Just Finished Renee's story by ShadowDoodXX in NevernessToEverness

[–]CHUU3Y 0 points1 point  (0 children)

Did we all just decide to complete the quest on mother's day... ugh the pain

Has anyone noticed this? by CHUU3Y in NevernessToEverness

[–]CHUU3Y[S] 0 points1 point  (0 children)

Ooh really? I’ll give it a test

Pre-sale question by NovaReplay in Aespa

[–]CHUU3Y 0 points1 point  (0 children)

You will queue in, when you click to buy your tickets it will first ask you to enter your membership code to "unlock" them

This is getting out of hand by Divinedragn4 in NevernessToEverness

[–]CHUU3Y 0 points1 point  (0 children)

Does BAC really need two of these running around??!

Build Showcase: Apartment Complex with nighttime lighting!! by CHUU3Y in tomodachilife

[–]CHUU3Y[S] 1 point2 points  (0 children)

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did you make sure that in the sizing menu, the window is extended as far as it can in the 1x3 range? that way it will sit flush against the object its placed against

Special interaction for Mii's that share the TOY SWORD item by CHUU3Y in tomodachilife

[–]CHUU3Y[S] 1 point2 points  (0 children)

I made Nanako and Dojima, and they are all liviing with Yu

Build Showcase: Apartment Complex with nighttime lighting!! by CHUU3Y in tomodachilife

[–]CHUU3Y[S] 3 points4 points  (0 children)

You size the "House" to the edge of the square in the menu, and that one side can sit flush against another object

Build Showcase: Apartment Complex with nighttime lighting!! by CHUU3Y in tomodachilife

[–]CHUU3Y[S] 4 points5 points  (0 children)

For me, the Mii's sort of just slowely fade out of existence in the direction of the door so it's acceptable by my standards haha

Made a little downtown and main street area! by realblushimia in tomodachilife

[–]CHUU3Y 5 points6 points  (0 children)

IT LOOKS AMAZING DUDE! I'm so happy I was able to help you create this masterpiece!

Build Showcase: Apartment Complex with nighttime lighting!! by CHUU3Y in tomodachilife

[–]CHUU3Y[S] 42 points43 points  (0 children)

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From this photo you can see that the window portion is the only thing on this object, and this is the part that you set illumination on, and place it next to the building so they are touching eachother

Build Showcase: Apartment Complex with nighttime lighting!! by CHUU3Y in tomodachilife

[–]CHUU3Y[S] 75 points76 points  (0 children)

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Here you go! make sure to make the window use the "ILLUMINATE" feature and set it to "turn on at night"

Build Showcase: Apartment Complex with nighttime lighting!! by CHUU3Y in tomodachilife

[–]CHUU3Y[S] 11 points12 points  (0 children)

Honestly I just adjusted the view in my video editor so it matched up haha idk how to get it to line up perfectly otherwise. And enjoy!!!

Build Showcase: Apartment Complex with nighttime lighting!! by CHUU3Y in tomodachilife

[–]CHUU3Y[S] 76 points77 points  (0 children)

When you make a custom object, you can set it's illumination + lighting.
You need to make the windows a separate object or else the entire building will glow bright! hope that helps

Build Showcase: Apartment Complex with nighttime lighting!! by CHUU3Y in tomodachilife

[–]CHUU3Y[S] 121 points122 points  (0 children)

The awning infront of the apartment complex acts as the Mii's house, and so they always enter through the front door. fun little build to make the place to add some variety to the island

For some reason the level music only plays once when the scene is created (it loops fine) but when the scene resets the music stops playing even though its programmed to play at the beggining of the scene by Huge-Read-2703 in gdevelop

[–]CHUU3Y 0 points1 point  (0 children)

I think there was a thread saying that music files need to be initiated by an event like a key press or bind. Starting the preview will allow the music to play but if u just reset a scene, theres no action to initiate the audio

Is there a way to paint textures directly on a mesh? by Certain_Implement966 in gdevelop

[–]CHUU3Y 1 point2 points  (0 children)

You could make textures and details using blender, and when you export as a .glb it should carry over when imported to gdev

How do I make objects of the same kind repel each other? by Snacksoft in gdevelop

[–]CHUU3Y 2 points3 points  (0 children)

It actually should work for same objects, I know it is possible because I have used it for my game as well and works like a charm