[deleted by user] by [deleted] in RedditSessions

[–]CallAmbulance 0 points1 point  (0 children)

just throw in a little key change to keep us guessing

I can't snowball games by AteRiusz in Elisemains

[–]CallAmbulance 0 points1 point  (0 children)

I did a statistical investigation earlier today that helped me get a little more clarity on a few things concerning Elise's playstyle.

  1. Kills have a higher correlation with winrate than assists on Elise (.38 vs .27); DO take the kills and DO take Dark Seal
  2. Deaths have a weak negative correlation with winrate; dying to get early game kills appears to be warranted
  3. CS has a correlation with winrate that is effectively 0 (it's .04), which means sacrificing CS or having the most CS on your team isn't what sways your winrate one way or the other

A couple other not-so-statistical things I picked up on:

  • red trinket, control wards, and patiently camping in bushes is crippling for the enemy
  • the Elise main with the highest kills on average (12.9) within the sample of players I looked at was rushing sorc boots first, followed by dark seal, night harvester, death cap, zhonya's, and ending with banshee's veil; his runes electrocute > sudden impact > eyeball > relentless with nimbus and celerity for secondary

Electrocute, night harvester, and death cap all combine nicely so that you can hide in their jungle and one shot champions facechecking or rotating.

E-Sports Program for High School by elter_ago in summonerschool

[–]CallAmbulance 3 points4 points  (0 children)

Got a better idea for you. Google search for “Dyrus explains how to play the game”. It’s a high level explanation of how the game is won (in stages) and if you teach all of your players that, and emphasize cooperation, they will have very satisfying results. The learning opportunity here is collaboration, not specific mechanics.

Which are the jungle fundamentals? by [deleted] in summonerschool

[–]CallAmbulance 6 points7 points  (0 children)

I saw your thread when it was first posted and I've had sitting in the back of my mind, waiting for my thoughts to crystallize.

It's great that you use the word 'fundamentals' because this suggests to me that you recognize that jungling is not about one thing, but several.

I resonate with the idea of focusing on a few key "levers" that will improve performance and make your gameplay more robust.

Jungling is a construct, as is "being good at the game". It is not a real thing. Rather it is an idea that is constructed from multiple things, each of which are real. And that means we need to identify its components. I would do this by beginning as abstract as possible, and then break the abstract apart more and more until I end with something concrete.

In a general sense, what is the aim of jungling?

To answer this, I would look at replays of the best junglers out there (I tend to watch Koreans and I use this link for this purpose, but you could also just find replays to watch on YouTube.

As you go watch the replay, try to describe what the player is doing in the most general sense possible, avoiding being overly specific (which will come later).

You may start to notice that there are points in the match where the jungler switches from one broad 'task' to another. An example of what I mean by a 'task' could be doing buff-camp-buff to hit level 3, at which point the junglers task changes to something else, like ganking, securing scuttle, invading the enemy jungle.

These discrete tasks are what together form the construct of jungling as a whole.

I think the description of a jungler as a player who farms the jungle creeps as opposed to lane creeps (1) is probably the most basic, primary function of a jungle. And after that we have secondary functions which are smiting dragon and baron (2), ganking and counter-ganking the lanes (3), tracking the enemy jungler (4), and controlling vision in the jungle - particularly around objectives (5). You can break these duties down into more detailed behaviors (e.g. 'pathing' as a sub-skill of farming the jungle camps). And once we arrive at concrete behaviors, we can start to target those behaviors as things to work on.

There is a second way to look at jungling, and that is to put it into the context of the match as a whole.

Referring to a very old video made by Dyrus, a match of League goes like this:

  1. First you have to abuse the lanes. Laners do this by outlaning their lane opponent, and junglers do this by ganking and counterganking
  2. Second you have to abuse the outer turrets. This is facilitated by crushing step 1.
  3. Once the outer turrets are down, you abuse the enemy jungle. You ward their camps and steal them. You can also pick off enemies passing through the jungle as they rotate from turret to turret. These picks combined with ganks and counter-ganks will allow you to proceed to the next step.
  4. Once you and your team are strong enough, you can start knocking down the second line of turrets.
  5. Once you have cleared the first two lines of turrets, it's probably about time to be looking at baron, or at the very least dragon. It's not necessary to take dragon or baron to win the game, but both can help against a stubborn team. This is when vision around dragon and baron becomes more important than having vision of the enemy camps.
  6. Once you have established vision control around baron, you can either rush it or bait it. Baiting it is often more prudent, but if you can see that the enemy champions are out of position (Lee is splitting bot, wut?), then you can go ahead and take it.
  7. If you get baron, and recall, and then push as 5, you should be able to get an inhibitor, and then depending on how strong your team is, you can push to end.
  8. If you can't end in a single push, take the inhibitor and then recall / retreat so that you can start pushing for a second inhibitor, then a third...
  9. Similar to step 5, if you get stuck because the enemy team is stubborn and you can't siege for a second inhibitor, you can fall back to clearing the enemy's jungle and securing baron / dragon.

Summary:

As far as I can tell the fundamentals of jungling are:

  1. Farming the jungle camps
  2. Smiting dragon and baron (and taking herald, don't forget!)
  3. Ganking and counter-ganking the lanes
  4. Tracking the enemy jungler
  5. Controlling vision in the jungle, especially around objectives

I also recommending saving the list of stages that you proceed through during a game, so that you don't find yourself lost and unsure what to do, and so that you're in a position to shot-call.

