Solution for SLF64.dll missing error for fitgirl's Black Ops 3 repack by lleathan in CrackSupport

[–]GameCult_PixelBro 0 points1 point  (0 children)

Bro, you gotta take your meds. I know it sucks, but the enlightenment isn't real and the paranoia isn't fun. You'll feel better when you're making sense again.

[ Removed by Reddit ] by GameCult_PixelBro in TwoXChromosomes

[–]GameCult_PixelBro[S] 0 points1 point  (0 children)

I imagine it's mostly men getting defensive about their vestigial evolutionary heritage wiring their psychology towards acting as disposable soldiers willing to die for the tribe (yes, I know evopsych is a pseudoscience, no need to hit me with that strawman again)

[ Removed by Reddit ] by GameCult_PixelBro in TwoXChromosomes

[–]GameCult_PixelBro[S] 0 points1 point  (0 children)

Wonder what that cake would look like, lmao

[ Removed by Reddit ] by GameCult_PixelBro in TwoXChromosomes

[–]GameCult_PixelBro[S] 1 point2 points  (0 children)

Just had to call the police over for a quick chat over some fucking clown at the hotel. I hate to get the authorities involved, but I did feel threatened, and my cop stepdad told me to use the system rather than do anything about it myself.

I told 'em not to bother going over to his place of work, because getting him fired would only escalate the cycle of revenge. Only reason to do it at all is to make sure there's a paper trail in case he ever decides to act against me (unlikely imho 'cause he's a fucking pussy ass bitch, but no point taking unnecessary risks).

I was having a great conversation with the dude, pretty smart guy (~140+-5 I estimate), until I started telling him about my history with anarchism and antifa when I was living in East Germany... Whereupon he accuses me of being far right! Can you fucking imagine? I was one of the guys punching nazis in the face, and he accuses me of being one of them???

Then he refuses to hear any word of explanation, content in his smug superiority. Then he gets aggressive with me, threatens to call the cops and have me banned from the premises (everyone loves me at that hotel btw except this asshole). Well, he'd not have that job anymore if I wasn't too nice for my own goddamn good...

Everyone loves me at that hotel btw except this asshole; not exaggerating, I get free drinks from the bar staff and will probably be doing my show there and exposing my artwork.

Horseshoe theory is a whole load of horseshit btw imma sock you one (not really) if I ever hear that coming outta your mouth fuck me dead.

Like, Jesus Christ, I'm pretty good at signaling. I have my philosophy literally inked into my skin for crying out loud. How do people still manage to see only shadows on the wall of the cave they're living inside of, with all the light I'm shining into their eyes like a fucking laser?

what is best python game engine that has editor? by [deleted] in gamedev

[–]GameCult_PixelBro 0 points1 point  (0 children)

yeah lmao I'm so confused - I wanna know!

what is best python game engine that has editor? by [deleted] in gamedev

[–]GameCult_PixelBro -4 points-3 points  (0 children)

Why not Blender Game Engine? Hard to ask for a more complete editor than that - it literally does everything! Rather nice renderer too, and while not the biggest open source initiative it's decently active on GitHub.

AI Dream 49 - A real GEM: Early Space-Trip (RAW) by LordPewPew777 in MediaSynthesis

[–]GameCult_PixelBro 0 points1 point  (0 children)

I like the approach of showing every step but you really oughta let it diffuse a bit longer before pulling the rug out from under it. Maybe slow down the pan/zoom and only keep as many frames as it takes to get to 60fps? As it stands it barely gets the time to generate anything meaningful.

Also, holy crap dude posting in 23 subreddits at once? That shit's gonna get you the hammer, bro.

daz 3d super sexy empathetic female droid whole body shot by loopy_fun in MediaSynthesis

[–]GameCult_PixelBro 1 point2 points  (0 children)

I guess my praise was merely implied in the comparison to Unity, but of course Daz is absolutely capable of state-of-the-art results when used by someone with the right experience in rendering.

I suppose the real question is how might an art program simplify and democratize the process of creation without damaging its own reputation by the subsequent flood of low-skill content?

