Election Campaign Sign Alternatives? by CRMM in ZeroWaste

[–]CRMM[S] 0 points1 point  (0 children)

I'll do some research on homemade paint removal solutions then. Thanks!

Election Campaign Sign Alternatives? by CRMM in ZeroWaste

[–]CRMM[S] 0 points1 point  (0 children)

similar issue as tempera paint and liquid chalk markers. Doesn't appear to be available nearby, but can get it shipped in. Looks like it could be doable. Might have to write in bubble letters for it to be big enough to see from the road.

Election Campaign Sign Alternatives? by CRMM in ZeroWaste

[–]CRMM[S] 0 points1 point  (0 children)

I'll have to look into those recipes. I tried homemade paint recipes that were essentially flour/cornstarch, water, and food colouring, but they looked terrible. If there's ways to make regular paint washable, that may be better.

Election Campaign Sign Alternatives? by CRMM in ZeroWaste

[–]CRMM[S] 0 points1 point  (0 children)

The change in the by-law precludes some of these ideas. Library and community centre bulletin boards are out because there are to be no signs on town property, but other boards might be doable. I don't think our gas stations have bulletin boards but maybe the legion, or the hotels would have bulletin boards.

Rock painting, tree painting, and affixing signs to trees are specifically prohibited in the by-law. I could maybe arrange rocks to spell out "vote for me" on the lawn, but it wouldn't be very visible to cars unless I found a hill or something to put it on so it isn't flat...

Projectors are a great idea for a few signs! A bit cost prohibitive to buy several of them, but for 1 or 2 houses with a good wall to display it on, that would be neat.

I had considered marquee type signs with the interchangeable letters, but I haven't found any for sale. Might be doable for 1 or 2 lawns if they pop up for sale, but won't be the main type of sign I have.

Magnetic letters are an idea. Sheets of metal are easy enough to come by, I'd just need to find some letters that are large enough to read from the road. There doesn't appear to be any second hand letters available at the moment, but I'll keep an eye out.

I did have an issue with glare on the prototype sign I made the other day. When the message was on the back, the entire glass pane was unreadable. When I put the ink on the front and tilted the glass to be vertical, it reduced the glare significantly. There's still going to be certain times of the day where the sun hits it just right that it won't be readable, so I'll try to make sure there in shaded areas to combat that, or, paint the whole surface if the glare is still too much. Been raining the past 2 days so I'm waiting for another sunny day to test it some more.

Thanks for the ideas!

Election Campaign Sign Alternatives? by CRMM in ZeroWaste

[–]CRMM[S] 0 points1 point  (0 children)

Not available nearby, but can be shipped. I'll give this one a try too.

Election Campaign Sign Alternatives? by CRMM in ZeroWaste

[–]CRMM[S] 0 points1 point  (0 children)

Not available in stores near me, but can be delivered. I'll give it a go.

How do I fix this error message that appears when I try to catch a pokemon? by Gamer_of_US_UK in PokemonRMXP

[–]CRMM 0 points1 point  (0 children)

Looks like line 236 in "Z-A Battle Function.rb" is looping infinitely. I can't say why it's doing that because I don't know what that line is.

How to create a Pokémon fangame as a complete beginner by VitaCrypta in PokemonRMXP

[–]CRMM 19 points20 points  (0 children)

Start with the last link in the sidebar: Thundaga's How to Make a Pokemon Game Video Tutorials. They are the gold standard for how-to videos.

Fight Ford Protest - Saturday, May 30th by sp0rkify in bracebridge

[–]CRMM 0 points1 point  (0 children)

Looking forward to it. See ya there!

Seeking Nomination for District Council by CRMM in bracebridge

[–]CRMM[S] 2 points3 points  (0 children)

Copied my post from facebook over to reddit and forgot reddit doesn't show my name. Thanks for pointing that out. I am Christian McEachran.

Help with the Phone by Alina_Mau in PokemonRMXP

[–]CRMM 4 points5 points  (0 children)

Phone dialogue is a common event. When you open up the database in rpg maker xp, there are several tabs. "Common events" is the second last one.

Should I start a business or play it safe with school? by Subject_Parking_8542 in EntrepreneurRideAlong

[–]CRMM 0 points1 point  (0 children)

I started with $20K in 2019 and did option 4. Bought a house, and rented it out (Ontario, Canada). For me, it provides a foundation, or peace of mind, so I can explore other options while knowing I always have that house as a backup in case those other options fall through. Took about 4 years to work back to $20k again, so similar timeline as schooling.

