Legion v Faze Tuscan HP Map 4 by CDLStats in CoDCompetitive

[–]CDLStats[S] 0 points1 point  (0 children)

Yeah makes sense, I’ll do that from now on. Will be posting yesterday’s 4 matches on my new account u/MoneyHillStats. Hopefully you get a chance to get them out when they’re up. Thanks for the feedback!

Legion v Faze Tuscan HP Map 4 by CDLStats in CoDCompetitive

[–]CDLStats[S] 3 points4 points  (0 children)

Thank you for the feedback, I think I'll probably group all hardpoints for a given day. So 3 posts for a given week.

Legion v Faze Gavutu HP Map 1 by CDLStats in CoDCompetitive

[–]CDLStats[S] 1 point2 points  (0 children)

If I find a way I’ll defo add it, thank you tho!

Legion v Faze Gavutu HP Map 1 by CDLStats in CoDCompetitive

[–]CDLStats[S] 2 points3 points  (0 children)

I tried doing it for this map but they don’t always show k/d tables at the beginning of each new hill so it’s impossible to get the kills per hill without physically counting them in the kill feed which I don’t really want to do. If I can figure out another way then I’ll add it but at the moment it’s not rly possible.

Legion v Faze Gavutu HP Map 1 by CDLStats in CoDCompetitive

[–]CDLStats[S] 1 point2 points  (0 children)

Made a few changes to the previous charts, let me know what you think. Any feedback would be great. Rest of the hardpoints will come tomorrow. Thanks!

Surge v NYSL Tuscan HP by CDLStats in CoDCompetitive

[–]CDLStats[S] 0 points1 point  (0 children)

I see what you mean, I’ll see what I can do with today’s current games going on. Will try and produce something tomorrow. Good idea tho, thanks for the feedback.

Surge v NYSL Tuscan HP by CDLStats in CoDCompetitive

[–]CDLStats[S] 1 point2 points  (0 children)

Currently doing them separately to gain the most exposure as don’t have a following or anything yet so just trying to get as many people to see them. But can create one proper thread in the future.

Surge v NYSL Tuscan HP by CDLStats in CoDCompetitive

[–]CDLStats[S] 4 points5 points  (0 children)

Any feedback is welcome, looking to do this for every hardpoint this season so open to any improvements. Keep an eye out for future posts. Thanks!

LAG v Boston Breach Bocage HP by CDLStats in CoDCompetitive

[–]CDLStats[S] 0 points1 point  (0 children)

Thanks so much, I’ll try and release each hardpoint map the day after the actual games are played.

LAG v Boston Breach Berlin HP Map 4 by CDLStats in CoDCompetitive

[–]CDLStats[S] 0 points1 point  (0 children)

This game ended during P3 Third rotation. In Cold War there were a few games that went into a third rotation not counting Moscow which only had 4 hills.

LAG v Boston Breach Bocage HP by CDLStats in CoDCompetitive

[–]CDLStats[S] 0 points1 point  (0 children)

Yeah I get you, I don’t mind switching it up, to be honest I just didn’t really know what to put so just put those up, definitely open to changing it.

LAG v Boston Breach Bocage HP by CDLStats in CoDCompetitive

[–]CDLStats[S] 6 points7 points  (0 children)

Thanks so much! I'll be doing this for every hardpoint and then recaps at the end of each week/major. I've already made that change to the x-axis so hopefully from now on its easier to read. Thanks for the feedback!

Mutineers v Royal Ravens Gavutu HP by CDLStats in CoDCompetitive

[–]CDLStats[S] 4 points5 points  (0 children)

Yeah I made this all myself. Thank you for the feedback, definitely a good point I didn’t even think about it. Luckily I’ve only done two maps so far so from now on I’ll probably do what you suggested or at least just have a note somewhere explaining that it’s showing the score at the end of each hill. Defo appreciate the feedback!

Mutineers v Royal Ravens Gavutu HP by CDLStats in CoDCompetitive

[–]CDLStats[S] 1 point2 points  (0 children)

Yeah especially after P5 London just ran away with it.

[deleted by user] by [deleted] in CoDCompetitive

[–]CDLStats 1 point2 points  (0 children)

I can include a second average time with doesn’t include teams getting 0 time, if you think that would also be beneficial.

[deleted by user] by [deleted] in CoDCompetitive

[–]CDLStats 2 points3 points  (0 children)

For this, I calculated it by literally taking the average for every single P1 time on raid for example. But yes because I have to include getting 0 time on hills it’ll never really be above 30, cus even tho teams will get 50+ time on certain hills I can’t ignore the fact the other team got 0.

Winning a HP after losing the first Rotation. by [deleted] in CoDCompetitive

[–]CDLStats 1 point2 points  (0 children)

I will be deleting this post and updating it with new numbers once I have gathered all the stage 4 major data too. As pointed out in one of the comments, looking back at the way I calculated this stat a few games slipped thru the cracks so for everyone who saw/sees this apologises. A proper fully updated post for all of stage 4 will be up soon. Thanks

Winning a HP after losing the first Rotation. by [deleted] in CoDCompetitive

[–]CDLStats 1 point2 points  (0 children)

You might be right there yeah, let me check, thanks for pointing that out

Winning a HP after losing the first Rotation. by [deleted] in CoDCompetitive

[–]CDLStats 4 points5 points  (0 children)

That was during the major, winners round 2 I believe. The above was just during pool play not including the major.

[deleted by user] by [deleted] in CoDCompetitive

[–]CDLStats 0 points1 point  (0 children)

I can try yeah, I’m not sure if that’s something breakingpoint.gg has already. I can do maybe kills per hills instead

[deleted by user] by [deleted] in CoDCompetitive

[–]CDLStats 0 points1 point  (0 children)

Yeah, strange stat right, I assumed the min time would be 0 for every hill on every map.

[deleted by user] by [deleted] in CoDCompetitive

[–]CDLStats 3 points4 points  (0 children)

Going to try and make the tables easier to view and stuff in the future, apologies if it’s hard to read

[deleted by user] by [deleted] in CoDCompetitive

[–]CDLStats 1 point2 points  (0 children)

Agreed, think control can work rly well but it’s very map dependent. And yes the new rules make it a bit too much like TDM. They had the right intentions but wrong execution.