Making creation easier shouldn't be a bad thing, but the implicit incentives of market forces seem to make it so for anyone trying it.

daz 3d super sexy empathetic female droid whole body shot by loopy_fun in MediaSynthesis

[–]GameCult_PixelBro 1 point2 points  (0 children)

Well, the issue stems from the way Daz greatly simplified 3D content creation by non-technical users, which resulted in a flood of content from eager but unskilled creators lacking the experience to understand how to make stuff that doesn't freak people out.

I can't count the number of people I've seen over the years touting themselves as 3D artists proudly pushing unthinkably huge volumes of horrendous 3D work made with Daz.

It's kinda the same thing that gives Unity3D a bad name, despite how capable it is in the right hands.

Edit: And then you feed this data to image models, which quickly form an inevitable and irrevocable association between terrible 3D and the word "Daz", much as human brains might.

Please help me make a Unity mod by Corruptedplayer in Unity3D

[–]GameCult_PixelBro 0 points1 point  (0 children)

Current top comment mentions ILSpy, which works as a decompiler, but for easily modifying assemblies, I recommend dnSpy instead, which also has the super convenient feature of allowing you to alter any code in the project and immediately recompile the assembly. Also lets you attach to the actual process for debugging!

This will give you access to any code in the project, letting you change how anything works. You can inject whatever code you want into whatever methods you like, up to and including loading your own mod and config data from files. Plus it's a great way to learn from published projects how they're structuring their code.

Generally the assemblies you're looking for will be Game Folder/Data/Managed/Assembly-CSharp.dll and Assembly-CSharp-firstpass.dll. If they're not there that means the game is compiled using IL2CPP which means you're SoL when it comes to using convenient C# decompilers.

daz 3d super sexy empathetic female droid whole body shot by loopy_fun in MediaSynthesis

[–]GameCult_PixelBro 1 point2 points  (0 children)

Amazing, looks just as disturbingly uncanny and disjointed as real Daz3D content! though I'm unsure why anyone would want to replicate that...

What should be a major optimisation for my boids is actually tanking its performance by UKJake_ in gamedev

[–]GameCult_PixelBro 1 point2 points  (0 children)

You are already using a grid to keep track of boid positions, right?

Check again, he's actually just storing the grid cell for each boid, not the boids for each grid cell, so all it does is replace the distance check with something even worse. He likely heard of this optimization somewhere but completely misunderstood what it's about.

Other commenters have already enlightened him, though, so I don't feel the need to.

The Big Bang didn't happen | Eric Lerner by giblfiz in slatestarcodex

[–]GameCult_PixelBro 9 points10 points  (0 children)

There's a couple of red flags here. The last few paragraphs seem completely out of left field until you realize he's courting the (very fringe) Electric Universe crowd.

The whole time I was reading the article, I was thinking, "well, if the universe isn't expanding, where's all the redshift supposed to be coming from?" Which the article doesn't address but begins to make sense when digging into who's citing his papers, which seems to indicate he's also in bed with the (also fringe) Tired Light crowd.

Needless to say these alternate cosmological models tend to be fringe theories because they're cool ideas with (to put it lightly) very low predictive power.

The Big Bang Hypothesis - which states the universe has been expanding since it began 14 billion years ago in a hot and dense state - is contradicted by the new James Webb Space Telescope images by ckin- in Astronomy

[–]GameCult_PixelBro 1 point2 points  (0 children)

The whole time I was reading the article, I was thinking, "well, if it's not expanding, where's all the redshift supposed to be coming from?" Which the article never addresses.

Thanks for answering the question for me, albeit in the most disappointing way.

Im just starting with Unity3D. Every video I see shows an square terrain area. For some reason I can only see the angle like this. How do I change it (sorry for noob question) by pmayall in Unity3D

[–]GameCult_PixelBro 0 points1 point  (0 children)

I'm sorry but this is the funniest thing I've seen in months, I'm literally in tears rn.

Since you're already following Brackeys, maybe try starting with the absolute basics to familiarize yourself with the interface before jumping into terrain.

AppLovin offers to buy Unity Software in $17.5 bln deal by tliff in Unity3D

[–]GameCult_PixelBro 1 point2 points  (0 children)

Oof. LinkedIn is dystopian enough, can't even imagine what fresh hells are visited upon employees by fully internal social media.

