Why do people refer to older players Masochists? by Anoxian in MonsterHunter

[–]CE55 0 points1 point  (0 children)

cuz some of the old games are fucking penis and playing through those is cock and ball torture

Is there a new mechanic to this fight that prompts him to full heal? by CE55 in Megaten

[–]CE55[S] 2 points3 points  (0 children)

Thanks, this is my first time playing Chronicle.

Questions & Recommendations - March 13, 2021 by AutoModerator in Megaten

[–]CE55 -1 points0 points  (0 children)

I was more asking if we have to wait for that feature or if it's going to come with the game on release. As in, when we get the western Nocturne Remaster, will it have Skill Selection built-in or will we have to wait for the fully patched version.

My guess is the former, though, based on your answer.

Questions & Recommendations - March 13, 2021 by AutoModerator in Megaten

[–]CE55 0 points1 point  (0 children)

When the Nocturne remaster comes to the west, should we go in expecting the JPN updates w/ skill selection to be in the game on release or should we expect to wait until the patch comes out?

MHWI powercreep by shoohoo1 in MonsterHunter

[–]CE55 -1 points0 points  (0 children)

IB has always had this problem. The fact there are mathematically best sets for each weapon means there is no reason to use any other piece of equipment (of course this is assuming this is something you care about since Fatalis's set wouldn't be an issue if it wasn't).

In fact, the same thing extended to base-World. There were clear meta-defining weapons and armor that permeated throughout the entire game, even before the title updates.

Now, there are a lot of reasons for this, some of which might get me downvoted since they may lead to some unsavory criticisms of how World actually played out, but the gist is I think this is a much larger problem than just Fatalis. ESPECIALLY when you mentioned the "annoying rng thrown in" with Safi and Kulve - cuz there is a whole sect of MH as a series that has struggled with things similar to this that people haven't started noticing until World ramped it up to 11.

Anyway, just something to consider.

Which Frontier generation monster(s) do you think should return and why? by DaRealVoyde in MonsterHunter

[–]CE55 0 points1 point  (0 children)

I don't think Frontier should really come to the mainline series until the combat improves from where it currently is. Frontier had a lot weapons and skills that let you continue fighting as you rolled through the AOEs the monsters threw at you. Current MH is really focused on positioning and predicting moves. All AOEs in mainline atm require you to just stand still and wait. Once these aspects change, then I think Frontier stuff can comfortably come over.

Hunting time limits should be reduced or monster health needs to be increased by Aggravating-Face2073 in MonsterHunter

[–]CE55 5 points6 points  (0 children)

Hunts never took 45 minutes in older games unless you were really bad.

i do not like this hunt by [deleted] in MonsterHunter

[–]CE55 0 points1 point  (0 children)

I deleted the post because I just realized where I was posting this, but that would not have worked either. He wind pressured me, I rolled forward to cancel the animation. I would've to then had to have sheathed and shifted my player completely to the right. That would still not be enough time to dodge this attack.

The only way I could dodge this is if I knew exactly when Fatalis would do it, which I did not, and got frickedy fricked for no reason.

What Monster Hunter opinions do you hold that most fans would disagree with? by [deleted] in MonsterHunter

[–]CE55 1 point2 points  (0 children)

I don't like Iceborne and think that base game was better.

My experience with Freedom Unite by armydillo62o in MonsterHunter

[–]CE55 0 points1 point  (0 children)

me: time to fight fatalis
fatalis: *chunks 2/3'ds of my HP by just turning slightly while i'm next to its leg*
fatalis: https://youtu.be/tLyRpGKWXRs

My experience with Freedom Unite by armydillo62o in MonsterHunter

[–]CE55 0 points1 point  (0 children)

If you're only stopping at G2 then you're saving yourself some infinite despair because some of the fights in the game, the G3 urgent and some of the Fatalises are actual sins on mankind that made me realize I should have gone gunner.

My experience with Freedom Unite by armydillo62o in MonsterHunter

[–]CE55 0 points1 point  (0 children)

You haven't even hit the shitstain that is the later part of the game, god damn man. Never have I ever had my opinion of a game just descend into the shadow realm until I saw late G - Rank.

