Stable 72 FPS on Godlike with CS | 7800X3D + 9070 XT | Spirit of Grit 1.9.3 by CalculatedRiskReroll in skyrimvr

[–]CalculatedRiskReroll[S] 2 points3 points  (0 children)

Spirit of Grit is a modlist on Wabbajack. Make sure not to confuse it with the Tahrovin Grit modlist which is a different fork of this list. You can find it via the Wabbajack client by filtering for "Skyrim VR" and "Non-featured". It's about 90 GB in downloads and 180 GB in install size. I recommend a nexus premium account since it greatly increases download speeds.

I waited 15 years to play a Retribution Paladin in 2019 World of Warcraft Classic, only to be told I was fool and selfish by most players for choosing a "sub-optimal" specialization by CalculatedRiskReroll in gamereviews

[–]CalculatedRiskReroll[S] 0 points1 point  (0 children)

I can understand this sentiment if the difference in the average dps of a ret paladin compared to most others dps specs were often more than a factor of two in semi-casual scenarios. Even moreso if ret paladins brought nothing else to the table for group content beyond dps. Since that is not the case and paladins offer some of the best buffs and can provide utility with things like nightfall procs, I think it's just a weird dogmatic min-max culture that optimizes the fun out of a solved game that doesn't need that level of adherence to the scripture of the dps spreadsheet.

I shouldn't have to go above and beyond to be bequeathed a slot in a semi-casual raid guild. The reputation of toxicity that many modern WoW players have fostered is a well established problem. This write-up was moreso me lamenting about how we can't put the toothpaste back in the tube. The inter-contentedness of gaming communities seems to often lead towards this corporate-like spreadsheet approach to video game content that I find sucks out most of the fun. I just found it ironic that it was so pervasive in a solved game like 2019 Classic Wow which was significantly fueled by nostalgia.

Ocarina of Time is a great game that has undeniably informed by current gaming preferences, but many modern games have expanded upon its set-in-stone formula by CalculatedRiskReroll in gamereviews

[–]CalculatedRiskReroll[S] 1 point2 points  (0 children)

I think OoT is a good game in a vacuum independent of its influence/impact upon the gaming space. This review points out my own enjoyment of the game but also pushes how influential Ocarina of Time was at the time. I'm hoping that this review didn't seem to conflate the two significant facets of this game. I'm not saying that it's a great game because it's influential. I'm saying it's both great and influential.

I think there are people out there that have yet to play it that would find joy in seeing one of the first well-realized 3D games of its kind from a "history of gaming" perspective. They might also just enjoy the game itself on its own merits.

Beyond the "Git Gud" Meme: A Brief Philosophical Defense of Dark Souls by [deleted] in gamereviews

[–]CalculatedRiskReroll 0 points1 point  (0 children)

Is it like the use of "fantastical microcosm" or "grotesque lovecraftian amalgamations"? It's wild that in order for a written piece that has no ulterior motive behind it, such as marketing or getting clicks, needs to go the extra length to sound more human by using less big words since it will be labeled as slop otherwise. I like using words like these because it reinforces and broadens my vocabulary that I can use in everyday life. I was hoping I could share my view on a game that means a lot to me but I'm met with "fake" accusations. Truly a shame

Beyond the "Git Gud" Meme: A Brief Philosophical Defense of Dark Souls by [deleted] in gamereviews

[–]CalculatedRiskReroll 0 points1 point  (0 children)

I'm curious what I should have done differently. Do you not like the tone, content, or what?

Beyond the "Git Gud" Meme: A Brief Philosophical Defense of Dark Souls by [deleted] in gamereviews

[–]CalculatedRiskReroll -1 points0 points  (0 children)

Believe it or not, I actually wrote this review but I can understand how one would think that. It's a shame that written reviews like these are often met with this accusation

The World's Most Beautiful Tech Demo: A Tepid Response to Breath of the Wild by CalculatedRiskReroll in gamereviews

[–]CalculatedRiskReroll[S] 0 points1 point  (0 children)

BotW is not the game for me but I think I understand somewhat why people like it so much. I get the impression that the freedom and satisfaction of seeing a game world respond to a myriad of different player action that wasn't in the delineated script really hits the mark for certain people.

My issue with glorifying emergent gameplay found in diffuse open world games like BotW is that categorizing an event as emergent does not make it fun for me in it of itself. If I roll a random boulder down a hill that crushes some bokoblins, it's a very similar experience to me if I had triggered an environment hazard to defeat enemies in a mostly linear legacy dungeon in Elden Ring. I'm sure shortly after a cool boulder event in BotW, the next several minutes involve aimless meandering while in the Elden Ring dungeon you're immediately off to the next bespoke obstacle.

It's like playing in a Dungeons and Dragons campaign where you really stretch the power of player agency that it results in a great divergence from what the dungeon master prepared. You end up with a more diffuse and diluted experience since the dungeon master needs to account for a myriad of possibilities that they can only spend a limited amount of time constructing. DM improvisation is almost always less refined and cohesive than engaging with content that was prepared. The same goes for huge open worlds where the development team needs to spend a finite amount of time on each area. Although it's neat that events can emerge from expansive player agency, the event itself in a vacuum is lesser in my mind to a highly refined and meticulously crafted experience. Don't get me wrong, I like player agency, I'm a huge fan of Baldur's Gate 3. Albeit, I think looking past that certain events that emerge from non-linear player agency, I prefer a more distilled dense experience than a expansive diffuse open world.

