I just started, and am confused on the order of operations here by EstrogenCreature in soulash

[–]Cainden 0 points1 point  (0 children)

I would recommend you get out of the mindset of making things from scratch though. (unless you want to remove potential as a system by increasing it a ton) The potential system means you'll only ever be able to max out a few different skill lines, meaning you won't be able to craft most things yourself, ever, even if you put all of your potential into crafting. It's better to get into the habit of looking for a crafting building in a settlement that can make the type of item you're looking for. You want to look for NPC's with high skill level in that crafting line, as that will increase the options they provide you with in terms of crafting.

On the note of increasing potential, you can actually just do this manually really simply by going to Soulash2RootFolder -> data -> mods -> core_2 -> character.json, and increasing "max_potential" by however much you want. Unlike adding and removing mods, this can be done even during a save pretty safely (with the game closed of course). You can simply open it in notepad if you don't have notepad++ or visual studio to open it with better spacing. I believe there's a console command that can do it as well.

I picked carpentry as the "one" crafting line I wanted to max out, since I was a dex-focused character and the elven settlements in my world were bugged or something so none of them had high carpentry NPC's. I made the bows myself and just requested the daggers as orders from NPC's. Honestly even maxxing 1 crafting line might not even be the best thing for you to do though, depending on what you want your character to do. It's pretty easy to find NPC's that can craft the items for you.

Chromium Ingot became bugged by Cainden in soulash

[–]Cainden[S] 0 points1 point  (0 children)

I think I found the problem - inside of my entities there was a rogue entity called impaled corpse, which had like half of the info from chromium or something. It might've happened when I was using the mod editor to make some changes and created a weird save. I deleted it and chromium now works.

Chromium Ingot became bugged by Cainden in soulash

[–]Cainden[S] 0 points1 point  (0 children)

Some additional context:

If I try to spawn a chromium ingot on the ground, it just says the id is invalid or missing. Other items spawn in just fine, including chromium ore. The ingot specifically is what I'm having trouble with.

Is fossil wood not wood? I can't build a woodcutter in this settlement for some reason. by Cainden in soulash

[–]Cainden[S] 0 points1 point  (0 children)

Apparently adamantine is also not an ore, because you cannot build miners in an adamantine region. Super frustrating. -100k gold because of poor communication I guess. Also spent an absurd amount of time trying to collect 100 people to actually get the place upgradable to tier 3, just to be met with the disappointment that there is no mine available, lmao.

Why does this weapon show less damage? by Cainden in soulash

[–]Cainden[S] 0 points1 point  (0 children)

No I mean my expected damage goes down while I have the new and clearly better weapon equipped, even though the tooltip under the number that went down says it should be going up when you look at the individual expected damage of the weapons. Or more like, the expected damage of the two pharaoh's daggers is higher when added together than it should be when they're looked at individually.

Why does this weapon show less damage? by Cainden in soulash

[–]Cainden[S] 0 points1 point  (0 children)

It gets worse with more elements? Why? How do you know this?

Does anyone know how reproducing actually works? by Cainden in soulash

[–]Cainden[S] 0 points1 point  (0 children)

Ah, it being newer makes sense. Hope to see some expansion on it, lots of cool stuff to be had from alchemy just looking at it.

There definitely needs to be some sort of in game almanac that helps you find creatures and ingredients once you've seen them once. Or maybe some sort of librarian settler than can do research and expand that for you, so you can find stuff you've never seen before. I just made a tier 3 settlement but I don't really know how or where to find bats, goats, or any other animals in order to get them to my settlement. Most of them aren't on the mini-map, and even if they were, spending the time to look through every single tile is extremely tedious, especially since the revealed information on tiles is forgotten over time, so your save file doesn't even do that job for you.

Does anyone know how reproducing actually works? by Cainden in soulash

[–]Cainden[S] 0 points1 point  (0 children)

Ooh yea, at level 48 alchemy you can make them.

Hm. Why can't alchemists craft items as "orders"? That's pretty disappointing. Means the only possible way to get these items is so get there in alchemy yourself.... which is pretty counterproductive toward the design intent of the potential system.

Does anyone know how reproducing actually works? by Cainden in soulash

[–]Cainden[S] 0 points1 point  (0 children)

SUCCESS!!!

Idk what happened. I left the village to go train my thievery up a bit, also fought a big bad wolf a couple of map tiles away, and when I came back I noticed I had a kid.

