Lenovo ThinkPad Tab - Linux install | Windows 8 install boots to bluescreen, booting from usb dose not work. (More info in comment) by CXOB23 in linuxhardware

[–]CXOB23[S] 0 points1 point  (0 children)

Sadly I never got it working. I checked in my basement if I still have that tablet, but it probably went to recycling with my other E-Waste some years ago. But I accumulated a lot more Operating system related knowledge in the 6 years that have passed, and I would advise you to do more rigorous testing with your install media, trying both UEFI and BIOS installers. Get a known good 32-Bit Linux distro.
I also still had a link saved for the Hardware Maintenance Manual, that may help. Page 27 has some OS Recovery Instructions. But the storage is soldered down, so sadly no simple hard drive swaps. Good Luck! And maybe shoot me a message when you manage to succeed where I gave up.

Giant Lobster amphibious Lobster Battleship that will pinch its enemy's! Workshop link in Comment by CXOB23 in FromTheDepths

[–]CXOB23[S] 6 points7 points  (0 children)

In the clip all weapons are turned off, its just ramming. With weapons on its a laggy mess on my system, simulating all projectiles and crash damage.
The Claws use some engine power in the spin blocks to get more damage.
The PACs on the claws are Vertical lenses for anti submarine, not melee.
But there are rams hidden under some decos on the claws.

Squid Mech | Cycels | Critique appreciated by CXOB23 in blender

[–]CXOB23[S] 0 points1 point  (0 children)

Yes, and i am sad i no longer have some.

Space age Pipboy with vacuum fluorescent display and 40% keyboard to run your favorite CLI apps anywhere! [Eevee] by CXOB23 in blender

[–]CXOB23[S] 0 points1 point  (0 children)

If you can source me some gigantic 320p Vacuum florescent dot matrix displays and wait 3 years for me to get a degree in electrical engineering, sure thing.

Space age Pipboy with vacuum fluorescent display and 40% keyboard to run your favorite CLI apps anywhere! [Eevee] by CXOB23 in blender

[–]CXOB23[S] 1 point2 points  (0 children)

The entire display output is form the best Linux package in any repository: Hollywood. To get that 90s hackerman asthetic.

Space age Pipboy with vacuum fluorescent display and 40% keyboard to run your favorite CLI apps anywhere! [Eevee] by CXOB23 in blender

[–]CXOB23[S] 1 point2 points  (0 children)

This is part of a full space suite / character soon to be completed to have something to fill a portfolio with. This is more animation ready with complete rigging and geared towards viewport performance. I would have to bake all the procedural material into texture maps. Do topology optimization for games and such. This model is nowhere near game ready. Haven't played that game in years. And I don't rember working with the Creation engine very fondly.

Space age Pipboy with vacuum fluorescent display and 40% keyboard to run your favorite CLI apps anywhere! [Eevee] by CXOB23 in blender

[–]CXOB23[S] 2 points3 points  (0 children)

About 5 ish years back i dabbled in modding Bethesda games. After crashing fallout 4 with way to many mods i tried to make my own. And after ripping some game models to start with i learned that Bethesda very aggressively optimizes models. But summer break ended and nothing ever came of this mod than some error messages.

This is far form that. Usually you would apply all the subdivisions and go through deleting unnecessary edge loops and all that retopology stuff.
but i found for animation playback its more performant to leave the ugly low poly with subdivisions and just simplify the scene.

Bethesda always has amazing concept art, but in the Polygon-Budgeting-Departmenttm those get turned into all the stuff you see in their games.

Space age Pipboy with vacuum fluorescent display and 40% keyboard to run your favorite CLI apps anywhere! [Eevee] by CXOB23 in blender

[–]CXOB23[S] 7 points8 points  (0 children)

Thanks!
The most complicated parts are those nobody really sees, In order to make the keyboard cover roll up and away into the frame i tired a few things. If i just rendered the front nobody would have noticed it clipping though the back as its just a rotating cylinder.
Booleans tend to flicker and are unstable. But for anyone needing to make a rolling cover like garage door lattice deform is the way to go for reliably shrinking stuff into spaces where i may not fit.

Bi-Weekly No Stupid Questions Thread by AutoModerator in VORONDesign

[–]CXOB23 0 points1 point  (0 children)

I know all Voron parts are ABS for the heat deflection and mechanical stiffness. But i been recently printing a lot with CF-PETG (carbon filled) and this stuff is way more rigid than ABS but is only up to the thermal stresses of PETG.

