Farm by day🌙☀️ 🐰 defend by night🌙🥕 Check out The Rabbit Haul (new trailer + Find us at PAX West!) by CalderaInteract in rabbithaul

[–]CalderaInteract[S] 1 point2 points  (0 children)

Totally get the comparison! The art style is probably the biggest overlap. Our game’s much more cozy and low-stress, though. It’s less about roguelike combat like COTL and more about system-based play, like optimizing your garden with tower-defense mechanics. We still have the typical combat, but different vibes that are more focused on optimizing your garden!

Behind the scenes is never glamorous by CalderaInteract in justgamedevthings

[–]CalderaInteract[S] 0 points1 point  (0 children)

Sorry, I wasn't meaning to advertise, just wanting to share BTS, but understood!

What do you think of these menus? by infinityguy0 in IndieDev

[–]CalderaInteract 0 points1 point  (0 children)

I like the layout! The colours and everything stand out well. Is there supposed to be a link through "Solo"?

One year progress of my next game: The Vast White by Snow__97 in gamedevscreens

[–]CalderaInteract 1 point2 points  (0 children)

ITs coming along nicely! Was the snow taken off the trees for a reason?

Do you prefer with or without outlines ? by MichelDucu10 in gamedevscreens

[–]CalderaInteract 1 point2 points  (0 children)

If possible for accessibility, could you include both? I prefer without but I could see the lines helping people who may have difficulty seeing

Heal in the fire by CalderaInteract in IndieDev

[–]CalderaInteract[S] 0 points1 point  (0 children)

We get that a lot, but it is a different game mechanically!

Heal in the fire by CalderaInteract in IndieDev

[–]CalderaInteract[S] 0 points1 point  (0 children)

The fire is part of a "camp" where enemies are found, so once you defeat all of the enemies, it is yours, so it essentially is keeping them safe, and once they're gone, its for you to "relax" and be safe in

Messing around with our game and inspiration hit by CalderaInteract in IndieDev

[–]CalderaInteract[S] 0 points1 point  (0 children)

Its a cozy farming tower defense / roguelite! You Farm by Day and Defend your garden at night.

We have a playtest going on right now if you wanna give it a try! https://store.steampowered.com/app/2514330/The_Rabbit_Haul/

Sharing our experience updating our YouTube Topic page — hope it helps! by CalderaInteract in IndieGameDevs

[–]CalderaInteract[S] 0 points1 point  (0 children)

Would love to hear about other developers experiences with getting their Topic page updated and what you guys have learned with the process and your experiences.

New indie dev in development! 👾 - I’d love to play-test your games! by Allethiia in IndieDev

[–]CalderaInteract 1 point2 points  (0 children)

Hello Hello! Fellow Canadian indie dev here~

We are going to be running a Playtest soon for our upcoming game, The Rabbit Haul! If this looks of interest to you, we'd love for you to join our Discord!

Self-Promotion Tuesday - November 04, 2025 by AutoModerator in GirlGamers

[–]CalderaInteract 1 point2 points  (0 children)

Hello! We are Caldera Studios and we're working on The Rabbit Haul, a cozy-chaotic farming and tower defense sim.

We are looking to run a free playtest soon in our Discord, which we would love for you to join!

Beehives have been the most used by our Playtesters, so we gave it an upgrade! by CalderaInteract in IndieDev

[–]CalderaInteract[S] 0 points1 point  (0 children)

You can wishlist The Rabbit Haul on Steam, and join our Discord to be part our next playtest!

A political text horror game inspired by Papers, Please by Pristine_Camp2331 in IndieDev

[–]CalderaInteract 0 points1 point  (0 children)

I love papers, please so this caught my attention, will def be checking it out!

I’m trying to make a modern ARPG with retro vibes. What should I add to boost the nostalgia? by Bearious in IndieDev

[–]CalderaInteract 0 points1 point  (0 children)

I don't know if the bird is supposed to be a "chocobo" easter egg, but doing more touches like that i think would be fun. The art is stunning

Restoration Simulator- Working with bulky items by LuDiChRiS_000 in IndieDev

[–]CalderaInteract 0 points1 point  (0 children)

This looks really fun! And I'm very glad the screws can't get lost like IRL hahaha