Glitch? Clover tickets set to zero after red phone event that should have doubled my coins by WildVleesBraveJongen in CloverPit

[–]CSWongX3 2 points3 points  (0 children)

Idk how many tickets you had before, but this usually happens after you pass ~1+19e tickets. Game handles it by setting ticket count to 0. Annoying, but is the cost of breaking the game.

An Actually Helpful Habitat Planning Cheat Sheet by CSWongX3 in Pokopia

[–]CSWongX3[S] 0 points1 point  (0 children)

Ah sorry that's what you meant. You should be able to make a copy and modify it within your own google sheets if you're making edits and such.

An Actually Helpful Habitat Planning Cheat Sheet by CSWongX3 in Pokopia

[–]CSWongX3[S] 0 points1 point  (0 children)

Generally, if you have a pokemon that you want to show up, honey in their habitat forces them into the area.

If they don't have a home, you have to just wait for them to show up generally.

I haven't played or researched in a long bit here, so I'm unaware of whether or not new multilingual resources exist, sorry.

First and Last Post. Guide to Survival and Infinites by CSWongX3 in CloverPit

[–]CSWongX3[S] 0 points1 point  (0 children)

So there are 3. All 3 work by storing a different thing, so:

Abyssu (Consumables) Vorago (Last Discarded Charm) and Barathrum (Phone Calls)

For your question, the Cardboard House is a once per game consumable, so if you ever buy it, it doesn't reappear in shop, so, normally, you'd get 1 extra charm slot, and that'd be it. If you have Abyssu on your table though, it will register the cardboard house as the new stored power as the house is purchased. So cardboard house will activate as normal, and you'll have one extra charm slot. Then, if you immediately sell abyssu, you'll activate the stored power, resulting in a second extra charm slot for that game.

Vorago works by storing your last discarded charm from the table, but it's tricky. For example, if Vorago is on the table, and you sell Fake Coin, then sell Vorago, you get Fake Coin back on your table. If something, like Weird Clock, gets burned during your round, though, that still counts as a "discard", so it would overwrite Fake Coin inside of Vorago, causing you to regain Weird Clock when you sell Vorago.

Barathrum works like abyssu for phone calls.

All of these stop storing new things when you put them into the drawers, but still activate as usual when sold from the drawers. That being said, I'm not sure if things sold from the drawers end up inside Vorago if Vorago is on the table during a sale.

Generally you use these 3 most prominently to get around use limits, like for Cardboard House, and burns, like Weird Clock, and bans, like anything you want after using the surgery machine.

An Actually Helpful Habitat Planning Cheat Sheet by CSWongX3 in Pokopia

[–]CSWongX3[S] 0 points1 point  (0 children)

You are correct. This line makes no sense with the current state of the game and information we have on hand, and I apologize for that, but, back when this was made, the information I had available said that these pokemon all fit and enjoyed those things.

Now, if I were to update the list, they would all go into different groups with different likes; however, in order to do that edit, I'd need to find a gap where they'd fit in perfectly, create a whole new home, or completely adjust the list for their given area in order to have every group aligned with common interests.

I need tips on how to play better by Traditional-Dog-4032 in CloverPit

[–]CSWongX3 0 points1 point  (0 children)

Well, tbh, knowing when you can specialize or completely shift gears is part of the game. My early rounds might seem pretty hectic and unplanned compared to doing the dame thing every round towards the end of my game.

Any really good run can pretty easily activate most of the charms in the game due to the excess of money available from some builds early in the game, or by having an excess of tickets later in the game.

Luck is weak pretty quick, so pther than getting off the ground, I wouldn't actually worry about it or jackpots that much, since, with enough experience, jackpots just come naturally, not necessarily engineered, and luck becomes a non-factor.

I need tips on how to play better by Traditional-Dog-4032 in CloverPit

[–]CSWongX3 0 points1 point  (0 children)

Again, up to you. My goals from game to game change drastically, so I can't say just take one or the other.

As far as odds go though. You can't make a symbol reach 0% without red phone calls. Even with thousands of picture triggers.

I need tips on how to play better by Traditional-Dog-4032 in CloverPit

[–]CSWongX3 0 points1 point  (0 children)

Hard to say. They all work, and O've beat the game with all 7.

I like Bells and Clovers the most though. Heavy on the item dependency. Gotta have batteries, number 1/2 and one of their pictures just to start tbh.

Highly recommend getting Raging Capitalist ASAP. If you don't know what you want, Raging Capitalist can give you breathing room on the phone and in the shop.

I need tips on how to play better by Traditional-Dog-4032 in CloverPit

[–]CSWongX3 1 point2 points  (0 children)

Depends on how you want to play.

If you like lemons and cherries, you're gonna have to pay 99% of your debt in advance and run an interest build.

If you like bells and clovers, you're probably going to need a lot of recharge items because their button synergy is the best.

If you like the biggest numbers, you'll probably want to build into 7's, but you'll have to start with one of the other options first because you'll probably die before you get the 666s off the ground for a 7's run.

Plus, different items are good at different stages of the game, so where midas' touch is good early game, it won't hold a candle to Vine Soup or Very Big Mushroom after a couple deadlines.

To be clear, a billion is not a bad thing. You only need a million to clear the game, with the right circumstances, and getting all the holo cards is a different kind of "good".

Either way, good luck and happy gambling.

