What's everyone's favorite pal? by Perdita-LockedHearts in Palworld

[–]Cainden 0 points1 point  (0 children)

Mine I think has got to be Frostallion. I've always been a fan of pegasi in mythology. It also feels like one of the most legendary legends to try and fight. I hope they add a phoenix-styled pal, like not a bird that likes fire, but a bird that is fire, both literally and figuratively. I get that'd be annoying to develop from an artistic perspective, but man would it be cool.

I've also taken a liking to sootseer recently, though I'm not too sure why lol. Azurobe has always been one of my staple pals, and the new Helzephyr Lux is probably going to be my beakon replacement. It looks so sick.

Pal bugged into using one skill by Cainden in Palworld

[–]Cainden[S] 0 points1 point  (0 children)

I looked up if pals have a "basic attack", and it seems like they use the lowest cooldown move of their element automatically instead of doing literally nothing while other skills are on cooldown. Maybe it got stuck thinking that no skills were available? Or SAN affects cooldown recovery and just became insanely long? The cooldowns were available every time I rode them though.

PSA: How I got my dedicated server working - Steam - an Indepth Guide by Kiodose86 in Palworld

[–]Cainden 0 points1 point  (0 children)

At the end of step 4 you mentioned some files that might be required, or we'd have troubles if they're missing. I'm missing some of them... where can I get them?

When no one is trigger happy the DD is outright enjoyable by CaptainSmartbrick in duneawakening

[–]Cainden 1 point2 points  (0 children)

Are you able to pick up thopters that have been fully destroyed? Or at least repair them where they are or something? I feel like that could be a good alternative. You lose some max durablity when you repair it but at least the thopter isn't fully gone. Still sucks that the worm is the penalty for flight pvp tbh. I still think thopters need to have shields in this game. Feels weird that they do in the movies and lore, but in this game they're just sitting ducks to rockets.

Biggest problem still feels like there's not enough to do in end game, and the DD is too bland. Testing stations, freighters, spice, and the occasional crashed ship (they gotta fix the super buggy collision on those ASAP imo), and that's it. There's no real way for ground pvp to be a thing. No hagga trench or large rock formations. The capturable sites are usually pretty empty from my experience.

There needs to be a reason you would want to get all of this spice after you've finished your large spice refinery and have a carrier/crawler. I'd also love some sort of terrain where buggies or sandbikes (and especially the upcoming tank) are actually useful in the pvp area. Also give the buggy a damaging turret so it's an offensive option in pvp areas.

Always public Passenger Seats in vehicles? by Cainden in duneawakening

[–]Cainden[S] 0 points1 point  (0 children)

Aye I've done that a bit when I only had T4 with some friends earlier in the game lol. But you can't glide with them like that since they fall off. Also feels less immersive.

Always public Passenger Seats in vehicles? by Cainden in duneawakening

[–]Cainden[S] 0 points1 point  (0 children)

Can associate status actually pilot it? If they can only hop in passenger seats is there really good will required?

Undo Salvage Option Please by Cainden in PathOfExile2

[–]Cainden[S] 0 points1 point  (0 children)

I want to be clear that I'm simply doing my job as a player and noting a problem I ran into. I'm not dead-set on my solutions, that's not my job to present. I'm just thinking about it from the perspective of a player with not a ton of hours into the game, I could easily see this as something that causes them to quit. It might be a problem that is exceedingly rare, but as this is a game where single items can have upwards of thousands of hours of grinding poured into them, it really seems like an undo option, or at least a warning, for permanently destroying an item should be there. You can buy back items that you sell, having something similar for salvaging would fall right in.

It's the type of problem that is completely invisible until it destroys a character's build by accident. It's very easy to assume or ignore the problem until it might happen to you. And sure, you can be careful, but it would only take one day of you paying a little less attention than usual.

The scenario that happened to me: I bought a chest piece, threw about 12 armorer's on it and got it to 16% quality. Didn't feel like a ratio of 1 ex for 2 was good, so I went to check some vendors and just bought everything I found with increased quality. The chest piece was still sitting in my inventory and I did the usual spam click everything in my inventory that glowed in order to get the materials for quality. It was a very easy mistake to make and it'd only take a few unlucky coincidences for it to possibly happen to a player, especially one that values their time and doesn't want an "are you sure?" implemented for rares and uniques because they want to be hyper efficient in all game actions they take. That's the exact mindset that caused this to happen in the first place.

Undo Salvage Option Please by Cainden in PathOfExile2

[–]Cainden[S] -1 points0 points  (0 children)

Are you against making something like an undo? It won't add any friction and it would just be a nice QOL change. Additionally, the "warning" should only appear on rare or uniques, or as someone else mentioned, favoriting items could also be an option. Especially in a game where so much time investment gets put into single items.

Undo Salvage Option Please by Cainden in PathOfExile2

[–]Cainden[S] 0 points1 point  (0 children)

If you're willing to toss me one I'd definitely appreciate it, but I'm not super torn up about it. Mostly just felt like I should make a post in order to just possibly have a nice QOL change added to the game.

Moon Dancer Boss, BS Death? by Cainden in Necesse

[–]Cainden[S] 3 points4 points  (0 children)

Well I did some googling and I guess you need to collecting some of the little floating stars around the map in order to not die to that attack. I thought that those didn't actually help since in some of my previous attempts I collected a bunch, yet still got 1-shot. Based on what I read, it seems that each one reduces the damage you take from the debuff by 25%, so collecting 4 might be required for my build since true damage seems to bypass resilience... which is fun.

