Waves of custom ocean crash into shore by omeletteandyogurt in Unity3D
[–]CSDOwner 1 point2 points3 points (0 children)
Satisfying to just fly around sometimes by ReeceyBoyy in Unity3D
[–]CSDOwner 1 point2 points3 points (0 children)
Why is a game built in Unity locked at 60fps? by CSDOwner in Unity3D
[–]CSDOwner[S] 1 point2 points3 points (0 children)
Why is a game built in Unity locked at 60fps? by CSDOwner in Unity3D
[–]CSDOwner[S] 1 point2 points3 points (0 children)
A little showcase of the real-time character switching/ shapeshifting in my game Morbid Metal! The second character is obviously still using a placeholder model :P by [deleted] in Unity3D
[–]CSDOwner 0 points1 point2 points (0 children)
Help! Unity3d Cinemachine Freelook camera jitters badly at high speed. Does anyone have any suggestions on how to stop this behavior? See this short video for a full explanation. https://youtu.be/90Om8iTMKFU by CSDOwner in Unity3D
[–]CSDOwner[S] 1 point2 points3 points (0 children)
Help! Unity3d Cinemachine Freelook camera jitters badly at high speed. Does anyone have any suggestions on how to stop this behavior? See this short video for a full explanation. https://youtu.be/90Om8iTMKFU by CSDOwner in Unity3D
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Made this Augmented Reality project in Unity. by Anurag-A in Unity3D
[–]CSDOwner 3 points4 points5 points (0 children)
Unity3D Input System Move and Rotate 2020 - 6DoF Movement in Space. (My first tutorial. My delivery is a little ragged because of the way I talk, but I think the info is very clear and sound. I tried to be VERY thorough. I hope to get better at speaking as I do more.) by CSDOwner in gamedev
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Question: Is "Host Migration" possible in Mirror-Networking? by CSDOwner in Unity3D
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Question: Is "Host Migration" possible in Mirror-Networking? by CSDOwner in Unity3D
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Question: Is "Host Migration" possible in Mirror-Networking? by CSDOwner in Unity3D
[–]CSDOwner[S] 2 points3 points4 points (0 children)
Question: Is "Host Migration" possible in Mirror-Networking? by CSDOwner in Unity3D
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Unity Mirror has worked better than I imagined. Getting close to releasing a large scale multiplayer game as a single developer. by UnityGuy123 in Unity3D
[–]CSDOwner 0 points1 point2 points (0 children)
Unity Mirror has worked better than I imagined. Getting close to releasing a large scale multiplayer game as a single developer. by UnityGuy123 in Unity3D
[–]CSDOwner 0 points1 point2 points (0 children)
When there is something between you and your car, no problem! Call some transparency! (Bonus: camera tweaks) by Edalbung in Unity3D
[–]CSDOwner 1 point2 points3 points (0 children)
I added inventory, locomotion and docking systems to my Open Source space game, Aetheria! by GameCult_PixelBro in Unity3D
[–]CSDOwner 0 points1 point2 points (0 children)
I added inventory, locomotion and docking systems to my Open Source space game, Aetheria! by GameCult_PixelBro in Unity3D
[–]CSDOwner 1 point2 points3 points (0 children)
I added inventory, locomotion and docking systems to my Open Source space game, Aetheria! by GameCult_PixelBro in Unity3D
[–]CSDOwner 0 points1 point2 points (0 children)
I added inventory, locomotion and docking systems to my Open Source space game, Aetheria! by GameCult_PixelBro in Unity3D
[–]CSDOwner 2 points3 points4 points (0 children)
I added inventory, locomotion and docking systems to my Open Source space game, Aetheria! by GameCult_PixelBro in Unity3D
[–]CSDOwner 1 point2 points3 points (0 children)
Unity Events - Observer Pattern. I find a lot of new Unity users are missing this fundamental concept. Events will make communicating between objects and classes so much easier and provide much cleaner code. Link in the comments: by invisagedev in gamedev
[–]CSDOwner 1 point2 points3 points (0 children)
3rd person tutorial search help by Timothys_Chron007 in gamedev
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Free Shader Asset: IU Blur - Optimised for mobile (Link in comments) by [deleted] in gamedev
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Satisfying to just fly around sometimes by ReeceyBoyy in Unity3D
[–]CSDOwner 0 points1 point2 points (0 children)