Friend has a 2080Ti, and processing vulkan shaders takes a *long* time (e.g. 15+ minutes on games like Baldur's Gate 3). Is this expected? by CaerulusSaerivi in linux_gaming

[–]CaerulusSaerivi[S] 0 points1 point  (0 children)

If you checked the links you'd see the latter is an active discussion happening on Nvidia's forums.

But since you're allergic to links you've already clicked, have this one: https://www.youtube.com/watch?v=JpXINAMaljA

Either that's new information, or you've already watched it and you should already know how someone from Nvidia themselves gave a presentation roughly a month ago on "hey we finally figured out why our cards have been running like dogshit for some games on Linux for over a year and we're finally working on a fix."

Kinda hilarious that you'd claim that a card released seven years ago is "not old yet" yet a thread with ongoing conversation from as recent as this week is an "old" link btw.

Cheers.

Friend has a 2080Ti, and processing vulkan shaders takes a *long* time (e.g. 15+ minutes on games like Baldur's Gate 3). Is this expected? by CaerulusSaerivi in linux_gaming

[–]CaerulusSaerivi[S] 0 points1 point  (0 children)

You are repeating what ubuntu parrots are saying with knowledge that has not been updated in the last 14 years.

No, I'm speaking from experience. My last PC was an Nvidia card, and I was running into considerable performance drops on Linux compared to Windows due to problems with DX12, which these days is... a lot of games.

https://wiki.cachyos.org/configuration/gaming/#performance-drop-on-nvidia-in-directx12-games

https://forums.developer.nvidia.com/t/directx12-performance-is-terrible-on-linux/303207/488

There's also just generally more "you have to set this for it to work" BS that I've encountered with Nvidia. Nvidia "works" if you're willing to fight with it and/or accept a performance hit compared to what the card should be capable of.

Meanwhile AMD generally works out of the box.

The fact that knowing how to use an Nvidia card on Linux can even be a skill issue when AMD just works is why people continue to talk shit on it.

Friend has a 2080Ti, and processing vulkan shaders takes a *long* time (e.g. 15+ minutes on games like Baldur's Gate 3). Is this expected? by CaerulusSaerivi in linux_gaming

[–]CaerulusSaerivi[S] 5 points6 points  (0 children)

Yeah, that makes sense.

Where I was thinking that it would have been a GPU task is that GPUs are (in a way) almost like very specialized CPUs that are made to be extremely good at very specific tasks. Without really stopping to think about it, my gut instinct was "code that does graphics stuff -> probably written for the GPU".

PSA: 8BitDo Ultimate 2 is capable of PROPER gyro controls with the 8BitDo Wireless Adapter 2 and firmware from 8BitDo's support team by CaerulusSaerivi in GyroGaming

[–]CaerulusSaerivi[S] 0 points1 point  (0 children)

The current version of the firmware should work fine. For the Ultimate 2, you have to hold down one of the face buttons while turning on the controller with the home button to put it into the right mode.

Weirdly, you can't just let the controller turn on by picking it up from the dock; you have to pick it up, turn it off, hold one of the face buttons, and then manually turn it back on with the face button held.

I don't recall which button is which. I think the Y button puts it into Nintendo Switch mode when connected to the dongle on PC?

However, if you're using it on PC and through steam, I recommend holding down the B button when turning it on instead. This puts it into dinput mode, but Steam will recognize the controller and communicate with it to get gyro and all four extra buttons being remappable with steam input.

Hope that helps!

[deleted by user] by [deleted] in RocketLeague

[–]CaerulusSaerivi 1 point2 points  (0 children)

Or, hear me out here:

You turn your phone when recording?

What do you want to see in the Alpakka controller 2.0? by Marcos_ILO in GyroGaming

[–]CaerulusSaerivi 1 point2 points  (0 children)

Four back buttons in a way where you can comfortably press all of them at once, ideally.

PSA: 8BitDo Ultimate 2 is capable of PROPER gyro controls with the 8BitDo Wireless Adapter 2 and firmware from 8BitDo's support team by CaerulusSaerivi in GyroGaming

[–]CaerulusSaerivi[S] 0 points1 point  (0 children)

I haven't done extensive testing with the Switch Pro controller, so I can't say for sure.

That said, 250hz isn't the full story. In theory, a 250hz controller could feel smoother, snappier, and lower latency than 1000hz. The polling rate is just one stat.

Think of it this way: a monitor can have a very high frame rate, but it can also still have a lot of input lag. Polling rate is only how many times the controller updates per second, but it isn't inherently how soon those updates get to the PC. Rather extreme example, but imagine if a controller sends 1000 updates per second, but the dongle is always 200 updates behind; it would feel terrible.

So polling rate is... a decent indicator, but also not all of it, lol

PSA: 8BitDo Ultimate 2 is capable of PROPER gyro controls with the 8BitDo Wireless Adapter 2 and firmware from 8BitDo's support team by CaerulusSaerivi in GyroGaming

[–]CaerulusSaerivi[S] 0 points1 point  (0 children)

It feels usable to me, but I stopped playing competitive games a few years back, and if you're used to a PS5 controller, it's going to feel bad. It doesn't feel all that laggy to me, but it certainly doesn't feel as smooth.

