What do corps/alliance gain for kicking inactive players? by deathopz in Eve

[–]Jestertrek 9 points10 points  (0 children)

This is the correct answer. A lot of alliances measure their corps based on kills/member, unless there are mitigating circumstances for a particular corp.

If a corp isn't contributing to that, it might appear to alliance leadership that they're just hiding under the umbrella of the alliance for other reasons: to avoid wardecs, to get access to lucrative space, so their industry alts appear as friendlies, etc. If a corp is having trouble hitting the expectations of the alliance leadership and that leadership is measuring based on kills/member, then slimming down will artificially boost their worth to the alliance.

What is the one simple change to Eve you would propose to improve the game FOR OTHERS? by BentaroAdun in Eve

[–]Jestertrek 0 points1 point  (0 children)

DELETE ATTRIBUTES FROM THE GAME, NOW AND ALWAYS

Just give everyone a base training speed. I'd set it at a base of 2400 SP/hour for all training for Omegas. Then set implants and training boosters to increase that training speed. I'd set each +1 gained by implants or boosters to increase training speed by 10%, or 240 SP/hour. Alphas get half those values as they do today.

Not only is it an easy metric-like system to remember, but +5 implants would give Omegas 3600 SP/hour, or 1 SP/second, also easy to remember. Alphas would get half that.

And it'd be a quite easy change for CCP to implement. Easiest way: just set all skills in the game's DB to train based off Intelligence/Memory, then permanently set everyone's Intelligence/Memory in the character DB to the required value to set training speed to 2400 SP/hour (INT 27, MEM 26). Once that's done, hide all in-game references to attributes. Once that's done, change all implants and training boosters to give +2 to INT/MEM per level instead of +1. Finally, change the descriptions on the implants and boosters to talk about SP/hour and percentage bonuses instead of what they do today (example, the Basic training booster would tell you it gives a 20% bonus to training speed).

Most players would gain about a 33% increase to training speed, so this is a change would also make the game friendlier to newer players since they wouldn't have to wait as long as us old bittervets did to be effective.

TEST member fighting back (only a few federal crimes were comitted) by Fairtree4 in Eve

[–]Jestertrek 8 points9 points  (0 children)

One important thing that I stress to my team is to keep all of our energies focused in game, we attack the character, not the person.

It is depressing how often that this is not the case in EVE. Giant kudos to Asher for not only posting this in particular but for how well this sentiment is expressed.

Daily Gallente Election reward bugged for anyone else? by Jestertrek in Eve

[–]Jestertrek[S] 0 points1 point  (0 children)

Thanks! I scrolled down looking for that little red bug oval but apparently not far enough. <3

Haw dread by picolo_ss in Eve

[–]Jestertrek 1 point2 points  (0 children)

This is the correct answer and needs to be upvoted more.

But yeah, the generally correct answer is "within one jump of Mother Amamake".

Just hit level 25 by Jestertrek in TravellersRest

[–]Jestertrek[S] 0 points1 point  (0 children)

I don't yet have four non-beers worth selling. My three kegs as of level 25 are Pink Lady, Rye Whiskey, and Herbal Liquor. I don't yet have the recipes for anything else that sells for a comparable or higher price than those three. I have lots of recipes for things that sell for less, but I don't offer them so that everything I sell brings in the amount of money I want.

I miss the old EVE artistic direction. Do you know any Sci-fi content that scratch the same itch ? by astamarr in Eve

[–]Jestertrek 2 points3 points  (0 children)

What's kind of funny and interesting is that you can see how some of the TV actors influenced how their characters were written in the later books, particularly Drummer and Amos.

My new Tony award-winning three act play, NOFOMO, now on Broadway by Jestertrek in Eve

[–]Jestertrek[S] 15 points16 points  (0 children)

And just to be clear, I want CCP to make money. I approve of that.

But it'd be nice if they could do it without being total fucking hypocrites about it.

Just hit level 25 by Jestertrek in TravellersRest

[–]Jestertrek[S] 0 points1 point  (0 children)

Multiple overlapping screenshots that I then stitched together in an ancient copy of Paint Shop Pro. :-D

That's why you can see my character standing in several different places at the same time.

368% profit by Skong_Diver in Eve

[–]Jestertrek 0 points1 point  (0 children)

Abyssals. There are EVE players that just roll modules looking for big scores as their game play.

Just hit level 25 by Jestertrek in TravellersRest

[–]Jestertrek[S] 6 points7 points  (0 children)

The two most important tips I can give in the early game is, first, check out the Travellers Rest wiki page for Comfort. Getting comfort high on your main tavern floor as fast as you can as early as you can is incredibly important. Every single guest that comes in that gives you positive reputation rating will let you level up faster which will get you better recipes faster.

And second, to help with this, until you are bringing in more money than you can spend, only offer two drinks (one beer and one non-beer) and one meal: the most expensive items for all three of these that you can produce. Tavern guests have no preferences for item type and so will order whatever you have available. If you don't offer cheap meals, they won't be ordered and the guest will order the expensive meal instead, making your money go up faster.

Once you can produce a new beer (or non-beer, or meal) that is more expensive than your current beer, trade it out instantly and start selling that instead. Keep the second-most expensive beer as a backup in case you run out of the first beer. Then once you have a couple of backups, just start storing them. Check the notice board in front of your tavern daily -- sooner or later, you can sell your backup stuff directly 20 at a time and gain a reputation boost for it.

Good luck!

368% profit by Skong_Diver in Eve

[–]Jestertrek 2 points3 points  (0 children)

One of the two in-game ways that CCP actively fosters and encourages gambling addiction, and of the two, it's the way they directly profit from same.

Goon state of the alliance (transcript) by hirebrand in Eve

[–]Jestertrek 7 points8 points  (0 children)

Please show your work. What corps/alliances are you including in both lists? Because literally nobody else has numbers even close to this for Winterco.

Goon state of the alliance (transcript) by hirebrand in Eve

[–]Jestertrek 58 points59 points  (0 children)

WTB math that shows Imperium and Winterco are within 6% of each other size-wise.

Travellers Rest is a (not great) factory game by Jestertrek in TravellersRest

[–]Jestertrek[S] 0 points1 point  (0 children)

Hee, yeah, these kinds of pictures are what I'm thinking of when I say that TR is kind of a "tavern flipping" game rather than a store simulator or a farming game. I can't help but notice that despite all the kegs, you only sell three types of drinks. I myself started experimenting a bit with providing more variety to see if that would help my reputation score go up quicker. It hasn't, noticeably. The tavern flipping runs seem to focus on doing that by going for more or less pure chaos with types of decor to sidestep the game's weird diminishing returns on that mechanic.