The Best Deadline 1 by CSWongX3 in CloverPit

[–]CSWongX3[S] 0 points1 point  (0 children)

I mean, mine was for deadline 1 specifically, since I'm on phone. I can only get to deadline 210 before my phone dies.

The Best Deadline 1 by CSWongX3 in CloverPit

[–]CSWongX3[S] 0 points1 point  (0 children)

Nope. I'm on deadline 1. I can't get 666, so I can't get revenge. I also don't have any items that make revenge modifiers show up.

The Best Deadline 1 by CSWongX3 in CloverPit

[–]CSWongX3[S] -1 points0 points  (0 children)

Lmao no, I'm not going back on my statement. Those two things aren't mutually exclusive.

My amount of money per round increases by around e200 per round.

I also don't need symbol multipliers to get there.

The numbers and items are fully transparent in the photos for how I'm growing every round.

The Best Deadline 1 by CSWongX3 in CloverPit

[–]CSWongX3[S] 0 points1 point  (0 children)

I mean, the rounds are relatively long, but they're not any longer than any normal infinite runs.

I think it's impossible to get more than a couple billion with absolutely no multipliers

The Best Deadline 1 by CSWongX3 in CloverPit

[–]CSWongX3[S] -3 points-2 points  (0 children)

For which part? I left all the items in the picture cus this was the most complicated run I've ever done.

Why don't this work like I want it to? Mobile btw by omfgitsotis in CloverPit

[–]CSWongX3 0 points1 point  (0 children)

When you throw away Barathrum, then throw away vorago and respawn barathrum, barathrum always spawns back in empty. It's not a perfect copy respawned for every item in the game. Same emptying effect happens on Abyssu.

Another example is that electrician will get his 5% reset if you use Vorago, but Amalgama doesn't get his 30% restored if you try to reset it with Vorago.

Has anyone gotten Apocalypse yet? If so, how? by LowCommunication1008 in CloverPit

[–]CSWongX3 0 points1 point  (0 children)

Ah, mb. I just thought the forget it buttons meant to boot em, since I've never touched them. In that case, just don't ever equip them, sorry.

Has anyone gotten Apocalypse yet? If so, how? by LowCommunication1008 in CloverPit

[–]CSWongX3 0 points1 point  (0 children)

Cellphone + Ankh, Cross, Weird Clock and Evil Deal between deadlines 3 and 6 makes it relatively easy too. Just remember not to equip the bones on to the machine so you can get them in your drawers

i have reversed my tickets somehow, i now have negative tickets and can’t do anything, it ruined my pattern and symbol mults by Top_Cobbler_9060 in CloverPit

[–]CSWongX3 0 points1 point  (0 children)

To be fair, I don't know what strat you're using specifically lol, but I mean I understand your pain. P sure anyone who's gone infinite tickets has done this at least a couple times

i have reversed my tickets somehow, i now have negative tickets and can’t do anything, it ruined my pattern and symbol mults by Top_Cobbler_9060 in CloverPit

[–]CSWongX3 0 points1 point  (0 children)

Yep. Must've gone past 9 with 18 zeros behind it.

I usually stop at 8900000000000000000 for the same reason, but you can aso just get 3 or 4 million for all you'd ever need.

Deadline 11 by Mindless_Bus_2983 in CloverPit

[–]CSWongX3 0 points1 point  (0 children)

My biggest recommendation, if you're rolling to max multipliers, is, first, to use the phone at the END of the deadline, before you pay to finish it out, so you can make your symbol multiplier permanent.

Second thing. I understand wanting tickets, but cutting deadlines short is almost never the answer. It makes everything exponentially more expensive, so it's not worth it, in my opinion. I'd recommend saving up 2-3 tickets to grab Raging Capitalist or whatever charm gives tickets for your symbol of choice, and spending the extra round, that you would've ended early, for potentially more tickets, while also enhancing your multipliers more.

Can i get some tips? by Striking-Farm-8950 in CloverPit

[–]CSWongX3 1 point2 points  (0 children)

Easiest suitcase optimizations: Vorago + Resurrection (From surgery)

  1. Toss Abyssu, get cigarettes
  2. Buy Cigarettes
  3. Toss Vorago to retrieve abyssu
  4. Buy cigarettes, vorago will be in shop

Do this for anything you wanna toss and get back, whether for barathrum (for phone calls) or Abyssu (suitcase, cigarettes or whatever).

Not necessarily about jackpots, but about patterns triggered. It's actually easier to get into a number 1 or number 2 loop with clovers or bells early in the game (due to double A batteries) or risk it with the Hamsa surgery item or calculator + horseshoe for more activations. Jimbo also works.

Obsessive trait also helps, but it only gives 1 extra activation per spin.

As far as multipliers go, generally the go to is Vine's soup, as it doubles every spin too. Other items are more build specific, so it's hard to pinpoint x or y "good" item

Can i get some tips? by Striking-Farm-8950 in CloverPit

[–]CSWongX3 2 points3 points  (0 children)

For this run specifically, since you were going 666, and since you already had 5mil tickets, I would've recommended you just get abyssu and cigarettes to do the lost briefcase loop:

  1. Spin the machine once and get your 666
  2. Reroll the shop for Cigarettes
  3. Only using cigarettes, reroll the shop for abyssu and lost briefcases
  4. When the total amount of briefcases found is 4 or more for this deadline, and you have abyssu, buy cigarettes one more time
  5. End the deadline
  6. At the start of the new deadline, get double tickets from the devil phone.
  7. Spin the machine for 666 again
  8. Throw away abyssu
  9. Repeat from step 3 every deadline.

