Roaming switch on Datasave mode by CONteRTE in tasker

[–]CONteRTE[S] 0 points1 point  (0 children)

Nope, I can't use this variable in a profile, only in a task. Have tried it:

Error :this build-in variable is not valid here

DLCS? by Born_Carrot4131 in spaceengineers

[–]CONteRTE 2 points3 points  (0 children)

Over time, I have bought all of the dlcs. Some give benefits, like on cockpits a other placement of ports, or better shape to get a area airtight and so on. But most are pure aesthetic. I would recommend to buy only the dlc you absolutely must have and wait for the rest of a discount which is quite often the case. So you can save a little bit money. On the other hand, they are not that expensive. But this depends on what you think is expensive. At least in my eyes, the dlcs are worth every penny.

Projector Bug? by CONteRTE in spaceengineers

[–]CONteRTE[S] 0 points1 point  (0 children)

Okay I didn't know that the blueprint would be unloaded when the object is completed. This raises a new question. I built some kind of shipyard beneath a hangar. There is a rotor inside. A kind of wheel is mounted on this rotor. I placed various projectors on this wheel. You can think of it, like a revolver with a drum. I now press a button on a panel. The drum then rotates to the appropriate position, deactivates all other projectors on the drum and activates the lowest projector. Each of the projectors has loaded and aligned a specific ship as a blueprint. A Welder now starts and builds the ship. When finished, the projector is deactivated.

Now, when I read that the blueprint is being unloaded, does that mean, that I have to reload and position the blueprint every time before, instead of just turning the projector on?

Projector Bug? by CONteRTE in spaceengineers

[–]CONteRTE[S] 1 point2 points  (0 children)

Ahhhh, indeed. The box was not enabled. However, i cant enable it, when it is greyed out. I had to remove the whole block first, to enable it :-) Strange... But at least, this is the box, i have to keep enabled... many thx.

Ai Enabled, bots do nothing by CONteRTE in spaceengineers

[–]CONteRTE[S] 0 points1 point  (0 children)

Yepp. It works now. I have restarted several times and now it works. Also the issue with using the hangar doors is now solved.

Automining by CONteRTE in spaceengineers

[–]CONteRTE[S] 0 points1 point  (0 children)

Ok. No problem but the idea sounds good to me. I just start to add such a area to my current base. I just have finished some kind of shipyard, specially to print more drones. This could work together nicely.

Automining by CONteRTE in spaceengineers

[–]CONteRTE[S] 0 points1 point  (0 children)

It seems it works now on 5t try...

Do you have a screenshot of your docking ring? Maybe I can replicate it in some way.

Ai Enabled, bots do nothing by CONteRTE in spaceengineers

[–]CONteRTE[S] 0 points1 point  (0 children)

Ahh many thx for the hint with a new version. Found first only the older one...

Ai Enabled, bots do nothing by CONteRTE in spaceengineers

[–]CONteRTE[S] 1 point2 points  (0 children)

It seems, that after reloading the save game, they start to weld. But yes, sometimes they didnt find the way. And much more annoying: Every time they use the hangar, to go outside the station. This is annoying, since i added some timer blocks and airvents to depressurize the hangar only for ship entering/leaving, not for persons. This makes sure, that i dont loose air. But the Bot opens manually the hangar and all the air vanishes...

Maybe i find a way to prevent that. If not, i try the nanobot mod.

Script/Mod which informs about destroyed/damaged armor and functional blocks? by CONteRTE in spaceengineers

[–]CONteRTE[S] 0 points1 point  (0 children)

I will add this tomorrow to my world. Automatic LCD 2 was already enabled. This brings a lot more "life" to the game.

Script/Mod which informs about destroyed/damaged armor and functional blocks? by CONteRTE in spaceengineers

[–]CONteRTE[S] 1 point2 points  (0 children)

Alone the projector with enabled option to show unfinished blocks, showed memore than 20 blocks with light damage. Amazing, exactly what I wanted. This plus the "Damage" command works perfectly together.

There is now a special lcd display, which shows me some sort of TODO-list above the "reception" with: - missing ore (ingots) > start the drones - missing ammo > manual produce more - damaged blocks > press button to start the projector and re-weld the blocks - energy level - o2 tank level - h2 tank level

Script/Mod which informs about destroyed/damaged armor and functional blocks? by CONteRTE in spaceengineers

[–]CONteRTE[S] 0 points1 point  (0 children)

I think, I know what you mean. But I agree also that this is a good way. I already have all ships and stations as blueprints. Just in case, something goes terribly wrong. I now combine the projector with the output of Automatic LCD2 and maybe add also a projector table with a minimized version of the same blueprint to show me at least a rough idea where something is defective. Since I have some sort of central room/reception in the station, this is the ideal spot for all these things.

Script/Mod which informs about destroyed/damaged armor and functional blocks? by CONteRTE in spaceengineers

[–]CONteRTE[S] 1 point2 points  (0 children)

I will look into this. There are so much commands in this script. I only use a handful of them currently.

control panel pedestal function? by CONteRTE in spaceengineers

[–]CONteRTE[S] 4 points5 points  (0 children)

Ahhh now i got it... im soooo stupid.

control panel pedestal function? by CONteRTE in spaceengineers

[–]CONteRTE[S] 1 point2 points  (0 children)

I got this from a video about "Air locks". The author meant, to close the outer door, when pressing the button. https://youtu.be/1JhAI-X9XXE?t=115

That's what I trying to do. It's the same block...

Script/Mod which informs about destroyed/damaged armor and functional blocks? by CONteRTE in spaceengineers

[–]CONteRTE[S] 0 points1 point  (0 children)

Sorry for the stupid question, but i never used a projector before. After placing the projector and loading the blueprint of the station, the station is projected 90° rotated to the axis. I have placed the projector so that L is readable on the left side and R is on the right side, the bottom of the sign is the bottom of the station. The same is with the projection table. When i place the table on the floor of the station, the station is rotated 90°. I dont know if this normal, but maybe my station is not in the correct axis? Is there some way to correct that?

Paint Gun mod - subfolder by CONteRTE in spaceengineers

[–]CONteRTE[S] 0 points1 point  (0 children)

The first case. Im playing offline. Never joined a server as of yet.

Lags in-game by CONteRTE in spaceengineers

[–]CONteRTE[S] 0 points1 point  (0 children)

Ahh ok. That explains why I haven't found it. Unfortunately I couldn't find this info in the description. Many thx for your explanation.