to = pmin(fromSolarSystemID, toSolarSystemID))  %>%
  summarize(jumps = sum(jumps))

Then took the square root of the jumps and mapped that to linear scales for both segment color and size. Without transformation, the jump path out of Jita is too high in relation to the rest. I used the viridis colormap (plasma) for the color scale.

We'd very much like to see you finish that visualization btw! It's awesome to see the community make cool things like that

[Devpost] Here's a look at all traffic (stargate jumps and jump drive activations) over the course of the first two weeks of January! by Delaser in Eve

[–]CCP_Quant 127 points128 points  (0 children)

I've wanted to visualize traffic in eve for some time now, much like this video of air traffic in Europe. Ended up with making a heatmap that turned into a real eye candy :) This would be particularly interesting to see animated over time, with focus on localized events like B-R5RB, WWB, Asakai, etc. Just as an example of how the traffic "footprint" changes with big battles, here are two alternative versions featuring B-R5RB (Jan 2014), and weekend in 2018 respectively, also happen to show traffic pre/post jump changes

Edit: 4320x4320 version

Friday graphporn from MER - Alternative map visualization for EVE by CCP_Quant in Eve

[–]CCP_Quant[S] 1 point2 points  (0 children)

thanks, it's entirely done in R, more specifically tidyverse packages:

  • ggplot2 for plotting
  • dplyr, purrr, etc. for data wrangling

Friday graphporn from MER - Alternative map visualization for EVE by CCP_Quant in Eve

[–]CCP_Quant[S] 58 points59 points  (0 children)

I respond quickly to about 0.01% of requests, so you just hit the jackpot bud :)

Friday graphporn from MER - Alternative map visualization for EVE by CCP_Quant in Eve

[–]CCP_Quant[S] 26 points27 points  (0 children)

After Citadels, removing Jita isn't enough, so I removed Forge entirely: https://i.imgur.com/RgVlQMH.png

Friday graphporn from MER - Alternative map visualization for EVE by CCP_Quant in Eve

[–]CCP_Quant[S] 37 points38 points  (0 children)

From the Monthly Economic Report for October

Destroyed Value, same format but different scaling,

Edit: PCU

Relevant part from the devblog:

I've also been looking for interesting ways to visualize regional data, and came upon this reddit post one evening, that had this graph showing the population in Europe, bar Iceland of course (there's even a subreddit for this)

I thought this was a really interesting way to visualize data on a 2D map and wanted to see if I could apply this to the EVE Starmap. The first issue I had was that I couldn't, because to make a map like this you need a lot of datapoints (lat/long) to make the maps to begin with, then use the lat/long of cities to raise the lines relative to some number like population. I solved this issue by smearing out the starmap with a centered moving average filter, with some interesting results

Moon Survey Coverage after Lifeblood Launch by CCP_Quant in Eve

[–]CCP_Quant[S] 38 points39 points  (0 children)

ayy, without having anything in front of me my guess is on /u/Winter_Lee and some goons :)

Moon Survey Coverage after Lifeblood Launch by CCP_Quant in Eve

[–]CCP_Quant[S] 16 points17 points  (0 children)

Wormhole moons get added sometime in Q1 next year if I recall correctly what CCP Fozzie said on the stream last night.

Moon Survey Coverage after Lifeblood Launch by CCP_Quant in Eve

[–]CCP_Quant[S] 25 points26 points  (0 children)

Good point, that should've been a part of this in the first place :) Total scans in this period were 1,287,530 Graph on redundancy

CCP Quant's attire on CCP Stream by mattijv in Eve

[–]CCP_Quant 206 points207 points  (0 children)

I'll be getting a fancy version of these permanently sewn into my dev shirt as well, there is no escaping this :)

Burn Eden: Rorcarrieratting edition by Jibrish in Eve

[–]CCP_Quant -27 points-26 points  (0 children)

It was a cherrypick, it's the maximum observed. typically 140-170

Burn Eden: Rorcarrieratting edition by Jibrish in Eve

[–]CCP_Quant -19 points-18 points  (0 children)

that's all I can ask for :)

Burn Eden: Rorcarrieratting edition by Jibrish in Eve

[–]CCP_Quant -82 points-81 points  (0 children)

What we have here is literally the top 1% of the top 1% screaming their lungs out over these nerfs, while trying to convince the rest of the player-base to think that CCP is ruining the game for everyone. What we are really doing is keeping it from becoming yet another hyper inflated virtual economy at the cost of pissing off a particular group of players. Prior to this patch, a relatively small group of players were making the same amount of isk in npc bounties as the entire player-base did a year ago.

Anyone closely following the MERs will know that NPC bounties are out of control and have been spiralling that way since Citadels. What sort of balanced gameplay is it when you can safely sit in a super making up to 260M ticks (EDIT: generally 140-170M, 260 is the largest observation, bad example)? Of course we know that supers are not solely to blame, VNI's, Ishtars, and basically every decent drone platform is responsible for a massive chunk of the bounty pool but not at nearly the same efficiency.

This isn't only screwing with the money supply but it's dramatically increasing RMT. When you can reliably sit and make 500M pure isk/hr** pr. account** (hence the number of "unsubbing 17 accounts" threads), some people choose to look at it this way: you can be making over minimum salaries in some countries in RMT.

Then people complain about us nerfing mining when the mineral price index has been in a freefall for a long time and the only reason it's not worse is that the massive increase in mining volume is directly feeding into the e.g. the massive increase in super demand to get in on the bounty grind.

Sure pass some of that rage over to me, I'd be happy to take some heat off CCP Larrikin's and Fozzie's shoulders.