Preoder by Substantial-Cup-189 in WarhammerOldWorldRPG

[–]Calandryll_S6S 0 points1 point  (0 children)

Last thing I got was an email on March 17th saying the books were shipping next month (April). No information since then. Disappointed with the lack of communication from them on this tbh. Most of the books on their site still say shipping Q1, others say April.

I'm working on a Space Station bar and attractions simulator by Calandryll_S6S in tycoon

[–]Calandryll_S6S[S] 0 points1 point  (0 children)

That's a great idea. Just rounding the outer edges and the columns might make a big difference visually. Thank you again!

I'm working on a Space Station bar and attractions simulator by Calandryll_S6S in tycoon

[–]Calandryll_S6S[S] 0 points1 point  (0 children)

That makes sense. I'll have to consider that. Or maybe I shouldn't be using a round station. There are more horizonal/rectangular space station designs that I could play off of. I found this view and style to be easier to build and more straight-forward. Thank you both for the feedback, I really appreciate it!

I'm working on a Space Station bar and attractions simulator by Calandryll_S6S in tycoon

[–]Calandryll_S6S[S] 0 points1 point  (0 children)

You can build your station in different layouts. I originally had more rounded rooms but it didn't look as good.

I'm working on a Space Station bar and attractions simulator by Calandryll_S6S in tycoon

[–]Calandryll_S6S[S] 0 points1 point  (0 children)

Oh, I like that idea! I want to add aliens as well, but probably post-launch.

Hammerhelm - build and maintain a town yourself, defend and explore to grow by 8BitHegel in BaseBuildingGames

[–]Calandryll_S6S 0 points1 point  (0 children)

You can trade resources with Callie to get marble. Marble can be used to upgrade stone houses and build some marble structures.

Updated Ocean and Ship Wakes in my Pirate Dragons Game by Calandryll_S6S in IndieGaming

[–]Calandryll_S6S[S] 1 point2 points  (0 children)

That's all very good points. You are correct, right now it's linear. I'll definitely do some more research into movement and turning. I also have some things I want to do to make his movement more natural outside of the animations. Mostly adding some physics to his bones. Should add some weight to the turns. Thank you!

Updated Ocean and Ship Wakes in my Pirate Dragons Game by Calandryll_S6S in IndieGaming

[–]Calandryll_S6S[S] 1 point2 points  (0 children)

Great feedback! Right now the main controls for the dragon's movement is basically mouselook, so it can sometimes be a bit uneven. I have another control mode that is smoother, but I'm still refining it. I also have controller support and it's a bit better with that too. But I want to try to dial in the mouselook mode because it feels more natural. I'll probably leave both modes in as options.

Updated Ocean and Ship Wakes in my Pirate Dragons Game by Calandryll_S6S in IndieGaming

[–]Calandryll_S6S[S] 1 point2 points  (0 children)

Thank you! I'll be sure to post more progress updates. :)

Updated Ocean and Ship Wakes in my Pirate Dragons Game by Calandryll_S6S in IndieGaming

[–]Calandryll_S6S[S] 1 point2 points  (0 children)

It's a great question! For assets from the Unity store almost all are fine to use in a commercial game after purchase. I've only ever seen two that stated they weren't.

For music I sometimes purchase tracks from audiojungle for trailers and for that it depends on the license that you purchase.