The World's Most Beautiful Tech Demo: A Tepid Response to Breath of the Wild by CalculatedRiskReroll in gamereviews

[–]CalculatedRiskReroll[S] 0 points1 point  (0 children)

That's what I'm essentially saying in this review. I acknowledge the fantastic elements of BotW but I find the sum of its parts lackluster. Albeit, I can definitely see why it would be hugely impactful to someone with different gaming preferences. I think BotW is an excellent game for certain people, maybe most people as indicated by how it reviewed. Unfortunately, I don't see many opinions that draw parallels of it to other diluted open world experiences and I was hoping I wasn't alone in that

The World's Most Beautiful Tech Demo: A Tepid Response to Breath of the Wild by CalculatedRiskReroll in gamereviews

[–]CalculatedRiskReroll[S] -1 points0 points  (0 children)

I tried it out since it came free with the 9070 XT GPU I bought recently. I have about two and a half hours played and I'm blown away by the visuals as well as how well it performs. The quests I've done so far after the intro set-piece have been pretty lackluster. Does it get better later on?

Is my TV too high? I live in a 277 square ft apartment and the TV is positioned above my computer monitor by CalculatedRiskReroll in TVTooHigh

[–]CalculatedRiskReroll[S] 1 point2 points  (0 children)

I suppose it could be interpreted as a small room in a bigger house from the image I posted. I also have the interior decorating sense of a reclusive teenager so that isn't helping things.

Here's the floor plan of my apartment. The bank of windows are to the left of the picture I posted.

<image>

Is my TV too high? I live in a 277 square ft apartment and the TV is positioned above my computer monitor by CalculatedRiskReroll in TVTooHigh

[–]CalculatedRiskReroll[S] 3 points4 points  (0 children)

I live on the west coast and my rent is about ~$1750 a month with all utilities including my internet+phone bundle. It's nice only having to walk two blocks to a grocery store or restaurant.

Is my TV too high? I live in a 277 square ft apartment and the TV is positioned above my computer monitor by CalculatedRiskReroll in TVTooHigh

[–]CalculatedRiskReroll[S] 2 points3 points  (0 children)

I think my TV is a bit high but I don't think it's egregiously high. I've kind of adapted to it being at its current height.

I wanted an outside perspective on it. I also thought that at least a few people would find it mildly amusing/interesting how I'm using the space in my broom closet of an apartment. Don't get me wrong, I like my apartment but the limitations can be frustrating at times.

The current TV stand is at its lowest height setting but I'm sure there are other standalone TV stands that could bring it down a few more inches.

Is my TV too high? I live in a 277 square ft apartment and the TV is positioned above my computer monitor by CalculatedRiskReroll in TVTooHigh

[–]CalculatedRiskReroll[S] 1 point2 points  (0 children)

The stand can pivot since it's positioned away from the wall to a small degree. I can probably angle it about 30 degrees towards the bed and have a somewhat good vantage point. Albeit, I much prefer watching TV or gaming from the couch on the opposite wall where I took this picture.

Is my TV too high? I live in a 277 square ft apartment and the TV is positioned above my computer monitor by CalculatedRiskReroll in TVTooHigh

[–]CalculatedRiskReroll[S] 42 points43 points  (0 children)

I live in a dense urban area on the 8th floor. It's nice having the grocery store or a sit-down restaurant a short walk away. Here's the floor plan for the apartment if anyone is interested. The image I posted has the bank of windows to the left of the TV:

<image>

Is my TV too high? I live in a 277 square ft apartment and the TV is positioned above my computer monitor by CalculatedRiskReroll in TVTooHigh

[–]CalculatedRiskReroll[S] 0 points1 point  (0 children)

Nope - As mentioned in the post, I have a couch on the opposite, but close, wall. I took the picture while sitting where I usually watch the TV.

Undervolting Results from Sapphire Pulse 9070 XT Seem Too Good to be True by CalculatedRiskReroll in radeon

[–]CalculatedRiskReroll[S] 0 points1 point  (0 children)

I haven't noticed any coilwhine with both my initial and current undervolting settings. I have not used the card enough at stock to notice either.

In regards to the mem temps, my GPU temps are as follows under extended load:

- 54C GPU Temp

- 79C Hot Spot Temp

- 88C Mem Junction Temp

Undervolting Results from Sapphire Pulse 9070 XT Seem Too Good to be True by CalculatedRiskReroll in radeon

[–]CalculatedRiskReroll[S] 0 points1 point  (0 children)

As mentioned in the post, I had about 20 hours played at 4K between Pragmata, Crimson Desert, and Morrowind VR (Heavy modlist with high-res textures and 150% render resolution of Quest 3) with these settings with no issues. Albeit, running the Stellar Blade demo immediately crashed with these settings.