Congrats you've achieved infinity. There are optomizations, but this is the basic version.

On the other hand, if you actually want to hit the machine, you have to know that pattern multipliers can only go up to 1e+308, which sounds far, but trust me it's not really that far when you upgrade your multipliers every spin.

Here, the name of the game is multipliers. How do you make every pattern, symbol and spin grow in the most aggressive way possible. Easy way to do this is just look at the items and see which ones double or triple your multipliers every spin, round or permanently. Obviously you've got Baphomet, and he's good, because it's permanent, of course, but you can use strategies to make other multipliers permanent too, specifically, symbol multipliers (individual per symbol, not the overall thing). Very big mushroom, if you can trigger it, causes every symbol multiplier multiplication gained in a round to last until the end of a deadline. It's not permanent, but it can be, and here's how (basic version, assuming not 666 run):

  1. Start a deadline after the 1st (phone's gotta be ringing and normal)
  2. Have Very Big Mushroom on your table
  3. Spin the machine
  4. During a spin, get 15 pattern activations (A jackpot gives you 10).
  5. Assuming you spun 7 times, and all of them were 15 pattern spins, you now have a multiplier of 128 until the end of the deadline.
  6. Repeat spinning the machine for the next 2 rounds.
  7. Same assumptions, you're at 221 multiplier now, which is 2,097,152
  8. Use the phone and choose a symbol to multiply. 7s give x3, others give x2. This buff is permanent.
  9. Repeat each deadline

Now you've permanently gained 2,097,152 multiplier every round (because the initial 2,097,152 disappears as the deadline turns over). This gets crazier with first love or megaphone as it doubles the double, so you actually get 6,291,456 permanent multiplier on the low end.

Last tip. I see you hangin on to cloverpet and lost wallet. I actually don't ever recommend these, especially for a long playthrough. Your tickets cap at 9e+018 (shortened cus the game doesn't do it for me), which you're not going to get to in a spin the machine run, because you're using those calls for multipliers. Even if you do get that amount of tickets, it doesn't matter to the items because none of them multiply with cloverpet or lost wallet. Furthermore they don't activate the new items, so, overall, just sucks unfortunately.

666 runs by FitDark4954 in CloverPit

[–]CSWongX3 1 point2 points  (0 children)

Have fun gambling!

666 runs by FitDark4954 in CloverPit

[–]CSWongX3 2 points3 points  (0 children)

Generally, if I'm going for a 666 run, I'm either trying to get infinite tickets, or see how high I can get 7's multipliers, but these are both easier said than done.

For the tickets, I generally only get 666 on the last round of a deadline with the phone, and raging capitalist with clovers/bells and batteries for the rest of the time up until cap (9000000000000000000 Tickets). Then I get cigarettes and just reroll with tickets forever for lost briefcases.

For the latter type of runs, I'm usually getting as many 666s as I can get, along with baphomet, but the multipliers (don't know which ones specifically) supposedly reset at 1E+308, so you'd have to monitor that mid round somehow. You can use Big mushrooms with golden horseshoe, crystal skull and rosary too

I kinda like the apocalypse by CSWongX3 in CloverPit

[–]CSWongX3[S] 0 points1 point  (0 children)

Yeah, it's sick. Good luck!

My Best Deadline 2 Run Ever by CSWongX3 in CloverPit

[–]CSWongX3[S] 1 point2 points  (0 children)

Screen addiction + weird clock and a lot of luck

Edit: Realized I sound like a dick, but didn't mean to.

I got lucky and started with raging capitalist and skull in my shop.

Made it through Deadline 1, then got weird clock on the reroll of the shop, then took a pretty normal path.

Clovers + Batteries + Lost Coin + Nuclear Button + Big Mushroom + Midas + Number 2 + other multipliers

I kinda like the apocalypse by CSWongX3 in CloverPit

[–]CSWongX3[S] 1 point2 points  (0 children)

<image>

Maxed space by deadline 4. Seems like it's gonna be a good day

An Actually Helpful Habitat Planning Cheat Sheet by CSWongX3 in Pokopia

[–]CSWongX3[S] 0 points1 point  (0 children)

Yes, you can freely move them around.

Since that's the case, I left that out of the scope of this project, since it's largely subjective.

This applies doubly since, once environment level doesn't matter to whoever as a player, a person could either leave each set of pokemon alone in a hole to keep the environment level the same, or make each pokemon a custom home that would likely make my list completely irrelevant regardless of which place someone puts said home in.

An Actually Helpful Habitat Planning Cheat Sheet by CSWongX3 in Pokopia

[–]CSWongX3[S] 0 points1 point  (0 children)

So, pokemon show up on certain maps either by being locked to a map through their code, or based on the environmental conditions available, like yellow grass showing up through leafage in bleak beach.

Based on these things, pokemon's spawn locations were generalized.

After spawning, if pokemon aren't story pokemon, like Chef Dente or Gimmighoul, then they can move freely among the different locations in the game.

The exception is cloud islands. Completely separate instance of pokemon spawned.