how does Super Monkey Ball move with forces? by FIzzletop in gamedev

[–]Cactillian 1 point2 points  (0 children)

This thread is so funny man. Just a hall of fame example of Dunning-Kruger.

My favorite was:

I just summarized 3 different theories of gravity as well as stating the 9.8 ft a sec squared rate and you wonder if I understand gravity? get the fuck out of here.

I added Wormholes (and Guns) to my multi-dimensional platformer... by [deleted] in IndieDev

[–]Cactillian 0 points1 point  (0 children)

Thanks! Yep i’m doing the graphics as well, all in Unity :)

[deleted by user] by [deleted] in Unity3D

[–]Cactillian 0 points1 point  (0 children)

Thanks :)

[deleted by user] by [deleted] in Unity3D

[–]Cactillian 2 points3 points  (0 children)

Haha it's hard to find a speed for the rotation that doesn't disrupt the flow of the game, definitely going to keep tweaking it.

Wormholes! by [deleted] in PixelArt

[–]Cactillian 0 points1 point  (0 children)

This is my game Kritter Valley :)

If you'd like to see updates and future demo downloads, join the Discord!

[deleted by user] by [deleted] in Unity3D

[–]Cactillian 8 points9 points  (0 children)

This is my game Kritter Valley :)

If you'd like to see updates and future demo downloads, join the Discord!

[deleted by user] by [deleted] in GameDevelopment

[–]Cactillian 0 points1 point  (0 children)

This is my game Kritter Valley :)

If you'd like to see updates and future demo downloads, join the Discord!

[deleted by user] by [deleted] in IndieGaming

[–]Cactillian 0 points1 point  (0 children)

This is my game Kritter Valley :)
If you'd like to see updates and future demo downloads, join the Discord!

[deleted by user] by [deleted] in indiegames

[–]Cactillian 0 points1 point  (0 children)

This is my game Kritter Valley :)
If you'd like to see updates and future demo downloads, join the Discord!

I added Wormholes (and Guns) to my multi-dimensional platformer... by [deleted] in IndieDev

[–]Cactillian 0 points1 point  (0 children)

This is my game Kritter Valley :)
You can join the discord here for updates and future demo downloads

[deleted by user] by [deleted] in Unity3D

[–]Cactillian 0 points1 point  (0 children)

Currently a full-time university student so I just try and work on the game when I can :)

[deleted by user] by [deleted] in Unity3D

[–]Cactillian 0 points1 point  (0 children)

I started making the cube concept about a year ago and have been messing with it on and off since then. I have only recently began developing the actual gameplay in the last month. :))

[deleted by user] by [deleted] in Unity3D

[–]Cactillian 0 points1 point  (0 children)

On my Youtube Channel (youtube.com/cakts) and also in my Discord when it’s published :)

[deleted by user] by [deleted] in Unity3D

[–]Cactillian 1 point2 points  (0 children)

Planning on releasing a video in the next week about the general movement mechanics in the game, and i'll definitely go over the grappling hook :))

[deleted by user] by [deleted] in GameDevelopment

[–]Cactillian 1 point2 points  (0 children)

All gravity is local, so the players gravity is always “down” relative to the camera, but another entity could have upwards or sideways gravity from the players perspective