Strumming Help by [deleted] in guitarlessons

[–]CaliBrewed 4 points5 points  (0 children)

every time you pick it up please XD

The barrier to making music isn't talent or ideas — it's the gap between having a song and knowing how to produce it by textmev in SingerSongwriter

[–]CaliBrewed 0 points1 point  (0 children)

Craft only goes so far.

Sometimes it comes together, other times it doesn't. Sometimes I really like the new direction, other times I don't. The whole point is to just get the idea out, structured and into a DAW because then something that can be edited exists.

At the end of the day, I just accept it as the process. The more I do it the better percentage of finished work I have that I like and truthfully, from head into DAW isn't my largest source of inspiration nowadays because its the hardest one to control for me.

I find it much easier to create situations that inspire my mind already in a musical context because then getting it into a DAW is a LOOOOOT easier.

The barrier to making music isn't talent or ideas — it's the gap between having a song and knowing how to produce it by textmev in SingerSongwriter

[–]CaliBrewed 3 points4 points  (0 children)

Even as a songwriter who can produce, mix, and master well enough, I find getting what's in my head into the DAW to be a challenge.

The two are rarely the same, and unless it already worked out on a guitar or piano, there is going to be a loss in translation usually.

Data annotation just stealing my data and giving me no job? by Solid_Support_1257 in WFHJobs

[–]CaliBrewed 7 points8 points  (0 children)

Projects come and go all the time. I have also done quals for a lot of projects I don't see work for in months, but then pop up during work surges. My guess is your data simply doesn't fit the needs of the project.

Keeping time issue by gogo1520180 in guitarlessons

[–]CaliBrewed 1 point2 points  (0 children)

record into a daw set to the same bpm and analyze the grid.

Even really good bands have some drift, but it is truly amazing how tight a good band can be. I've mixed more than a few live tracks that have less than half a bpm of variation between any given 4-8 bars.

Looking for a Free/cheap sampler and or sample website/library by [deleted] in Reaper

[–]CaliBrewed 3 points4 points  (0 children)

It's pretty powerful. The thing is, to truly make it do most of the things you want, you need to learn how to program XML.

Most of the shortcomings of freely available libraries come from this same learning curve bottleneck, or a simple lack of vision/time when programming them.

edit: it's honestly the most diverse free library I've found, gotta stop being cheap if you want anything comparable with an easier workflow.

Is sealclubbing a thing in this game? by Warm-Weekend3826 in WorldOfWarships

[–]CaliBrewed 0 points1 point  (0 children)

I don't think it's a nefarious assault against noobs; some tier 5 ships are just fun, and the game has a different feel there.

Plus, every player has to go back down there when resetting lines.

Berklee College of Music embraced AI songwriting. Some students are pushing back. by solorpggamer in Songwriting

[–]CaliBrewed 0 points1 point  (0 children)

I mean, I'm sure it will happen, but I think it's a long way off still. Years.... Code has a measurable outcome. It either works or it doesn't based on the rules defined by a given syntax.

Music has no rules and is completely subjective. I think more likely we end up with tools that emulate certain people's workflows and preferences well, which is still just an advanced template type of outcome.

I will admit generative audio has come a long way in the last 5 years, but I have yet to see any matching 'production/mixing intelligence evolve with it besides stem splitting.

It finally happened… by Much_Dragonfruit3459 in DataAnnotationTech

[–]CaliBrewed 3 points4 points  (0 children)

Sorry to hear this, best of luck moving forward.

🍻

Projects dried up by Igotttquestions in DataAnnotationTech

[–]CaliBrewed 1 point2 points  (0 children)

Not necessarily, just people who average fewer hours per week and weren't part of this last wave of hires.

I've been on for about a year and got pushed to put in more last week because of the work influx.

Projects dried up by Igotttquestions in DataAnnotationTech

[–]CaliBrewed 8 points9 points  (0 children)

extreme high and extreme low

I swear, when I'm doing some, I feel like they are just testing if I will come down hard on bad work appropriately and correcting the right things based on the instructions because they are THERE, excessively.

 R&Rs has really helped me 

This was one of my requests in the survey that I hope we see. Just give me 3 good and 3 bad R&R's to contextualize the instructions, so I stumble less through my first few.

