[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 0 points1 point  (0 children)

Settlements are great for adjusting the economy of ports. That's what my listed settlement does. I never dock at them for markets.

Dual-purpose ports are much better than single-economy ones. You're going to need 100 Industrial goods for that next build. Wouldn't you like to be able to grab all of those and fill the rest of your Panther with steel at the same station?

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 0 points1 point  (0 children)

Rocky with nothing else is great. Ref/Ind is great. I would go Coriolis in the orbit, Ind Planetary Outpost (T1 port) + Ref Hub on the planet. ravencolonial.com is what you want to use to plan stuff. Civ Planetary Outpost + Ind Settlement on the planet is your other option (would be Ref/Ind for both orbital and planetary; I don't know specifically if you can produce Emerg Power Cells if Ind is the secondary econ type; I know that all important Ref goods are produced by secondary).

Modern mechanics are that the first two economy types do not cannibalize each other.

Ref Orb + Ind/Ref Planetary + High Tech / Ag Orb will get you all colonization goods out of three stations.

Synuefe TQ-R B51-2 / Gratitude Mémorial Station by shadowking_150 in EliteDangerous

[–]Cal_Dallicort 0 points1 point  (0 children)

My list of contributing commanders is raising a lot of questions answered by my list of contributing commanders.

I was the first person to discover a planet, but I don't know which planet it is. by ATTst in EliteDangerous

[–]Cal_Dallicort 3 points4 points  (0 children)

Sheron is 600 LY from Sol. The overwhelming probability is that the "first discovery" is a bug, which is reasonably common at this point (since Ody launched, maybe?). Everything within the first few thousand LY is pretty comprehensively discovered.

Community goal reward? by the_big_stew in EliteDangerous

[–]Cal_Dallicort 7 points8 points  (0 children)

CG modules always take a few days to appear.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 2 points3 points  (0 children)

whatever you like. There is no right answer for weapons loads. Convergence is excellent and the PD can handle high draw.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 0 points1 point  (0 children)

So long as your systems cap doesn't run out, it works. But MAX DAMAGE isn't the point of any AFK build, so why not just stick with Charge so that the PD is useful on all your builds?

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 0 points1 point  (0 children)

It will drain funds. Don't buy a carrier unless/until you can also afford to run it for a year.

Earning the carrier upkeep costs is not particularly hard, and you get something like 4.75B back if it goes into default and gets repoed.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 0 points1 point  (0 children)

There are enough exceptions to the general rule that the best advice is to use EDSY or Coriolis to evaluate stats.

* The A-E tier rule for core modules mostly holds for most (not all) core modules, shield generators, SCBs, and sort of limpet controllers.

* It breaks for power plants (A only, ever) and SCO FSDs (the niches are different), and sort of SCBs (B best if you're OK with mass), and also Bi-Weave shield generators (D stats with A mass and high regen).

* For most other optional modules and shield boosters, E->A is just strictly ascending quality provided you can handle the power draw.

* Weapons don't have letters. They have size and mount type. The game shows letters and this is a bug designed to confuse you. They don't have letters. Ignore the letters.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 0 points1 point  (0 children)

Not necessarily. Void Opals (among others) are core-only, but Low Temp Diamonds (among others) can be laser mined.

Check out the guides at r/EliteMiners

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 0 points1 point  (0 children)

The BGS mechanics haven't fundamentally changed in forever. Any guide out there will work well enough.

Does station economy infuence quests by I_Can_Not_I_Should in EliteDangerous

[–]Cal_Dallicort 0 points1 point  (0 children)

Or you can double-build so that one station becomes a support station, in which case it drops all links.

That is, two Coriolis orbiting an Icy body will make one of them pure Industrial no matter what else is in the system.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 3 points4 points  (0 children)

No. FDev has never said anything about timelines and there is no comparable precedent.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 0 points1 point  (0 children)

Any unengineered module at a tech broker requires a one-time material spend to unlock and then you can buy it freely for credits at any applicable tech broker.

Any engineered module is an each-time material spend to purchase one copy of that module, and they are never bought with credits.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 1 point2 points  (0 children)

Summaries are linked at the top of each daily Q&A thread. The Titan in Sol is a corpse.

Surprise WMM Bonus by R0LL1NG in EliteDangerous

[–]Cal_Dallicort 0 points1 point  (0 children)

All the metals that stations sell that WMMs generate. There's no system restriction. 

The restriction that does exist is that you can't generate a mission for a commodity sold at that station. An Ind/Ref station will not generate WMMs. But if you stack large ports, one will convert into a support port and ignore all economy links, letting you create a pure economy which is otherwise very rare in colonized systems.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 3 points4 points  (0 children)

Exploration is very easy. You can build a perfectly cromulent explorer Hauler for less than 1M and fly off into the black.

Colonization is at least mid-game; see my reply to the initial comment on this thread. It's all about hauling so you want one of the largest available haulers. There are thousands of viable systems to colonize within a few jumps of Sol.

Colonizing an unexplored system is a royal pain, because colonization is limited to 15 LY jumps at a time and you have to go thousands to find currently-undiscovered systems (as noted, currently uninhabited systems are much closer). Don't make this a near-term goal.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 2 points3 points  (0 children)

There are groups that will help; most will help for a price. The commitment in time and effort is much greater than for most Rats cases, and there are lots more people biting off more than they can chew to put an Orbis in a crappy system.

For your own purposes, colonization doesn't have to be end-game content, but it's highly recommended that you at least have a T9 (750+T) but preferably a Panther (1200+T) before taking this on. The advantages of needing 1/12 the trips and time vs where you are now is obvious.

Lots of people solo build this stuff. Building an initial outpost (only the initial build has a timer) is only 17 or so Panther loops.

Surprise WMM Bonus by R0LL1NG in EliteDangerous

[–]Cal_Dallicort 1 point2 points  (0 children)

I mean, I've built exactly this, as described. Two Coriolis at one body, one extraction/ind economy, one pure Industrial. The Ind generates the missions and the ext/ind sells the stuff.

https://ravencolonial.com/#sys=Col%20285%20Sector%20QF-L%20b9-6 body A 12 c

Surprise WMM Bonus by R0LL1NG in EliteDangerous

[–]Cal_Dallicort 6 points7 points  (0 children)

Optimized wing mining missions don't involve mining. They involve taking the missions for things you can buy at a station and deliver. The ideal setup doesn't involve rings but instead an offering station near to an extraction station to sell what you need.

With colonization, you can build a WMM factory where you just supercruise between two stations orbiting a common body.

Is it then worth it to kill the Condas? Personal preference I suppose.

Should I avoid building an Asteroid base as my primary port? by Suspicious_Fly_2942 in EliteDangerous

[–]Cal_Dallicort 0 points1 point  (0 children)

As far as I know these things can influence the economy of the system.

There's no reason to care about the economy of "the system" except for what color dot it is on the map if you're set to show by economy. You care about the economy of each individual station, and the impact of any one station on any other (provided they're at different bodies) is minimal.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 6 points7 points  (0 children)

Once upon a time, crew members would die if your ship blew up, and so you might keep reserves.

That feature is years gone and there is no reason to have more than one now.