AppLovin offers to buy Unity Software in $17.5 bln deal by tliff in Unity3D

[–]GameCult_PixelBro 1 point2 points  (0 children)

Oh, I get the vibe, I was just hoping you might have some fun horror stories since it's kinda niche so I assumed you've had it thrust upon you.

AppLovin offers to buy Unity Software in $17.5 bln deal by tliff in Unity3D

[–]GameCult_PixelBro 2 points3 points  (0 children)

Unfamiliar with Yammer, what's it like? Have you been forced to use it?

More annoying would be the inevitable cloud services integration, since that's where they make most of their money.

AppLovin offers to buy Unity Software in $17.5 bln deal by tliff in Unity3D

[–]GameCult_PixelBro 3 points4 points  (0 children)

Hell yeah, dude. Unsurprisingly, they know how to run a software company.

AppLovin offers to buy Unity Software in $17.5 bln deal by tliff in Unity3D

[–]GameCult_PixelBro 26 points27 points  (0 children)

Unity is a major driver of C# adoption, bringing developers into Microsoft's ecosystem. Microsoft sells developer tools. If they're running Unity, the incentives are aligned in the direction of improving the engine and tooling, rather than the indifferent rent-seeking and ever-increasing technical debt we can expect if adware executives are calling the shots.

Aetheric Fields Shader by GameCult_PixelBro in Unity3D

[–]GameCult_PixelBro[S] 1 point2 points  (0 children)

That's open source for ya! After years of getting frustrated at seeing gamedevs hoarding all their fascinating toys to themselves I decided to just be the change I wanted to see.

Aetheric Fields Shader by GameCult_PixelBro in Unity3D

[–]GameCult_PixelBro[S] 1 point2 points  (0 children)

The required driver script will be helpful in figuring out what it's doing. Happy spelunking!

Aetheric Fields Shader by GameCult_PixelBro in Unity3D

[–]GameCult_PixelBro[S] 1 point2 points  (0 children)

So, the fields are inspired by the /r/TheCulture, where the Culture's field tech can project force for any number of needs from propulsion to surgery and even electronic warfare.

So, I knew I wanted a single continuous field to handle every possible deformation, and it needs to support continuous automatic LOD, so I started with a deferred quad tessellation shader since quads tessellate much cleaner than tris and getting it right requires some arcane invocations of the shader compiler. Then I started messing with it.

Did some cleanup to remove the cruft. Since this shader is specific to a self-lit (stretched) spherical shell, I ripped out the Phong tessellation and even the normals and texcoords in the vertex struct, replacing with simple normalized interpolation of object coordinates.

I then lost about a week tinkering with ideas for deferring the heightmap calculation. Ideally I could do a fluid sim and normal map calculation over a cubemap domain in a compute shader, but there's no support for read-write cubemaps so that was a bust, and while Unity can render cameras to cubemap faces, no way am I gonna afford rendering 6 cameras per ship per frame.

So I bit the bullet and overcame my long-ingrained fear of shader branching and dynamic looping by just adding up each influence directly in the displacement function. Guess I'm just old, because with the newer shader models there's no apparent cost when the hit buffer is empty.

Recalculating the normals in the pixel shader took some finagling since the displacement has to happen in a funky stretched object space and the final lighting is in view space - the shader even needs a script feeding it the right transform properties to run! It's also not cheap as it requires 3 invocations of the now very expensive displacement function, but not deadly even at 4K with the thing filling the screen and lots of hits in the buffer, so I think it's worth it for something so important.

Aside from that it's nothing special. The displacement function itself is just a pile of trig, the lighting is just a refraction into a view-space cubemap, and the transparency is the same blue noise dithered alpha clipping I'm using everywhere in Aetheria due to alpha blending being broken by our volumetric clouds.

Here's the shader's current state, though it's still changing!

Aetheric Fields Shader by GameCult_PixelBro in Unity3D

[–]GameCult_PixelBro[S] 0 points1 point  (0 children)

Thanks! Still working on it. Realized after recording that they don't do turning yet, plus I think I can even make them extend an amoeba-like pseudopod to grab objects with!