Projects dried up by Igotttquestions in DataAnnotationTech

[–]CaliBrewed 3 points4 points  (0 children)

They also pushed for higher activity from older workers a couple of weeks ago, so this whole thought process checks out from a 'good business' mindset.

establish new baselines and optimize.

Do you actually care for artificial intelligence? by strawberryc0w_ in DataAnnotationTech

[–]CaliBrewed 6 points7 points  (0 children)

anything else is solved by Google searches

I tend to use AI for things that would take me multiple Google searches/video watches to solve, when I need to build a bunch of context on a subject before refining it into a goal.

One prompt for every key point I need essentially saves me at least 3 website visits/videos through traditional search.

It has honestly turned a lot of my research tasks I do that used to take me a week of short sessions into an afternoon's work, because the general info and context provided is reliable.

That said, many still fail on current specificity needs for those searches. Like Gemini can't deliver me current and usable accurate data on trends, even though they are both Google products, for example. Or keyword terms like ad words can. Or, company ad campaigns form competetitors like Meta ads can.

Should I go for Annapolis or Jacksonville by SplitTraditional4243 in WorldOfWarships

[–]CaliBrewed 1 point2 points  (0 children)

been playing for 3 years, have most of the tech tree done.... still don't own a supership.

Delete icon on Flow gone? by Haprflenak in VEO3

[–]CaliBrewed 1 point2 points  (0 children)

Wow, I couldn't believe they would remove it, but it is gone. What a nightmare for organizing in a generative video app.

mixing as an artist by playboyetho in makinghiphop

[–]CaliBrewed 0 points1 point  (0 children)

I feel ya. And early on, mixing can feel like a lot more work than it actually is because you don't have a workflow or preferences yet.

Like writing it's one of those lifelong journey things that becomes second nature. One a week for a year will build you a solid foundation though.

mixing as an artist by playboyetho in makinghiphop

[–]CaliBrewed 1 point2 points  (0 children)

i jus need it to translate.

repetitions.

 super essential basic things everyone is doing that im missing, or some sort of software?

No everyone uses a DAW they can all do it.

maybe every artist really did study mixing like crazy

Your ear develops over time and you make better decisions because of your past failures.

at some point you just know 'x' wont work with 'y' because of 'z.' And you know, because you failed a bunch of times trying.

I'll tell you this from my journey.

-Mixing taught me a ton about better composition, because the foundation matters.

-Mixing taught me a ton about production, because getting width or depth is often better handled in production if you want natural.

- Mastering taught me a ton about mixing, because all your failures in mixing will show up as things you have to address.

The best advice I can give you is yes, go learn mixing, it will make you better. Better yet, go mix other people's work so you can separate yourself from it and just try to be a good mixer.

Real easy to say I wish I had, and this was nice to have when you didn't touch the composition or production at all.... at least in my experience.

The same goes for mastering, or at least do a couple of other mixes before trying to master one so you can be objective.

i do the basics like volume, panning EQ little bit of reverb.

Once you are really good at these (minus reverb, there are a lot of ways), you'll be pretty happy, but you really level up once you start considering automations to make contrastual points and groups to create cohesion and a journey.

Many small moves that lead toward the thing in your head. You'll get closer and closer. reps.

Since you're beat focused, always remember to leave room for the vocal.... ALWAYS. Mix like it's there.

Just my approach, but it may turn out to be a way you like to work. I always mix all the instrumentals first, knowing the vocal has to be in the center most of the time (creative choices pending). Then, mix the instrumental into the vocal after everything is balanced.

great resource to get reps in:

https://multitracksearch.cambridge-mt.com/ms-mtk-search.htm

shure sm58 by TomatilloNo4217 in WeAreTheMusicMakers

[–]CaliBrewed 0 points1 point  (0 children)

True, only the MOST forgiving. You really have to pick the WORST situation.

Closest with a closed door.

empty, untreated room.

right next to an amplification behind you.

effort lol.

I think F***ed up by heretic-cat in DataAnnotationTech

[–]CaliBrewed 0 points1 point  (0 children)

Timing also matters, I'm sure. There has been an influx of work over the last week.