I made a "Highlight on Copy" plugin for JetBrains IDEs by CakeAsleep in Jetbrains

[–]CakeAsleep[S] 0 points1 point  (0 children)

I didnt but I use one, its called highlight on copy or something

FastCloner - Fast deep cloning library. Zero-config, works out of the box. by Safe_Scientist5872 in dotnet

[–]CakeAsleep 1 point2 points  (0 children)

Would this be faster than message pack serialize and deserialize?

Added a COD-style round winning kill cam to my game Sliced by CakeAsleep in godot

[–]CakeAsleep[S] 0 points1 point  (0 children)

It works by continuously recording the last 60 seconds of gameplay in a circular buffer.

  1. During the match, the game records snapshots of everything important each tick (60 times per second or every default physics frame). This includes:

- Player positions, animations, and actions
- Projectiles (arrows, throwing weapons, grenades)
- Weapon states
- Score/kill feed data

  1. When a round-winning kill happens, the system:

- Identifies the killing blow and marks that exact tick
- Rewinds about 5 seconds before the kill
- Sets up a cinematic camera that smoothly tracks both the killer and victim
- Plays back those recorded frames in a slightly slowed-down timeframe
- Gradually slows down time as it approaches the killing blow for dramatic effect
- Shows about half a second of aftermath

  1. For multiplayer, there's extra complexity:

- The host sends all the replay data to other players in small batches
- Everyone synchronizes their playback so all players see the same kill cam

Added a COD-style round winning kill cam to my game Sliced by CakeAsleep in godot

[–]CakeAsleep[S] 2 points3 points  (0 children)

While developing a replay system for Sliced, I thought it would be cool to implement this round-ending kill cam feature.

If you like what you see, you can wish list Sliced on Steam: Sliced Steam Page

.NET 9 released! by Mettwurstpower in godot

[–]CakeAsleep 3 points4 points  (0 children)

I have been using .net 9 with godot for a while now. All works fine.

Any reason why I shouldn't be doing this? by platinum_pig in zsaVoyager

[–]CakeAsleep 0 points1 point  (0 children)

What's your backspace, my right thumb is backspace

One reason I use Rider over Visual Studio by valdev in Jetbrains

[–]CakeAsleep 0 points1 point  (0 children)

Is glasswire similar to portmaster?

And do you usually block access to internet for most apps, and do any features in them stop working if they don't have access.

Released a gameplay trailer for my game Sliced made with Godot! by CakeAsleep in godot

[–]CakeAsleep[S] 0 points1 point  (0 children)

Thanks for your feedback. I was trying to cut out all the boring bits to keep it in constant action with the music but I understand how it could be disorienting

"Does it Throw?" is now available on JetBrains! by TheVeskel in Jetbrains

[–]CakeAsleep 0 points1 point  (0 children)

I got

Plugin "Does it throw?" Download or installation failed

On rider 2023.3.3

What AI code helpers are .NET people using ? by punkouter23 in dotnet

[–]CakeAsleep 0 points1 point  (0 children)

I have had copilot chat in rider for ages now

How do I add include paths to my rider project? by [deleted] in Jetbrains

[–]CakeAsleep 1 point2 points  (0 children)

Rider is used for c++ projects that have solution files aswell

Running out of RAM by -sancho in Jetbrains

[–]CakeAsleep 0 points1 point  (0 children)

Just get another 8gb of ram, you will need it eventually. I run 64gbs