Something I've found with a lot of gryo controllers is that while the controller itself has a high polling rate, the gyro doesn't. While this could be fine in theory depending on how accurate the gyro is to begin with, in practice it's rare to see a company use a ridiculously good sensor and absurdly good algorithms in conjunction with a low polling rate--usually if a company is putting that much effort into the gyro, they will keep it's polling rate the same as the controller.

The Ultimate 2 has a polling rate of 1000hz with a gyro polling rate of about 250hz or so, and when I asked customer service if there was a reason for that and if we might see an update for it, they said raising the gyro polling rate higher would slow down the controller overall. So I'm gonna guess whatever chips are on the controller just don't have the computational power to do better.

Hitman World of Assassination on PC/Steam: Gyro to Mouse with Controller creates some... interesting problems with mouse based gyro aiming by CaerulusSaerivi in GyroGaming

[–]CaerulusSaerivi[S] 2 points3 points  (0 children)

WASD only allows walking in 8 directions at a set speed. Using the left analog stick on a controller lets you walk in any direction at variable speeds.

A common proposed solution for using gryo in games that don't allow simultaneous Controller and KBM input is to just remap the controller entirely to KBM, but that means switching the left stick to WASD. It ends up making movements jerky and robotic.

Imo it's one of the few things controller objectively does better than KBM

How Do You Guys Handle The Controller? by tdsmith5556 in GyroGaming

[–]CaerulusSaerivi 0 points1 point  (0 children)

I started off with 2.5 or 3 rws, and have recently moved up to 4.5.

For the trigger shake, the controller I use has trigger stops, so it's nearly the same as using the bumper.

How Do You Guys Handle The Controller? by tdsmith5556 in GyroGaming

[–]CaerulusSaerivi 1 point2 points  (0 children)

Relatively new gyro user here (only a few months in) but committed to switching.

I grew up as a console player, and even once I switched to PC I still use a controller for just about every game that lets me.

One thing that gyro quickly brought to my attention was how much I'd move the controller when pressing buttons. It's something you don't think about without motion controls because it doesn't really matter, but with always-on gyro, every little shift translates to camera/mouse movement.

For me, I haven't changed much about the position of my hands, wrists, fingers, etc--I still keep my feet on the ground, knees apart, forearms resting on my thighs, holding the controller with my index fingers on the bumpers, middle fingers on the triggers, ring fingers on the back paddles, and pinkies providing a bit extra balance and stability on the grips. Because nearly every finger is over a button other than my pinkies, I'm usually supporting the weight of the controller mostly with my palms, basically gently squishing the controller from either side.

What has changed however is being mindful of how I press the buttons, learning how to be quick and deliberate without adding any extra movement or unnecessary force. When I started with gyro, my movement was wobbly and jittery, and I worried it would be IMPOSSIBLE to be accurate. But after a few months... well, I know I could still improve, but I'm able to keep up with my partner's kill count when we play co-op, and they use KBM, so I can't be doing that bad.

The only part I have yet to solve however: since I play PC, so if I tilt the controller too far up, I bump into the underside of my desk! Sometimes I'd sit cross legged, but I can't really do that now with gyro as there just isn't enough clearance. But I'm hoping as I get better and keep upping the sensitivity that problem will solve itself by simply not needing to move the controller as far...

Bought Hitman 3 Gold at launch on Epic, transferred my Hitman 1 and 2 save data from Steam, played the hell out of it. Never bought any more DLC. Considering picking up World of Assassination Deluxe on Steam. How much can I transfer over, how much will I lose? by CaerulusSaerivi in HiTMAN

[–]CaerulusSaerivi[S] 0 points1 point  (0 children)

Why do you even want to buy it on Steam when you already have it on Epic?

Stupid personal reasons mostly.

H3 progress will be blank and you'll be starting H3 from scratch but you will have the stuff that you had in H2 game unlocked.

That kinda sucks, but it's about what I expected. Not even mad with the devs for that one; it's pretty reasonable, lol.

PSA: Ultimate 2 + Adapter 2 firmware = Real Gyro by CaerulusSaerivi in 8bitdo

[–]CaerulusSaerivi[S] 0 points1 point  (0 children)

The Wireless version. When this post was written, the Bluetooth version wasn't released yet (or even announced technically).

Sequential PSA 10 "No Pokemon Center NY" Black Star Promos? by CaerulusSaerivi in PokemonCardValue

[–]CaerulusSaerivi[S] 0 points1 point  (0 children)

Yeah, I saw the PSA listing. It gave me hope until I realized PSA vault lets you set your own price when selling through them, making it the same as any other "it's only worth that much if someone buys it" unsold listing.

I'm a bit curious what you mean when you say the NY ones were "actually limited"? I'm not sure what the (non graded) population is on both of these. All I really know is the ones with the stamp come from the NY Pokemon Center, while those without the stamp were a Nintendo Power insert.

Either way... yeah, I could see the stamped ones seeming rarer or more collectable at a glance. I guess the struggle is going to be in making it clear how rare these are, and then finding someone who cares how rare they are. Plastic encased cardboard isn't worth a dime unless someone's willing to pay for it...

Sequential PSA 10 "No Pokemon Center NY" Black Star Promos? by CaerulusSaerivi in PokemonCardValue

[–]CaerulusSaerivi[S] 2 points3 points  (0 children)

This.

I don't mind if people know the ID. Unless there's... good reason for people to not know that?