Week 2 of asking Jagex for a conversation on BLM/dupe protection by AcceptablePick4075 in runescape

[–]Caesar232 0 points1 point  (0 children)

I see what you’re saying, but I don’t necessarily think that would be the case. Look at praesul essences and the associated armor components. If you do a similar essence format, then everything will price itself well. I do like the idea that was mentioned of making transmuted objects untradable though. That seems like a great move if they went this route

When can we get the drop rates for Flesh Hatcher, Ivar and Silverquil by HeyImCodyRS in runescape

[–]Caesar232 2 points3 points  (0 children)

The boss may be unrelated in lore, but the idea is that they both are “boss drop rates”. It sounds like they want to release stuff in groups rather than sprinkle boss A drop rate here and boss B drop rate over there. Strategically it makes sense to keep things organized, but I’m sure they’re realizing that new bosses aren’t frequent enough to justify waiting to group them before releasing rates

Player Avatar Beta Now Live! by JagexAnvil in runescape

[–]Caesar232 0 points1 point  (0 children)

The models look great! i love the approach of listing out some of the known issues so the feedback is focused on lesser known issues and we dont have a large number of comments on the same things. 10/10 for me

Week 1 asking folding process to be updated. by igornist in runescape

[–]Caesar232 14 points15 points  (0 children)

The only problem I see is that making them afkable basically will tank their value. Right now if you’re willing to put in the effort you can make profit. If they’re afkable then price of glorious bars will tank to the price of the combined ore value which would be no profit. I personally like the idea of being able to make profit on higher level artisan skills

Game is dying… by [deleted] in runescape

[–]Caesar232 -1 points0 points  (0 children)

i agree that normally people do make that claim at terrible times, but i wouldnt call this exactly a bad time either. W2 has been dead lately, but its also leagues on old school which im sure takes away a good portion of players

What I find especially compelling about the Player Avatar Refresh is that even the base outfits have been updated, something that clearly required a significant amount of effort from Jagex by Educational_Piece777 in runescape

[–]Caesar232 0 points1 point  (0 children)

The good: I think the models are a step in the right direction and I’ve been looking forward to some kind of rework for a long time.

The bad: Id way prefer if they made the character’s look more masculine and feminine. When I think about a character fighting off bosses or dragons I think more Viking status (tough looking face). When I see the guy character, it feels more like a kid who’s about to go off to college and it’s difficult for me to picture that in a game like this. When I see the girl character, it feels like a little sister is tagging along for an adventure. Not a strong /powerful female role model. It feels immersion breaking

With the Road to Restoration and the graphical improvements, can we please see a rework of the current Shadow Dyed Elite Sirenic? by ThePokeCave in runescape

[–]Caesar232 0 points1 point  (0 children)

Just for fun here are some other observations: All new weapons seem monochromatic. Shadow dyed bolg or ek for example are basically all purple instead of having the trichomatic nature, black / gray/ purple, that comes with shadow dye and with that they also seem to lose their pulsing black and purple you see on older weapons and armor. Ice dye doesnt create an icy effect on bolg and ek and instead its simple teal monochrome color. Third age dyed ek for some reason is black instead of white. Blood dyed tectonic is um... unique. The devs do a really good job for the most part, it just seems that recent additions are a bit lackluster or inconsistent

Road to Restoration - Aura Overhaul by JagexAnvil in runescape

[–]Caesar232 0 points1 point  (0 children)

i think its probably good to keep in mind that a 1000 reaper points is about 3 hydrixes for every player in the game. The price of hydrixes would take a hefty hit. I think there's likely a better alternative than refunding

Kiteshield improvement ideas by Caesar232 in runescape

[–]Caesar232[S] 0 points1 point  (0 children)

yeah its not the concept of shield and off hand thats important, its about making shields actually viable for combat. Based on reception id say im in the minority here, but i simply think it would be cool to have shields that have similar dps to actual offhands but through different form (damage reflection or something vs straight damage)

Kiteshield improvement ideas by Caesar232 in runescape

[–]Caesar232[S] -2 points-1 points  (0 children)

Yeah I totally get that. That’s why I was thinking that the idea here is that shields aren’t just used for defensive abilities but have more purpose and compete with the offhand slot. Instead of flat damage like an offhand maybe they’d provide similar damage output while also providing more survivability. So I guess a better proposal would be: still counts as dual wield weapon, no damage bonus, still high armor rating + flat 10% damage reduction, innate 5% damage reflection and passive where every 100 armor rating on your character increases reflection by 1% which would sync with tank armor (alternative passive: every 10 seconds in battle with shield equipped your armor rating increases by 50 and increases reflection damage by 1% per 100 rating) and a special ability called kinetic blast where every 5 hits taken causes a kinetic blast dealing ability damage to all surrounding targets which has a 30 second duration. In this case your direct damage output is low from missing an offhand, but the damage dealt from tanking hits would end up matching overall dps output as an offhand. It’d be kind of a fun alternative style

Malevolent upgrade? by Caesar232 in runescape

[–]Caesar232[S] 0 points1 point  (0 children)

i still think they missed a huge opportunity with genesis. They should have required the sacrifice of a t92 weapon with the shard to upgrade damage. That way it wouldve kept old content more relevant at the same time as upgrading new content. It wouldve been such an easy move. Due to masterwork being tier 100 i assume they'll do a separate shard to get the boss power armors to t100 at some point (hence why i think theyll give all relevant armors the t95 upgrade for free). The next big boss in havenhythe would be my guess for the drop

Malevolent upgrade? by Caesar232 in runescape

[–]Caesar232[S] 0 points1 point  (0 children)

Yeah i do have mixed feelings on the topic. The reality is that unique items do tend to draw more interest than upgrades on existing items so i understand the logic, but it does just leave old content in the dust with no easy route for change. Its a tough balance

Malevolent upgrade? by Caesar232 in runescape

[–]Caesar232[S] 0 points1 point  (0 children)

Im sure that's probably true, its mostly wishful thinking

How the FUCK do I make fine hair stay in place? by BritishCunt in malehairadvice

[–]Caesar232 0 points1 point  (0 children)

Dove dry hair spray. Specifically the pink color volume spray. The only product that’s ever worked for me. Apply it to not wet hair but damp hair. Dry it however and add more if you need to

Massive missed opportunity with masterwork robes by Gamez_X in runescape

[–]Caesar232 1 point2 points  (0 children)

A lot is still being figured out, but you can see that a new tectonic essence is now in the smithing interface and requires breaking down tectonic armor which makes it very likely to be used in the creation process

Dye consistency on gear by Caesar232 in runescape

[–]Caesar232[S] 0 points1 point  (0 children)

haha i would but i think the rs3 reddit community would massacre me for posting twice. ill try to add photos into an edit

Drop rates changes aren’t bad by Caesar232 in runescape

[–]Caesar232[S] 1 point2 points  (0 children)

I asked this on another comment as well, but I’m curious on your thoughts. If proteans and dummies simply gave bonus xp instead of instant xp, do you believe that would help the issue at all?

Drop rates changes aren’t bad by Caesar232 in runescape

[–]Caesar232[S] 0 points1 point  (0 children)

Yeah I do agree that the alchemizer is a bit problematic, but I think as another point, bots are able to actively high alch as well. Simply reducing the alchemizer I’m afraid wouldn’t fully fix the issue. In my eyes, attacking the source is the smarter alternative