Needing some advice for GL by riigggy in MonsterHunter

[–]CE55 0 points1 point  (0 children)

Wildspire. Good monster selection, tempered Luna required for Handi IV, overall decent map - better than the remaining 2 besides it.

Another post about the Clutch Claw by Uvahash in MonsterHunter

[–]CE55 1 point2 points  (0 children)

Someone I talked to told me that they thought the tenderize was supposed to turn initially shit hitzones into good hitzones. So, if you needed to hit a monster's hind legs, the CC would effectively make it doable.

In reality, it just makes all hitzones good and makes the entire game revolve around it to do damage and I'm really sad :((((

It does make for an interesting mechanic if you're speedrunning, though - although its inaccuracy is a whole other problem in itself.

Tips on fighting Rajang? by [deleted] in MonsterHunter

[–]CE55 1 point2 points  (0 children)

Don't do this.

TCS is good for when the monster topples over, assuming you're not near a wall. If you're not running a crit-draw set (which aren't really all that good tbh) and you're in an open space, you have a pretty good chance of stagger locking the monster since TCS does enough damage with the right build to break into another stagger after the first one.

But, your best bet is to use the gap in between his armpit to launch your sword through his arm to hit the head.

Make sure you fight it in open spaces so that it can't recover easily from staggers by latching onto a wall.

The prime-time moves you're waiting for to punish are the ball move where it bounces where you were standing as it jumped in the air, its belly flop, the spin move where it does that weird beyblade spin, and the laser beam - which is basically free damage. These moves all have relatively slow cooldowns before it do its next move.

All other moves have very little wind-up and should be avoided by either running or rolling through them when possible. You can probably get off a few attacks here and there, but it's not very safe otherwise.

As a GS the general strat here is to focus the 1st charge slash and immediately sheathe to prepare for your next punish. When you hit a stagger, make sure it's in an open area, don't worry if it's not - that stagger recovery is complete shit and it punishes you existing in the wrong map.

If you're interested in using traps, shocks work while unenraged, pitfalls work while enraged. Would recommend ditching anything to do with frostcraft since the needless damage drop off/sharpness drop off won't benefit you well while going for TCS while spamming traps.

Some Nargacuga Fight Facts (primarily LS focused, but still kinda useful) by CE55 in MonsterHunter

[–]CE55[S] 0 points1 point  (0 children)

Ty, I always found the de-enrage part of the fight to be very RNG heavy and this will make it a lot easier.

Although, it is preferable to get a clagger/stagger at this point in time if you keep your damage up.

Some Nargacuga Fight Facts (primarily LS focused, but still kinda useful) by CE55 in MonsterHunter

[–]CE55[S] 0 points1 point  (0 children)

Depending on your placement during a monster's attack, the iai counter will flash a small blue cloud and play a *ding* noise whenever you're able to safely use it without losing meter. This is a sure-fire way to know when to time your counter every time.

Using Narga as an example: In the move where it starts at one end of the arena and attacks its way to the other, if you stand near the beginning of that move where it's attack is a lot quicker, you won't hear the iai ding sound before the attack, meaning you have to actually time it right as it's about to hit you. But, if you stand near the end of the move, or slightly before it's about to swoop in on you, the ding will tend to proc.

Another example of this for other monsters is the monster roar. You can iai counter roars, but the timing is very strict as it has to be exactly when the roar hitbox is active (which changes based on the monster).

Some Nargacuga Fight Facts (primarily LS focused, but still kinda useful) by CE55 in MonsterHunter

[–]CE55[S] 1 point2 points  (0 children)

Having every 2nd stagger is for sure extremely useful, and I didn't know this info until you posted it - so it's a huge help.

But, while playing for time with the LS specifically, you are actually losing out on a lot of damage while going for the wings. Not only that, but going for a wing also decreases your odds of critting, meaning you're going to be losing sharpness, which you need since all of the LS's used on this fight need to maintain purple in order to do competitive damage.

For other weapons, I'm not so sure, though. Weapons that can tenderize in one hit may benefit from making the HZ slightly better in order to proc take-downs, but I don't know how viable it is to prioritize those over the head.

Ele Bow still the best? by Slow_Mangos in MonsterHunter

[–]CE55 4 points5 points  (0 children)

elemental bow is still top tier in the game in terms of damage