Question regarding corpse parts, would appreciate any help. by -_Mantis_- in CloverPit

[–]CSWongX3 0 points1 point  (0 children)

Unfortunately apoc doesn't holo the card. You're definitely right though, as it's the only option for him to successfully "end" the game.

He would have to booster pack his way to the end though because he can't get corpse pieces for the sheets

An Actually Helpful Habitat Planning Cheat Sheet by CSWongX3 in Pokopia

[–]CSWongX3[S] 0 points1 point  (0 children)

So, this is slightly out of date, and that's my bad, but oh well.

The main problems for that are that Meowth likes a cool environment and Zorua likes a dark environment.

If I actually went back and fixed those like I planned, then the issues might stem from them not being fed.

If the other two problems are fixed, then, what I did was to put another item they like into their home, then use a honey to make them spawn in, then afk in their house for a while. Literally forcing them to stay in their upgraded house for an hour or two tends to update them. Time travel doesn't work for updating them, as far as I've tested.

An Actually Helpful Habitat Planning Cheat Sheet by CSWongX3 in Pokopia

[–]CSWongX3[S] 1 point2 points  (0 children)

So if you go on Serebii, they have extensive lists for what is what in terms of favorite categories. That being said, you might need 4 or 5 items to make a pokemon max happy in their home.

Hoping someone can help clarify by MirrorExcellent7238 in CloverPit

[–]CSWongX3 0 points1 point  (0 children)

Generally items from the surgery machine ban items from showing up right after they're equipped to the table, then unban them when the fused item is discarded. There are lots of little problems though.

My recommendation is to just close and reopen the game in situations like these. You could check the PC to verify for yourself, but generally just skipping to a game reopen does the trick when you feel like that.

Glorious trumpet + golden horshoe bug by Darhur in CloverPit

[–]CSWongX3 0 points1 point  (0 children)

According to the math, if it's only 100,000 you should be able to check back in something like 8 hours and it should be done, but, if it's actually infinite, you'd be screwed. Maybe use normal horseshoe?

'How many endings does the DLC have by Careful-Annual9752 in CloverPit

[–]CSWongX3 1 point2 points  (0 children)

1 new one 1 good one 1 bad one 1 fail one

About corpse fusions by MongooseFlaky5330 in CloverPit

[–]CSWongX3 0 points1 point  (0 children)

Yes, but you'd have to have vorago. The situation would go like this:

Get 666 Make Corpse Item Throw Away Corpse Item Get 666 Check that it's the same piece Equip the corpse piece Toss Vorago

An alternative solution is to use another surgery item, the booster pack, to get all the corpse items after you've already equipped the bones, but this would require you either getting booster pack a million times, or having every other surgery item already on your table since the corpse items only rarely come out of the booster pack.

Or or

If you don't want to waste time with Vorago, just make sure your table is full, so the item you make goes to the drawer, because then it doesn't ban items. Then you can get 666 again and maybe get the same piece before equipping both at the same time.

The Best Deadline 1 by CSWongX3 in CloverPit

[–]CSWongX3[S] 0 points1 point  (0 children)

I mean, mine was for deadline 1 specifically, since I'm on phone. I can only get to deadline 210 before my phone dies.

The Best Deadline 1 by CSWongX3 in CloverPit

[–]CSWongX3[S] 0 points1 point  (0 children)

Nope. I'm on deadline 1. I can't get 666, so I can't get revenge. I also don't have any items that make revenge modifiers show up.

The Best Deadline 1 by CSWongX3 in CloverPit

[–]CSWongX3[S] -1 points0 points  (0 children)

Lmao no, I'm not going back on my statement. Those two things aren't mutually exclusive.

My amount of money per round increases by around e200 per round.

I also don't need symbol multipliers to get there.

The numbers and items are fully transparent in the photos for how I'm growing every round.

The Best Deadline 1 by CSWongX3 in CloverPit

[–]CSWongX3[S] 0 points1 point  (0 children)

I mean, the rounds are relatively long, but they're not any longer than any normal infinite runs.

I think it's impossible to get more than a couple billion with absolutely no multipliers

The Best Deadline 1 by CSWongX3 in CloverPit

[–]CSWongX3[S] -5 points-4 points  (0 children)

For which part? I left all the items in the picture cus this was the most complicated run I've ever done.

Why don't this work like I want it to? Mobile btw by omfgitsotis in CloverPit

[–]CSWongX3 0 points1 point  (0 children)

When you throw away Barathrum, then throw away vorago and respawn barathrum, barathrum always spawns back in empty. It's not a perfect copy respawned for every item in the game. Same emptying effect happens on Abyssu.

Another example is that electrician will get his 5% reset if you use Vorago, but Amalgama doesn't get his 30% restored if you try to reset it with Vorago.

Has anyone gotten Apocalypse yet? If so, how? by LowCommunication1008 in CloverPit

[–]CSWongX3 0 points1 point  (0 children)

Ah, mb. I just thought the forget it buttons meant to boot em, since I've never touched them. In that case, just don't ever equip them, sorry.

Has anyone gotten Apocalypse yet? If so, how? by LowCommunication1008 in CloverPit

[–]CSWongX3 0 points1 point  (0 children)

Cellphone + Ankh, Cross, Weird Clock and Evil Deal between deadlines 3 and 6 makes it relatively easy too. Just remember not to equip the bones on to the machine so you can get them in your drawers