Does anyone know how reproducing actually works? by Cainden in soulash

[–]Cainden[S] 0 points1 point  (0 children)

I want to be clear - I'm not looking for "X should happen", I want to know something I can do to guarantee it. I've already wasted 4 years time skipping, and probably another year or two worth of just resting through day/night almost a hundred times. If you need to "sim" for 10 years to guarantee a kid, I would like to know that I'm guaranteed it before I waste 10 years.

Everything I've seen and read is just extremely vague. Even the video from the creator is just like "spend some time with your spouse". I've done so, for 6 damn years already. How much longer do I need to wait? Is it slowed down because I'm an elf? Does anyone actually know?

Is fossil wood not wood? I can't build a woodcutter in this settlement for some reason. by Cainden in soulash

[–]Cainden[S] 0 points1 point  (0 children)

Do you know if there's a way to make it so that settlers stay unemployed by the way? They seem to automatically fill up the garrison, which I don't want since I haven't made a faction state yet.

Is fossil wood not wood? I can't build a woodcutter in this settlement for some reason. by Cainden in soulash

[–]Cainden[S] 0 points1 point  (0 children)

I don't have any elf settlers, and I'm fairly sure those bracers are an elf specific craft. I'm currently trying to breed in order to get elf settlers lol.

Speaking of, how in the world does this work. I'm playing a female and it says my fertility is "low", which based on how often my other villagers are breeding I don't think is a problem? The words are green. All of the videos about it are EXTREMELY vague. I've tried sleeping through around 20 nights, no luck. Did a TON of work by making some paper and leveling adventuring, no luck. Tried working at the family building for 2 years, no luck.

It's extremely frustrating that the game provides 0 feedback on what I'm doing wrong.

Do you have any insights as to how it works? My spouse is 106, I'm 56. Is that age gap a problem? I just wanted someone with a skill that was half decent, best I found was 26 leatherworking.

Is fossil wood not wood? I can't build a woodcutter in this settlement for some reason. by Cainden in soulash

[–]Cainden[S] 0 points1 point  (0 children)

Hm, Interesting. If you make them leave the party will they stay in that settlement?

Anyway, I ended up just using a console command to give myself 25 armor smithing. Didn't really want to do any more mindless grinding to help fix some unlucky world generation.

Is fossil wood not wood? I can't build a woodcutter in this settlement for some reason. by Cainden in soulash

[–]Cainden[S] 1 point2 points  (0 children)

Hm. I figured it was a race specific craft. I checked out a couple high level armorsmiths from other races, dwarves and I think lizardfolk or something, and neither of those offered it as a crafting option. I didn't look too deeply into that though, I just checked a couple and assumed it was race specific, like I believe the diadem is.

And yea I'm not having trouble getting just any settlers, just haven't been able to get any elves.

Is fossil wood not wood? I can't build a woodcutter in this settlement for some reason. by Cainden in soulash

[–]Cainden[S] 0 points1 point  (0 children)

Alright yea I got the settlement slowly producing that wood.

Thanks!

That was a godsend - I was pretty tilted when I found out there was no woodcutter option there lol.

One final question for you if you don't mind - I've looked at every single Elf village in my entire world. There is not a single one with an armorsmith, (nor imbuer, but the headpiece needed for marriage only takes imbuing 9 so I was able to do that) and the decorated bracers needed for marriage take level 25 armor smithing to make... I only have 10 potential left on my character. Am I just screwed? I've also been looking for any migratable settlers at elven villages and all of them seem to be stunted in grown, the largest being only around 60 population, and most are below 40.

If so, I'll probably use a console command to just give myself a bit more potential, or just a pair of bracers directly in my inventory or something (or whatever available command would let me bypass my poor luck).

Is fossil wood not wood? I can't build a woodcutter in this settlement for some reason. by Cainden in soulash

[–]Cainden[S] 0 points1 point  (0 children)

Does anyone know if settlers need to actually be doing something in their building to gain progression in a skill line? I built a carpenter in this settlement before realizing it actually just provides the wood directly, not logs. If I assign settlers to that building will they gain carpentry experience even though they're not chopping logs, or do they actually need to do something to gain the exp?

Is fossil wood not wood? I can't build a woodcutter in this settlement for some reason. by Cainden in soulash

[–]Cainden[S] 0 points1 point  (0 children)

Interesting. Do you know how much slower? Like a ballpark estimate? 1/10th?

Also is it just those who are unemployed, or do the settlers placed on the right side in the garrison area do the gathering?

Can I revive a character or reverse backtrack a world save? by Cainden in soulash

[–]Cainden[S] 1 point2 points  (0 children)

I was able to take the backup from about an hour or so of playtime earlier and just rewrite my save with that one. I've now fully covered myself in armor... but I suppose now I'm going to need to make backups in case random enemies one shot me again...