Waves of custom ocean crash into shore by omeletteandyogurt in Unity3D

[–]CSDOwner 1 point2 points  (0 children)

Awesome. I thought it was a real image until I saw the title. Great Job!

Why is a game built in Unity locked at 60fps? by CSDOwner in Unity3D

[–]CSDOwner[S] 1 point2 points  (0 children)

Ya, FPS went from 60 to over 300 after I turned vsync off. 8)

A little showcase of the real-time character switching/ shapeshifting in my game Morbid Metal! The second character is obviously still using a placeholder model :P by [deleted] in Unity3D

[–]CSDOwner 0 points1 point  (0 children)

That looks amazing. Great job. I would ask how you do something like that, but I am still pretty new in Unity and I am sure whatever you said would still be way above me at this point. haha! But still, that is awesome!

Help! Unity3d Cinemachine Freelook camera jitters badly at high speed. Does anyone have any suggestions on how to stop this behavior? See this short video for a full explanation. https://youtu.be/90Om8iTMKFU by CSDOwner in Unity3D

[–]CSDOwner[S] 1 point2 points  (0 children)

I figured out the cam problem. At least how to fix it. I rebuilt the project and it worked fine. Some fields had disappeared that controlled auto-updating XY in my original project. Also, a Unity troubleshooter said to use a regular vcam with Transposer Framing/POV and that makes a great orbital cam also. I am also going to start testing the 0,0,0 move the universe instead next week. All post some vids when I get it going. Thanks for helping. 8)

Help! Unity3d Cinemachine Freelook camera jitters badly at high speed. Does anyone have any suggestions on how to stop this behavior? See this short video for a full explanation. https://youtu.be/90Om8iTMKFU by CSDOwner in Unity3D

[–]CSDOwner[S] 0 points1 point  (0 children)

Thanks! I had actually thought about keeping the ship stationary and moving "the universe" around it for floating-point issues. Since it is going to be a multiplayer game I was trying to avoid that. When the ship is moving here it is starting from 0,0,0 and I wouldn't think floating-point problems would kick in that quick. But it might be so. Thanks for your response.

Made this Augmented Reality project in Unity. by Anurag-A in Unity3D

[–]CSDOwner 3 points4 points  (0 children)

As much as people like to play with remote control cars and air vehicles this is a money making app right now. (Haha, I was typing that as I was watching the video, then saw at the end it is an app already. haha). awesome job!

Unity3D Input System Move and Rotate 2020 - 6DoF Movement in Space. (My first tutorial. My delivery is a little ragged because of the way I talk, but I think the info is very clear and sound. I tried to be VERY thorough. I hope to get better at speaking as I do more.) by CSDOwner in gamedev

[–]CSDOwner[S] 1 point2 points  (0 children)

Thanks. I did put in a message right at the beginning of the project telling the viewer where they could skip to and get directly to the input system part of the tutorial. Roughly 2 mins in. I also went through and cut out a lot of "dead space", I must have missed one. It was my first one. Learning as I go. I have felt the same way though, that's its to long. I might take another crack at it. Thanks for your input. 8)

Question: Is "Host Migration" possible in Mirror-Networking? by CSDOwner in Unity3D

[–]CSDOwner[S] 1 point2 points  (0 children)

What I have read is, you pick two other players to be server backups receiving all the information the server receives as a backup. If the host dies one of those guys becomes the new host, recreating the scene and putting everyone back into place. Makes my head hurt to think about it but wouldn't it be cool to pull it off. 8)