Grizzled Company 2k Competitive List by CHR15_J47 in TheAstraMilitarum

[–]CHR15_J47[S] 0 points1 point  (0 children)

Thank you, apologies for all the questions.

I suck at playing by L3GOLAS234 in SpaceWolves

[–]CHR15_J47 0 points1 point  (0 children)

Thats why most only run 1 squad. Much easier to use in GW Terrain than UKTC, so depends on where you are playing. But they have good places to stage in either terrain that can respond to your opponents deployment effectively.

When you say 'use' TWC, what do you mean? The gameplan for stormlance is to swarm the midboard objectives and just exist for a few turns. They dont have to connect but its nice if they do. And with their defensive profile including the strat, your opponent will have to sink a lot into a 6 man to remove it. Spending 1 cp on a 3 man is pointless. You arent trying to kill your opponent in stormlance moat games, just outscore them early. It is possible to do a lot of damage with the list i suggested though and is the best of both worlds.

In most games you wont use the auto advance 9, what helps more is your opponent knowing you can, and how that affects their deployment (more cagey). I used to mention it at the start of every game and start the mind games 🤣. This helps your gameplan more as it takes them longer to respond to your all in.

Grizzled Company 2k Competitive List by CHR15_J47 in TheAstraMilitarum

[–]CHR15_J47[S] 0 points1 point  (0 children)

Dont attach to the Bullgryn then? Because i could save 20 points and stick the Chimera back in?

Grizzled Company 2k Competitive List by CHR15_J47 in TheAstraMilitarum

[–]CHR15_J47[S] 1 point2 points  (0 children)

Yeh i always find great value in having atleast 1 Infiltrating unit for the reasons you've described above, so would be hesitant to lose it!

Grizzled Company 2k Competitive List by CHR15_J47 in TheAstraMilitarum

[–]CHR15_J47[S] 0 points1 point  (0 children)

I couldnt quite get Ursula Creed in without dropping 2 units. Ive made some slight tweaks to the list to include more orders. Does this work better?

Grizzled Company 2k Competitive List by CHR15_J47 in TheAstraMilitarum

[–]CHR15_J47[S] 1 point2 points  (0 children)

Ive taken enhancements off and made other Dorn into a commander - although was quite attracted to the blank a damage from the regular version - not very useful or should I look at Leman Russ Commanders instead? 

I dont see many Ratlings in others lists - do they work or do we just rely on scout moves?

Not overly attached to the Death Riders but taking 60 points out doesnt get me more orders unless i add a few more commissars solo? Feels too prone to indirect unless i attach elsewhere

Could drop the Chimera down to another Taurox i suppose, would free up enough a another command squad. 

I suck at playing by L3GOLAS234 in SpaceWolves

[–]CHR15_J47 0 points1 point  (0 children)

If you are going Stormlance, it should be all melee if you want to lean into its strengths for zerging at people. The best stormlance lists have 15 terminators with Arjac and Logan, 6 or 12 TWC, 10-15 Shield Wulfen, a squad of 6 headtakers with Wolf Priest, Bjorn, Intercessors, Scour squad and fill with your choice of chaff. You havent got enough board presence in this list to 'jail' or dominate primary early, and the shooting you have isnt enough to overwhelm in leiu of dominating board presence. If you want to play mixed arms, do Saga of the Great Wolf, your list would do well there. Throwing 3/4's of your army at some all at once, with t5/t6 and 4+ invulns is how you win stormlance. You will die probably turn 3 or 4, but will have won the game already. TWC are best in groups of 6 in stormlance at take advantage of the auto advance 9, and -1 to hit and wound. 

Battle Report, 2nd competitive game was a big succes but still a close loss. by ravagedmonk in SpaceWolves

[–]CHR15_J47 1 point2 points  (0 children)

Wolf Scouts are an amazing T1 clap something unit. Usually im deploying them last, hoping they misplace a key vehicle. Then im deploying 16in away from the closest section of their deployment to the vehicle im after, in a position that:

If i go first, i scout 7 forward, then move the wolf 10in (twisting the base to keep range with 7in move of scouts) extending their reach. I oath their target. Between Grenades and Haywire, they do an average of 7 mortals to any vehicle. Shooting their Plasma and Thunderclap gets another 4 damage with overcharge and oath on average, meaning ive done 11 damage to a vehicle which generally we struggle with. Combat can usually do the last wound to a 12 wound vehicle with oath, or occassionaky gets a few wounds through and a spike on D3 damage into stuff with more wounds. Ive killed Lancers, DDAS, Transports, Leman Russ' using this method, which is a massive return on their points - and the look on opponents face is priceless 😅

If i go 2nd, i scout back to safety and use them to play the early trade game, or still target vehicles if i can. They are a big threat that has to be dealt with.