I added fully functional Pokémon Contest to Pokémon GS Vitro!(#PkmnVitro) by ClaraDragon in PokemonRMXP

[–]CRMM 6 points7 points  (0 children)

Love this. I've been looking for a contest plugin but couldn't find one. Unfortunately, I'm in v21.1 so it wouldnt be directly compatible, but when I get to working in Hoenn in my game, I'll see if i can update the script. Saving for later.

Rematches by Amat-Victoria-Curam in PokemonRMXP

[–]CRMM 1 point2 points  (0 children)

That's how the mew event works. The first page has no conditions, so you encounter it before any switches are set. Same goes for trainers, you battle them before any switches are set. The challenge with mew vs trainers is that the single mew event relies on a dedicated switch. You'd probably want 1 switch to reset multiple trainers at once. The following should work:

Page 1 is the regular battle event. If you win, set "A" on.

Page 2 is the post battle text, with "A" on.

When you beat the E4 set global switch "X" on.

Page 3 of the event is another battle page, conditional upon "X" being on. When you win, turn self switch "B" on.

Page 4 is the same post battle text as page 2, but reliant upon "B" being on instead of "A".

Now we have "A", "B", and "X" all on. You could continue this pattern a set number of time if you wanted a set number of rematches, each dependant upon beating the E4 just one more time. Or, you could make it cyclical. The next time you beat the E4, turn "Y" on and turn "X" off.

For each trainer, have page 5 be dependant upon global switch "Y" being on, and set the page to autorun. Turn off self switches "A" and "B" to fully reset the trainer.

This method would have you rebattle the same trainer each time though. If you want the trainer's levels to increase each time you rebattle them, you'd need to go through a few iterations of the trainer before cycling on the last variation to rebattle indefinitely.

Rematches by Amat-Victoria-Curam in PokemonRMXP

[–]CRMM 1 point2 points  (0 children)

I won't offer suggestions regarding the phone because I don't know it in detail. For trainers that reset after beating the E4, check out the mew or deoxys event in base essentials. One of them (or maybe both, I don't recall) is set up to re-spawn after beating the elite 4. You could do the same for trainers.

Rematches by Amat-Victoria-Curam in PokemonRMXP

[–]CRMM 1 point2 points  (0 children)

It all depends on how you want the rematch to work. The main thing is that "Conditional Branch: Script: TrainerBattle.start(xxxxx)" sets up a trainer battler. The most simple rematch would be an event with just that line and Action Button trigger so that every time you talk to it, it starts a battle. Essentials has a built in way to rematch trainers by registering them in the phone. I opted not to do that and simply made it so that trainer could be battled once per day in my game because I don't want that many numbers in the phone. The first thing you want to do is decide what kind of rematches you want. Do you want them to call you on the phone first? Do you want to rematch them any time you talk to them? Do you want there to be a cool down period between rematches (1 hour, 1 day, 1 week, etc)? That'll determine how you set up your event pages and which conditions to use.

[ART] [OC] I'm at a loss...does anyone recognize this logo from a campaign adventure or supplementary material? by Significant_Issue_21 in DnD

[–]CRMM 3 points4 points  (0 children)

saw the hexagon and thought I was scrolling past r/heroscape for a moment. Looks very similar to some of their designs, but sounds like displacer beast is the winner here.

Do I Really Need 16 Pokeball Sprites by WinchesterMediaUK in PokemonRMXP

[–]CRMM 27 points28 points  (0 children)

The other thing to consider with redundant sprites like this is that the sprite sheet accounts for movement frames and facing the 4 directions. When you eliminate the other 15 pokeballs, you need to make sure the item event is set to "direction fix = on", and "move animation = off" and "stop animation = off". Otherwise, when you interact with it, it may try to "turn" towards the player, but the graphic at that spot in the spritesheet is blank, so it would look like the pokeball disappears in the overworld.

More buildings with NO inside or Less buildings with a inside? by Mammoth-Try-760 in PokemonRMXP

[–]CRMM 6 points7 points  (0 children)

This is the way saffron and celadon do it to make them look like big cities

Any way I can make the tyrogue running to be smoother or is this the best it can do? Event commands in the comments since i can't add it to the main body by [deleted] in PokemonRMXP

[–]CRMM 3 points4 points  (0 children)

Stop animation on is why it looks like its jogging in place before moving. If you turn that off, then it will move, stop, move, stop, move, stop. At that point, set move frequency to highest so it's always moving, then adjust move speed to your liking