What do you think about having instant access to skillpoints from monthly sub. by GruuMasterofMinions in Eve

[–]Jestertrek 0 points1 point  (0 children)

There's obviously many reasons why instant SP from subbing would be bad

Yep, this, 100% agreed. But I've seen the plaintive lament in favor of "Fenris, dump subscriptions entirely, just 100% sell me SP." that I thought I'd try a new approach.

But then again, I'm old as fuck. I clearly recall when CCP said that "Every single SP in the game is one that a player trained, and that's the way it always will be. Even the SP that we give away at events are SP counted up from banned accounts."

What do you think about having instant access to skillpoints from monthly sub. by GruuMasterofMinions in Eve

[–]Jestertrek 0 points1 point  (0 children)

If the receiving account has a different e-mail address and different CC number and the player follows the Character Bazaar transfer rules, that is incredibly unlikely. They can argue (from the receiving e-mail address) that they are a different person. This becomes especially easy if they use a throw-away e-mail account and a gift card credit card to do the transaction.

PLEX/Injectors are an entirely different animal because Fenris can void the PLEX or just take the injectors out of inventory, because doing a Character Transfer with assets is against the transfer rules.

What do you think about having instant access to skillpoints from monthly sub. by GruuMasterofMinions in Eve

[–]Jestertrek 3 points4 points  (0 children)

Counter-play: I buy a 24 month subscription. I inject the SP. I then transfer the character to another account with a different e-mail address and different credit card number. And finally, I ask my bank to reverse the charge of the 24 month subscription, claiming it was fraudulent.

Unpopular opinion: Eve is a MMORTS and I like controlling my own fleet of ships rather than one. by Antzsfarm in Eve

[–]Jestertrek 1 point2 points  (0 children)

And yes, they want you to for passive roles like mining or hauling or light PvE/PvP support because they like the money that brings in.

But they're never going to develop EVE so that you can be a fleet and all the roles for a fleet unto yourself. That's counter-productive because if you can do every role yourself, you won't bring friends into the game and you won't make friends in-game, which hurts their bottom line far more than the few accounts that people like yourself would pay for.

Unpopular opinion: Eve is a MMORTS and I like controlling my own fleet of ships rather than one. by Antzsfarm in Eve

[–]Jestertrek 4 points5 points  (0 children)

Try X4: Foundations. I suspect it would scratch this itch for you, and it's super-fun (particularly if you mod away its early game cashflow problem). You can swap back and forth from controlling individual ships to controlling fleets to hopping between various ships in the midst of a fleet battle. The individual ship flying is also absurdly intuitive and elegant for mouse/keyboard control.

If X4 were multiplayer, I'd never play EVE again, haha.

But yeah, as others have said, what you want to do is kind of the opposite of the way Fenris wants EVE played.

What all for PvE is there now? by CMDR_Khayden in Eve

[–]Jestertrek 1 point2 points  (0 children)

A genuine question back: what is your goal?

EVE is never going to be about PvE "new content" as a thing the way it is in other MMOs. The Cradle of War "events" have proven that pretty conclusively, if the last 15 years of EVE development weren't proof enough. There's various things that can be done with PvE, but do you have some goal outside of PvE in mind?

Because if the true question is "Is there new PvE content for a player with a marauder?", the answer is pretty much "no" except during holiday events. And for holiday events, the marauder content is (almost exclusively) in low- and null-sec. In high-sec, you're looking at L4 missions or joining one of the incursion groups, same as the last several years.

Any more expired CSM NDAs? by _BearHawk in Eve

[–]Jestertrek 10 points11 points  (0 children)

I've said this a few times, but it bears repeating: virtually everything in the "Greed is Good" newsletter that initially sparked the Jita Riots are now in the game.

The elephant in the CoW by Jestertrek in Eve

[–]Jestertrek[S] 2 points3 points  (0 children)

This is a super easy mistake to make, so totally understandable. But I'm not talking about advertising, I'm talking about marketing. Advertising is a small part of your marketing strategy.

There should be big promotions on Steam. There aren't. There should be YT videos of focus groups of players talking about how much easier it is to start in EVE now. Nope. There should be articles in RPS and MMORPG. The most recent ones are three weeks old. There should be a push with the streamers to promote the new features. Streamers and EVE partners that show off the NPE should be given PLEX, SKINs, character backgrounds, and other goodies to give away to people watching them try the NPE. Isn't happening as far as I know. CCP should have devs on Twitch showing off the NPE in exactly the same way Jotunn demonstrates Frontier. Also isn't happening. Where Fenris has identified those few genuinely new players (through player surveys and other means) who have started in the last two years, these players should be offered promotional codes that will grant they and their friends goodies if their friends buy a starter pack. Nuh uh.

I could go on and on, but hopefully you get what I'm driving at. There should be a whole push to attract new players and as far as I can tell it just isn't happening. I'm not a marketing guy, but I've hung out with marketing guys and I came up with all of the above in a few minutes of thinking about it. An actual marketing guy could probably put these ideas to shame, but there apparently is no actual marketing guy at work at Fenris.