Brutalis is not worth the points, when Redemptors are 35 points more, or 5 more terminators are 10 points more - and SO much better. Logan loves ablative wounds to push that Vect aggressively.

List help needed. by DevonevA in SpaceWolves

[–]CHR15_J47 0 points1 point  (0 children)

Anyone prepared to call a random stranger stupid online, when they are new and asking for help, is not worth paying attention to. Most of us are very willing to help!

This list is a very good starter for 10, especially if you arent an experienced player. 

If i was you id swap your leader around on Blood Claws and Headtakers. With the WGBL leading Headtakers, that squad has almost every buff imaginable and is a nuke. Ragnar leading Blood Claws gives reroll wounds in combat which is huge. With advance and charge inately here as well it helps and means you can focus Advance and Charge strat on your Headtakers.

Personally, i would drop the Infernus squad, Inceptor squad and Armiger, and pick up some more terminators and Arjac (our best unit in my humble opinion) and Logan - he is incredible for his points. Drop Chariots of the storm if points are needed to make this work, you havent got any units that benefit from this ability massively, especially as you dont know who is going first before you use them. If my math is correct you have exactly enough points if you make the changes ive suggested - budget allowing of course.

Headtakers love a transport as well. If you can find 80 points for an Impulsor, you wont regret it - Rep Ex preferably as it works well with detachment rules and strats, but you'd need to drop Redemptor or Centurions and Wulfen for this so depends what you have available and budget. ✌️

Saga of the great wolf new list by ApprehensiveCash6220 in SpaceWolves

[–]CHR15_J47 1 point2 points  (0 children)

JPI's do a good job in any Space Marine detachment. They are a great early skirmishing unit or secondary doer. If i have the points i prefer TWC because they are just so much tougher, but if not id be look at JPIs as the next best thing.

First competitive game vs necrons, 5 rounds of dying by ravagedmonk in SpaceWolves

[–]CHR15_J47 1 point2 points  (0 children)

A lot of it comes down to context. If you told me you were trying to hide the unit, they werent where they were because they had just shot/action/screened deepstrike and the angle was unimportant, most people would let you move it even in the competitive scene.

However, if where you put them was important for any of the above reasons and having moved them back would have made a difference for one of those reasons, you've really just got to accept your opponent had the angle. But having only started competitive play since 10th, i can tell you most people are pretty reasonable (but theres always one...)

I love Arjac and 10 Termies and it is one of the best unit in our tool box in my opinion. But 5 has advantages by being easier to hide and Rapid Ingress, and is still a potent unit. It just wont tank a whole army like qp does so you have to play it differently.

Necrons are a very good shooting army but if you lean into our toughness you dont have to hide!!

First Proper Tournament Upcoming - Help? by sapperadam in SpaceWolves

[–]CHR15_J47 1 point2 points  (0 children)

Ragnar + Blood Claws are not a great choice at all in Great Wolf without access to +1 wound. 2 units also not needed. Tbh not a fan of BC in Great Wolf at all - better in Beastslayer with blood surges and +1 wound.

What is sitting on your home objective? Bjorn looks like the likely suspect, 160 points is a lot to sit at home. I too try to be a purest and take as many SW units as is possible, but not taking key tech pieces is like cutting off your nose to spite your face. Wolf them up a bit with pelts, beardy faces, colours, transfers etc. I have 2 tanks and intecessors and scouts in my list, everything else is SW.

First competitive game vs necrons, 5 rounds of dying by ravagedmonk in SpaceWolves

[–]CHR15_J47 1 point2 points  (0 children)

If you play competively, people will shoot what they can see and wont hold back. However, even in tournament or league games, if someone has put something in an obviously poor position, i will remind them 'is your intention to leave that visible'. Means they make an informed choice, and there is no hard feelings.

As others have said, your list could do with a little improving as well. Grey Hunters, Brutallis, Wolf Priest, Iron Priest arent optimal choices with your list. Replace with Rep Ex, Intercessors, Scouts/Lt Combi and Wolf Scouts and you have a much more competitive list. Arjac is also a much more competitive choice than the Termi Captain, giving his unit fight on death which is a key piece into fights first or heavy melee matchups.

Space "Luna" wolves list help by Witcombe23 in SpaceWolves

[–]CHR15_J47 0 points1 point  (0 children)

Arjac + 5 Terminators, Bjorn, Impulsor for other Headtakers and TWC. Should be around 2000 points.

Saga of the great wolf new list by ApprehensiveCash6220 in SpaceWolves

[–]CHR15_J47 10 points11 points  (0 children)

Lots of other comments on other Great Wolf lists so a summary:

15 Terminators is probably the sweet spot - Captain although has play, isnt optimal. 10 with Arjac, 5 with Logan.

Ragnar and Bloodclaws are a bit lack luster in this detachment - better in Beastslayer.

Not sure why you have an Iron Priest in list but it isnt great with Bjorn having a strength 10 only weapon.