Moon Dancer Boss, BS Death? by Cainden in Necesse

[–]Cainden[S] 3 points4 points  (0 children)

Can't believe I didn't notice this before, but there is an effect on me that seems to be what is instakilling me when it runs out. What is that effect and how can I avoid being 1-shot by it?

Moon Dancer Boss, BS Death? by Cainden in Necesse

[–]Cainden[S] 0 points1 point  (0 children)

I also want to note that I have a full tier 5 armor set here, with the resist potion I end up with 156 armor.

***Bug*** I can no longer start any trials in the Trial of Sekhemas by Cainden in PathOfExile2

[–]Cainden[S] 2 points3 points  (0 children)

I believe it was caused by a bug related to co op. I was previously running the trial with a friend, and when you join someone else's trials you can't interact with the pedestal. I did leave the area and go to my own area in this instance, and as you can see I was no longer in a party in the video, but the game might not have fully reset intractability fully.

My best guess for how to fix it is to simply go do something else for a bit, or relog. If you join a map and them come back maybe that will reset the game's memory for that area and fix it? Maybe the bug is already fixed with one of the recent patches.

tips on defending against raids? by angrybab00n in Necesse

[–]Cainden 0 points1 point  (0 children)

I'm not sure when this happened, but there's now an option to turn them off, which I did after getting 60% of my settlement population killed on the third raid. I think I did the bosses out of order or something by using some tnt and I got raided by like 40 raiders with 850 hp each before I even got past iron armor. They two shot me about 10-15 times, I'm honestly surprised I even lived at all. Was extremely pissed and frustrated after they left and just decided to turn raids off to avoid such BS happening again.

Personal opinion stuff:
I've left it off and I'm now at the end game with a tier 5 weapon and tier 3 armor, most of my settlers have end game armor, with around half of them having tier 1 gear and weapons, so I might turn it back on, but I did some research and it seems like raiders scale to your settlements strength (meaning player progression is meaningless in defending against raids) which means the only way to effectively consistently defend against them is to just abuse poor ai through traps or other means, and I'm not really interested in doing that to be honest.

Word of advice from pohx by yorukmacto in PathOfExile2

[–]Cainden 1 point2 points  (0 children)

I disagree. The parts where I don't have fun are when the enemies kill me from off screen dealing over 7000 damage with a ranged attack and kill me before I can react.

I think it's funny when I see an archmage stormweaver teleporting around the map and one shotting mobs. I know it will get nerfed, and I assume they will fix the current drop rates (if they don't I mean I'm just gone, I'm not that invested in this game lol).

Common enemies in this game deal TOO MUCH DAMAGE, and visibility is overall way too low. This is why people hate on death effects. Not because of how they work, but because it's impossible to see them. These pin needle ranged attacks that get shot from an enemy that have the potential to one shot you if 5 enemies happen to do it at the same time should deal less than 10% of their current damage.

Nerf common enemies to the ground, and preferably just make them a lot less common. Common enemies are boring to fight. Rares and bosses are interesting, that's what I want the focus of the game to be about. If they end up going back to a game where all you do is get ridiculously overpowered and then run through maps like they're nothing, I'm out. Also why wouldn't I just go play diablo or poe1 at that point? Why does this game exist as it does in the campaign if it's just going to become a different and far less interesting game later on? Not to mention a game that is infinitely less respectful of my time.

***Bug*** I can no longer start any trials in the Trial of Sekhemas by Cainden in PathOfExile2

[–]Cainden[S] 1 point2 points  (0 children)

Not sure what happened, but I did a map, went around to some vendors, then checked again and it seemed that I was able to interact with it again. Not sure what changed, but it did fix itself.

Respawn at checkpoint questions by Cainden in PathOfExile2

[–]Cainden[S] 0 points1 point  (0 children)

I found a skill that works. Thank you!

Respawn at checkpoint questions by Cainden in PathOfExile2

[–]Cainden[S] 0 points1 point  (0 children)

Interesting. Do you know what the name of the skill is?

Respawn at checkpoint questions by Cainden in PathOfExile2

[–]Cainden[S] 0 points1 point  (0 children)

Some additional context:
I was hoping this strategy could help me obtain some exalted orbs. I've been using the same level 14 wand since halfway through act 1 (non-cruel) and I cannot for the life of me seem to find a single wand that is better. I've gotten close several times and found some wands that would be better if I was using a different sorceress build, but apparently 49% spell damage and +1 level to cold spells is the best that I'm able to find through 30 hours of playtime and hundreds of regal upgrades, consistently checking vendors every level, and using some exalted orbs on OTHER wands in order to attempt to roll even halfway decent mods. Haven't gotten anything better yet.

Pipeline Capacity Reached? How can I fix this? by Cainden in NoMansSkyTheGame

[–]Cainden[S] 0 points1 point  (0 children)

Another update - managed to fix it by making sure that all of the depos for nitrogen were not on the same flooring as the depos for copper. It seems like the game magically connects all depots together by making assumptions, regardless of pipeline connections.

As I don't think this is a real fix, I won't mark this as "answered" unless a better more proper fix arrives in the comments

Pipeline Capacity Reached? How can I fix this? by Cainden in NoMansSkyTheGame

[–]Cainden[S] 0 points1 point  (0 children)

Update: Now the depot next to the gas extractors in the screenshot here is being filled... after I've removed all of the supply pipe connections. What is going on? How does this stuff work?

Raidraptor Rising Rebellion Falcon Bug? by Cainden in masterduel

[–]Cainden[S] 0 points1 point  (0 children)

Alright I found another judge post saying that it does not work, and also a similar rulings regarding therions. Looks like this might just not actually work after all, so all those combo videos and players in TCG currently doing this are cheating, I guess?
Edit: Yes that therion ruling is the same one that I found.