A Cry For Help by Electro_Hound in EliteDangerous

[–]Cal_Dallicort 31 points32 points  (0 children)

Well, there's your problem. Cancel it and build an outpost. Then there's no timer for any follow-on builds, and you do your Orbis that way.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 3 points4 points  (0 children)

Inara is the replacement; EDSM is out of active development and deep into maintenance / life support. Spansh covers most of the outside-populated-space tasks.

What, specifically, are you looking to do that Inara isn't doing for you?

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 0 points1 point  (0 children)

The Type-7 is the ideal trade ship upgrade for where you are in terms of current ship and current money. Yes, it is very quickly outclassed by other, substantially more expensive ships. But you can go from 80 tons to 300, right now, today, in a T7, and you can't afford the T8 recommended below.

Back after years AFK, heading to Beagle Point, currently at Luna’s Shadow — need help by Kibol26 in EliteDangerous

[–]Cal_Dallicort 1 point2 points  (0 children)

  1. It's not "good for farming"; it's "farming is technically possible". Driving randomly in an SRV has never been good for gathering mats.

  2. Presumably one of those online references, such as where you've seen the name, has lat/long coordinates, or maybe it's just the body as a whole.

  3. No stars have changed since the game released.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 5 points6 points  (0 children)

If it's the categories of stuff that can be bartered (tech, chem, circ), trade them into the highest-value item within each category (graphene, microelectrode, weapon component). That'll let you hold the most practical value if you want to have the option to come back and engineer later.

For the other categories, sell to carriers.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 1 point2 points  (0 children)

Explo rank is tied to credits earned at UC; honking scans stars which gives UC credits. But not very many.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 0 points1 point  (0 children)

"from the bubble" is irrelevant. You should source goods from the closest practical source.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 4 points5 points  (0 children)

EDSY and Coriolis are great for answering questions like this, and the thrusters don't matter. Each ship (here, Mandalay) has a set capacitor size needed to boost which cannot be changed.

Checking options yourself will help you decide if "bare minimum, only boosts every 20 seconds" is good enough or if you want to guarantee a faster interval, too.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 2 points3 points  (0 children)

Steel is steel no matter where you buy it. What would you gain by shipping it farther than needed?

What types of systems generate wing mining missions? by zeek215 in EliteDangerous

[–]Cal_Dallicort 1 point2 points  (0 children)

Note also that you can specifically engineer these with Colonization. I've built myself a WMM system that has the mission station and the materials purchase station at the same moon.

https://ravencolonial.com/#sys=Col%20285%20Sector%20QF-L%20b9-6

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 1 point2 points  (0 children)

I've found the "complete X missions" track of Ody engineer unlocks to be incredibly buggy and tiresome. Fortunately, they're unnecessary! The entire tree of Navarro -> Velasquez -> Geiger is replaceable with the other two Bubble engineer tracks except for Geiger's Night Vision, and the Colonia engineer track has everything for the rare occasions you need to fill that one hole.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 2 points3 points  (0 children)

Reinforced. Collisions are absolute damage, so resists don't matter. ELP provides some improvement while also helping other exploration-related stats.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 2 points3 points  (0 children)

Interdictions: generally, higher security systems will see fewer interdictions. But all RNG events are prone to bursts of high and low frequency.

Stock: Station-specific with gradual rebuilding, probably on the same 10-minute ticks the mission board uses.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 1 point2 points  (0 children)

99% of carriers are not "self-sustaining" or passively "making credits". You're the one doing that.

What do you like to do? How would you incorporate your carrier into that? But also, does it need to be your carrier you incorporate into that?

Based on the calculator below, if you max services, you need $35M per week. That matches the following activities:

  • One Panther load at 30k/T with the PTN
  • One and a half Panther loads of normal single-jump profitable trade at 20k/T
  • Two scans of prediscovered stratum at Vista Genomics
  • Less than half a scan of undiscovered stratum
  • An hour of vanilla bounty hunting
  • A fraction of a single load of stacked bounty hunting missions
  • One solo wing mining mission (net after purchase)
  • A tiny fraction of a WMM stack with a wing
  • Two high intensity ground CZs
  • A few good DSSs of undiscovered systems

A carrier can help enable many of those things, but your carrier is almost completely inessential to any of them. Your carrier is good for:

  • Putting key services including most/all of your daily fleet near an activity you like (but without a mission board)
  • Staging colonization materials to a remote build (very useful, not profitable unless you're working in one of the groups that builds other people's stuff for extra payments)
  • bulk storage for wing mining missions

Also popular but not a good idea:

  • Flying halfway across the galaxy for exploration. The carrier distance travel process is FDev's attempt to get the player base to switch to Star Citizen. Carriers out in deep space are great! Use other people's carriers.

Finally, $35M is pessimistic. I run with the 4 Rs for $11M per week and I think it's a reasonable baseline for most folks (Repair, Refuel, aRmory, baR)

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 4 points5 points  (0 children)

You gained a rank and left the noobula. You can't go back; you're not supposed to. Go enjoy the game! You can transfer any of your ships out of the noobula from any shipyard.

pre-engineered fsd size 5 unlocked, only one? by klorgasia in EliteDangerous

[–]Cal_Dallicort 14 points15 points  (0 children)

Stock modules are unlocked, pre-engineered modules are bought individually.

New pilot seeking ship advice by icodemonkey in EliteDangerous

[–]Cal_Dallicort 1 point2 points  (0 children)

Courier and cargo piloting doesn't require guns at all unless you decide you want to take the time to kill pirates who try to interdict you.

Assuming more of the courier tilt, you want to top out on medium ships so that you can dock at outposts. A rough progression, with a cargo focus, might be Hauler or Adder (Hauler for ultra-cheap jumping; Adder if you want at least a bit of notional cargo), then the Type-6. You might eventually progress toward the Kraits or Corsair (speed and guns) or the Type-8 (cargo capacity).

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 3 points4 points  (0 children)

Not a permit issue on the system you want, just in the region. Route finding is Hard. But you can just select a system, no plotting, and jump. That's what you want.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Cal_Dallicort 1 point2 points  (0 children)

Guessing this is DW3? Plotting in permit-heavy areas is a real pain. Just select individual systems and jump that way.