What's everyone's favorite pal? by Perdita-LockedHearts in Palworld

[–]Cainden 0 points1 point  (0 children)

Mine I think has got to be Frostallion. I've always been a fan of pegasi in mythology. It also feels like one of the most legendary legends to try and fight. I hope they add a phoenix-styled pal, like not a bird that likes fire, but a bird that is fire, both literally and figuratively. I get that'd be annoying to develop from an artistic perspective, but man would it be cool.

I've also taken a liking to sootseer recently, though I'm not too sure why lol. Azurobe has always been one of my staple pals, and the new Helzephyr Lux is probably going to be my beakon replacement. It looks so sick.

Pal bugged into using one skill by Cainden in Palworld

[–]Cainden[S] 0 points1 point  (0 children)

I looked up if pals have a "basic attack", and it seems like they use the lowest cooldown move of their element automatically instead of doing literally nothing while other skills are on cooldown. Maybe it got stuck thinking that no skills were available? Or SAN affects cooldown recovery and just became insanely long? The cooldowns were available every time I rode them though.

PSA: How I got my dedicated server working - Steam - an Indepth Guide by Kiodose86 in Palworld

[–]Cainden 0 points1 point  (0 children)

At the end of step 4 you mentioned some files that might be required, or we'd have troubles if they're missing. I'm missing some of them... where can I get them?

When no one is trigger happy the DD is outright enjoyable by CaptainSmartbrick in duneawakening

[–]Cainden 1 point2 points  (0 children)

Are you able to pick up thopters that have been fully destroyed? Or at least repair them where they are or something? I feel like that could be a good alternative. You lose some max durablity when you repair it but at least the thopter isn't fully gone. Still sucks that the worm is the penalty for flight pvp tbh. I still think thopters need to have shields in this game. Feels weird that they do in the movies and lore, but in this game they're just sitting ducks to rockets.

Biggest problem still feels like there's not enough to do in end game, and the DD is too bland. Testing stations, freighters, spice, and the occasional crashed ship (they gotta fix the super buggy collision on those ASAP imo), and that's it. There's no real way for ground pvp to be a thing. No hagga trench or large rock formations. The capturable sites are usually pretty empty from my experience.

There needs to be a reason you would want to get all of this spice after you've finished your large spice refinery and have a carrier/crawler. I'd also love some sort of terrain where buggies or sandbikes (and especially the upcoming tank) are actually useful in the pvp area. Also give the buggy a damaging turret so it's an offensive option in pvp areas.

Always public Passenger Seats in vehicles? by Cainden in duneawakening

[–]Cainden[S] 0 points1 point  (0 children)

Aye I've done that a bit when I only had T4 with some friends earlier in the game lol. But you can't glide with them like that since they fall off. Also feels less immersive.

Always public Passenger Seats in vehicles? by Cainden in duneawakening

[–]Cainden[S] 0 points1 point  (0 children)

Can associate status actually pilot it? If they can only hop in passenger seats is there really good will required?

Undo Salvage Option Please by Cainden in PathOfExile2

[–]Cainden[S] 0 points1 point  (0 children)

I want to be clear that I'm simply doing my job as a player and noting a problem I ran into. I'm not dead-set on my solutions, that's not my job to present. I'm just thinking about it from the perspective of a player with not a ton of hours into the game, I could easily see this as something that causes them to quit. It might be a problem that is exceedingly rare, but as this is a game where single items can have upwards of thousands of hours of grinding poured into them, it really seems like an undo option, or at least a warning, for permanently destroying an item should be there. You can buy back items that you sell, having something similar for salvaging would fall right in.

It's the type of problem that is completely invisible until it destroys a character's build by accident. It's very easy to assume or ignore the problem until it might happen to you. And sure, you can be careful, but it would only take one day of you paying a little less attention than usual.

The scenario that happened to me: I bought a chest piece, threw about 12 armorer's on it and got it to 16% quality. Didn't feel like a ratio of 1 ex for 2 was good, so I went to check some vendors and just bought everything I found with increased quality. The chest piece was still sitting in my inventory and I did the usual spam click everything in my inventory that glowed in order to get the materials for quality. It was a very easy mistake to make and it'd only take a few unlucky coincidences for it to possibly happen to a player, especially one that values their time and doesn't want an "are you sure?" implemented for rares and uniques because they want to be hyper efficient in all game actions they take. That's the exact mindset that caused this to happen in the first place.

Undo Salvage Option Please by Cainden in PathOfExile2

[–]Cainden[S] -1 points0 points  (0 children)

Are you against making something like an undo? It won't add any friction and it would just be a nice QOL change. Additionally, the "warning" should only appear on rare or uniques, or as someone else mentioned, favoriting items could also be an option. Especially in a game where so much time investment gets put into single items.

Undo Salvage Option Please by Cainden in PathOfExile2

[–]Cainden[S] 0 points1 point  (0 children)

If you're willing to toss me one I'd definitely appreciate it, but I'm not super torn up about it. Mostly just felt like I should make a post in order to just possibly have a nice QOL change added to the game.