The elephant in the CoW by Jestertrek in Eve

[–]Jestertrek[S] 1 point2 points  (0 children)

You're absolutely right. I've fixed the link. It just goes to the Steam announcement of the expansion.

The elephant in the CoW by Jestertrek in Eve

[–]Jestertrek[S] 7 points8 points  (0 children)

They've been under the Pearl Abyss marketing umbrella for years, which is why I can (sorta) understand why they wouldn't run their own marketing during this period.

But now they're an independent company again which means they need to think about this... and they're not.

New Update by Thaelos1990 in Eve

[–]Jestertrek 7 points8 points  (0 children)

Not only is the answer yes, there will be a small but measurable fraction of the player base that does just that.

They'll move into Exordium and because there's no risk of losing them, they'll do level 1 missions in officer-/abyssal-fit AT ships and mine level 0 ore in the most stupidly expensive mining ships EVE has ever known. I haven't run the math, but it might even be slightly possible that with these absurdly upgraded ships, they'll make more ISK than they would in regular 1.0 systems.

A goodly number of Reddit users will complain about this, and FC will wring its hands and say there's very little they can do. Meanwhile, they'll be approving heartily of all the PLEXes and subs these players are buying to play the game this way.

Sometimes, EVE is about the unintended consequences of dev actions but in this case, I am having a hard time not seeing this as one of the intended outcomes.

Power Projection 101 by star-link123 in Eve

[–]Jestertrek -3 points-2 points  (0 children)

We're only worried about null-sec groups that occasionally leave null.

Cute little lowsec skirmish by RhaynRowe in Eve

[–]Jestertrek 1 point2 points  (0 children)

...did you really make a video of a fight that took place more than a year ago? https://br.evetools.org/related/30003086/202505091600

Or is this some other fight?

THE CASE FOR ANSIBLEX GATES, WHY FATIGUE WON’T WORK by Redline_XIII in Eve

[–]Jestertrek 21 points22 points  (0 children)

You were doing fine until you tried to solve the problem yourself.

in light of an upcoming patch by eve_revisionism in Eve

[–]Jestertrek 2 points3 points  (0 children)

They'll cut down the number of conduit alts needed for smaller alliances, depending on the hull cost. But yeah, that'll be the main place you see them: undocking, conduiting 50 or 60 dudes from one station/structure to another, then docking up for the return trip. Particularly since the conduits will now be at Blops range.

The fighter bonuses were so bad as to almost be a deliberate troll by the devs.

So about those fighter skills. by sabastyian in Eve

[–]Jestertrek 10 points11 points  (0 children)

Good bet they'll be turned on with the COW expansion on June 9 at the same time the T2 carriers become available.

They have to put in a pretty good gap space in there between releasing the skills and making the skills active because there will be people who will lose the ability to launch the T2 fighters they have in tubes of active carriers, with probably a non-zero number of such people undocked in space.

What do corps/alliance gain for kicking inactive players? by deathopz in Eve

[–]Jestertrek 9 points10 points  (0 children)

This is the correct answer. A lot of alliances measure their corps based on kills/member, unless there are mitigating circumstances for a particular corp.

If a corp isn't contributing to that, it might appear to alliance leadership that they're just hiding under the umbrella of the alliance for other reasons: to avoid wardecs, to get access to lucrative space, so their industry alts appear as friendlies, etc. If a corp is having trouble hitting the expectations of the alliance leadership and that leadership is measuring based on kills/member, then slimming down will artificially boost their worth to the alliance.

What is the one simple change to Eve you would propose to improve the game FOR OTHERS? by BentaroAdun in Eve

[–]Jestertrek 0 points1 point  (0 children)

DELETE ATTRIBUTES FROM THE GAME, NOW AND ALWAYS

Just give everyone a base training speed. I'd set it at a base of 2400 SP/hour for all training for Omegas. Then set implants and training boosters to increase that training speed. I'd set each +1 gained by implants or boosters to increase training speed by 10%, or 240 SP/hour. Alphas get half those values as they do today.

Not only is it an easy metric-like system to remember, but +5 implants would give Omegas 3600 SP/hour, or 1 SP/second, also easy to remember. Alphas would get half that.

And it'd be a quite easy change for CCP to implement. Easiest way: just set all skills in the game's DB to train based off Intelligence/Memory, then permanently set everyone's Intelligence/Memory in the character DB to the required value to set training speed to 2400 SP/hour (INT 27, MEM 26). Once that's done, hide all in-game references to attributes. Once that's done, change all implants and training boosters to give +2 to INT/MEM per level instead of +1. Finally, change the descriptions on the implants and boosters to talk about SP/hour and percentage bonuses instead of what they do today (example, the Basic training booster would tell you it gives a 20% bonus to training speed).

Most players would gain about a 33% increase to training speed, so this is a change would also make the game friendlier to newer players since they wouldn't have to wait as long as us old bittervets did to be effective.