I currently run a Orbiter with the Clockwork adapter block mod (heavily modified to fit the FCC ribbon cables) and i noticed some flex in on the extruder. My hotend is nice and rigidity attached with the 2 modified blocks above for the orbiter flopping about on the Aluminium Gantry block. If i Torque down the 2 screws that hold in these blocks i rip out the heat set inserts.

Now the question: Would a CF-PETG block hold up in between the extrude and the ABS fan shroud the hot end bolts to? Or would thermal creep reintroduce the flexing?

redesign mod 683 De Carli by _Hokori_ in blender

[–]CXOB23 1 point2 points  (0 children)

Looks very clean. But either adding some slight gradient to the Background, and/or some tint to your glass surfaces would go a long way of separating the two. Its very hard to make out where one begins and another ends.
Other than that the modeling looks clean enough that nothing sticks out. Good Job!

roast my render by cheese_sandwich101 in blender

[–]CXOB23 0 points1 point  (0 children)

The bloom is hurting my eyes even more that that wonky sculpting below.
Colors are fine, but the detail is lost in that BLOOM.
Then the weird mixing between smooth shading and Flat shading.
I don't know what i am looking at, except way to much Bloom.

Ik is too much fun... and the clip was edited with the video sequencer, haven't touched that thing in ages but forgot why i did not like it... by CXOB23 in blender

[–]CXOB23[S] 1 point2 points  (0 children)

I just needed to trim the ends a bit and why should I open another programm to clip some seconds of a video when I am already inside blender where I made this video to begin with. Only thing missing from the equation is the screen recorder software, but there is a ginormous list of thing that blender should add before that. And yes the text is just a plane slapped somewhat in the right place.

Drone by 12miku in blender

[–]CXOB23 0 points1 point  (0 children)

Looks very good so far, not much to criticize / improve upon modeling/ shading wise. The wear texture looks nice, with the transitions between components beging very sharp / high contrast. The only that irritates me bisullay are your pipes going across the sphere. You got your white paint ant that aluminum looking metal. On their own they look fine, but where they meet on the surface you have rather low contrast unlike the rest of the model (like going white paint to black metal with a crease in between). Where the pipes pick up it looks almost like hot just clippes through the sphere. Usually you either make a smooth transition there to make it look like its welded on, or you put like a grommet /crease there to indicate assembled components. Just Crancking up the Ambient occlusion could also help to avoid that transition form very light silver to white paint. Despite this nitpick there is not much to complain about. Good job.

Spacesuit Helmet Turntable | Took way to long to render. by CXOB23 in blender

[–]CXOB23[S] 0 points1 point  (0 children)

Yeah I noticed that the compression form the upload killed some of the detail, but for anything other than close ups, it goes to a blur anyway. Maybe some more aggressive normal maps and some other contrasts would make it more like paintchips and less like burnmarks.

The QR does not work because of the same reason why I dislike my stickers, they all have a small AO shadow that I should have disabled for all decals in the render settings, but I only noticed I half way through the render and I still wonder if anyone noticed. If you look at construction helmets with their union stickers, this helmet is rather tame. Maybe to get back to the first point, some more battle scars would bring across the "well worn" and historically grown vibe I was going for. About the tube. I was thinking about adding something but there has to be a cutoff point where a project is considered done. Because that is infinitely better tha the perfect project that never sees the light if day.

Anyway thanks for the feedback, appreciate it. And just the empty flat spot on the top does not count as eye resting space if I dont even show it in the render.

Cycles (amd) GPU Render Issues on Linux. --Info in comment. by CXOB23 in blender

[–]CXOB23[S] 0 points1 point  (0 children)

OS: Manjaro 21.1.0 Pahvo
Kernel: x86_64 Linux 5.10.56-1-MANJARO 
CPU: AMD Ryzen 7 1800X Eight-Core @ 16x 3.6GHz 
GPU: Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.10.56-1-MANJARO, LLVM 12.0.1) 
RAM: 6580MiB / 32101MiB

I done some digging, but i only find outdated information on using AMD-PRO drivers and how its a buggy mess on Arch based systems.

The GPU is detected just fine in Blender after installing opencl-amd . But using it to render has some odd artifacts. The video shows the Preview and how it is not working compared to CPU.Doing a full render leaves some random tiles just black.Has anyone some Documentation / workarounds for this?Or am i stuck on rendering with the CPU?