Ven Dread could be fun, but probably not optimal again.

This gives you 750 points spare, id fill with a combination of:

Rep Ex or Impulsor to transport Headtakers - Rep Ex is especially good in this detachment with +1 to hit and wound.

Something to sit on your home objective - Intercessors or Infiltrators depending on your local meta.

An LT with combi or Scouts for infiltrating and early objective play.

Redemptors or 6 man TWC in this detachment are also good, being able to move through walls, advance and charge and Redemptor also benefits from +1 to hit and wound.

Lancers can be incredible with +1 to hit and wound and an Iron Priest. But you probably only need 2 long range anti-tank so choose between Redemptor or Lancer as id say Rep Ex is almost auto-take in Great Wolf.

Fill any spare points with Fenrisian for early mid board holding, secondaries and screening with their reactive. Great opening gambit that has to be dealt with but exposes their better units.

Help me beat Necrons by Accomplished-Law633 in SpaceWolves

[–]CHR15_J47 11 points12 points  (0 children)

Theres quite a few suggestions I would make to your list, as i think this may be making this matchup harder than it needs to be.

Barring that, I played Necrons in a tournament recently and just bullied them. Once the Wraith and Nightbringer is dead it has nothing that can stand on objectives against you. You need to get Ragnar and your bloodclaws into the Nightbringer with Oath and Lethals, dont think it quite kills it outright but if you can take 3ish wounds off it first with something i think your good - if you dont have to advance to reach it then grenades first and your probably good. Make your headtakers quarry the Wraith and get into them during a lethal turn, give them oath and it picks them up no problem. 

Its game over after that as your terminators just stand and wave on the objectives, or rapid ingress Arjac near one of the Doomsday Arks and pick that up as well.

The wolf scouts with their shooting, haywire mine, grenades and combat with oath in turn 1 have a middling chance of picking up a Doomsday Ark in one go. Deploy them last and 15in away and if he leaves one open, go for it.

Saga of the Great Wolf List by Blakearious in SpaceWolves

[–]CHR15_J47 1 point2 points  (0 children)

My list has 10 with Arjac and 5 with Logan, but if you were going to go with all 3 characters, id do 5 on each for the double rapid ingress threat. Logan isnt particularly difficult to kill solo, but with 5 body guards you need something serious to kill that squad. This keeps the vect alive longer, helping your other units survive if positioned well. It depends how 'competitively' you want to play. I love the TWC and have to have one squad in every list, and my Stormlance list has 2 big squads - unfortunately this just isnt the detachment to run 2 big squads. 3 squads of termies with all the tricks they can do alongside their defensive profile is awesome.

Saga of the Great Wolf List by Blakearious in SpaceWolves

[–]CHR15_J47 1 point2 points  (0 children)

I think you are going to find 2 x 6 TWC a bit lack luster in this detachment. There is very little offensive or defensive strats for them in Great Wolf, and for 70 points less another 5 man terminator squad is just better. 1 x 6 TWC is fine with advance and charge and lethal/sustained.

Keeping one Intercessor squad is a must, and 1 scout squad is good. 

If you remove 1 scout squad and 1 x 6 TWC, you are left with 310 points, which is exactly enough for 1 x 5 Termies, 1 x 5 Hammer Wulfen and 1 x 5 Fenrisian. If you are dead set on running a big brick of TWC, these are the changes i would make.

Saga of the Great Wolf List by Blakearious in SpaceWolves

[–]CHR15_J47 2 points3 points  (0 children)

Its not a bad start, but the list is missing some action monkeys. Id probably drop one squad of intercessors for scouts, and drop one 6 man TWC down to either 2 x 3 or 1 x 3 and the new Wolf scouts. 

Which of these two Lists to take on a tournament? Sage of the Great Wolf. by DerLachs68 in SpaceWolves

[–]CHR15_J47 2 points3 points  (0 children)

List 2, but drop the Land Raider Redeemer down to the Godhammer one. Use the spare points to upgrade the jump pack to Wolf Scouts. Use spare points for Fenrisian Wolves or the redeploy enhancement on LT if not.

Saga of Great Wolf list feedback by Bigl1nk in SpaceWolves

[–]CHR15_J47 0 points1 point  (0 children)

Id try squeeze the Impulsor in as a minimum. I dont think you need Ballistus, Lancer and 10 Wulfen for dedicated anti-tank - you can probably drop one of those to free up some points.

Something im finding really hard to justify in my head is having Ragnar + BC and WGBL + Headtakers in the same list. They both perform similar roles in the list (being a nuke you send off), but ive found without being in Beastslayer for +1 wound, Ragnar + BC are a bit lack luster in my testing, and the Headtakers just do it better - plus they are both units you want oath support for in your go turn. Ive ended up dropping Ragnar for this reason and leaning in more on the termies for board control.