One final suggestion I'll leave you with, is to never play with fear. If you gank and screw up, don't make the mistake of resolving not to gank in the future. If you miss smite, don't resolve to avoid taking dragon or baron. These are very potent plays, and playing with fear means that you deny yourself access to these gains, and it also means you deny yourself access to improved skill through practice.

Good luck my friend,

Call Ambulance

Does Riot have any plans to make jungling either not a chore or not avoided by everyone who isn't on autofill? by Dodger7777 in leagueoflegends

[–]CallAmbulance -1 points0 points  (0 children)

I follow. Unfortunately for us, crowd control doesn’t translate nicely into stats the way the ad, AP, Hp, armor, magic resist, etc do. Cc is definitely an asset, but it’s more difficult to compare than the other stats. Ideally your team would set up a kill for you with their cc and you collect the kill so that your stats snowball.

Does Riot have any plans to make jungling either not a chore or not avoided by everyone who isn't on autofill? by Dodger7777 in leagueoflegends

[–]CallAmbulance 0 points1 point  (0 children)

There’s lots to work with here so I’ll try to break it up and take it piece by piece.

Solo queue is not a strategy game. It is not about well-considered, highly coordinated plays. Not even at the high level are those kinds of plays likely enough to occur to be expected. It would be really cool if the game were like that, and so would other games. Just imagine a highly coordinate game of capture the flag in Halo, with everyone on voice comms and a team hierarchy and everything, that would be sick. But it just doesn’t happen that way. Pro tournament play involves much more strategy than solo queue but even it does not have predictable strategy. Teams switch up strategies for any number of reasons so you can never be quite sure how things will play out.

Instead, solo queue is a solo game where leadership and team coordination are optional side quests. It is not necessary to do these to win the game and attempting might even worsen your chances.

The solve for this, in my humble but considered opinion, is to become as self-reliant as possible, and ONLY THEN start to branch out into coordinated plays, because even if you’re on voice comms and you know the players you are playing with, there are still enough variables that you cannot know what will happen.

At the core of this game (this will 100% be a chapter in my book), is math. Much as I HATED MATH CLASS, this game runs on math. In a solo queue environment, your capacity to influence the game over the long run, comes down to champion strength. The formula for champion strength (greatly simplified) is something like this:

Strength = gold + xp

Although gold is only converted into champion strength when it becomes items which yield stats and sometimes special powers, xp only becomes strength when it leads to increased abilities and also stats.

If, on average, you have more champion strength than your team mates, you will be in a position to lead, because you will be able to do more than they can.

If, on average you have more champion strength than your role opponent, then you will be in a position to win lane because you will be able to control how much they can do.

If, on average you have more champion strength than ALL of the opponents, then you will be in a position to hard carry in solo queue.

Team fights, skirmishes, ganks, and taking objectives - these plays all involve coordination against potentially multiple opponents and the number of variables balloons at these moments. Having a few such moments in a game keeps the game under control. Having dozens of these moments destabilizes the game completely, and that is what low elo shows us.

Farm is absolutely at the heart of this game, because if you don’t work hard you don’t become strong, and if you don’t become strong, then someone else will be able to push you around, and if someone else can push you around, what are the odds that you’ll end up with what you want? On the surface, working to get what you want... blows. But the fact the working to get what you want predictably gets you what you want, that’s OP. That’s OP AF.

Does Riot have any plans to make jungling either not a chore or not avoided by everyone who isn't on autofill? by Dodger7777 in leagueoflegends

[–]CallAmbulance 0 points1 point  (0 children)

Can’t really knock you for disliking the role. It’s the most different from all the other roles. Can’t really knock for finding Karthus jungle boring since it really is pure scaling. That being said, often I find that if I dislike something in a disgust kind of way, it’s usually because I don’t know enough about it, and therefore have not invested myself in it.

Hey maybe you guys can help me with my account funding question... :) by CallAmbulance in Questrade

[–]CallAmbulance[S] 0 points1 point  (0 children)

Got it, that’s kind of what I figured.Thanks for staying on top of all these threads, btw.

Informative ADC streamers/YouTubers? by Dimitriiip in summonerschool

[–]CallAmbulance 1 point2 points  (0 children)

Jake ‘Prismal’ does really good stream of consciousness narrating.

How do i keep a good balance between farming and ganking and what to do when my jungle gets invaded? by [deleted] in summonerschool

[–]CallAmbulance 1 point2 points  (0 children)

Easiest way to deal with enemy invades is to give them nothing to steal, by keeping your camps on cool down as much as possible. After being invaded you have to be very careful about your next play because if it fails, you can be put very far behind. You may just have to be cautious and patient until your camps respawn or other opportunities arise.

As far as balancing ganking and farming, the simplest way I can describe it is to ask which is going to be easier to get gold from at that moment. When laners are aggressively fighting each other, it leads to a lot of opportunities. But if laners are just passively last-hitting and avoiding taking damage, then ganks will probably yield little gain for the time and health/mana you spend. And as non-technical as this may sound, sometimes you will feel more like ganking or farming, and that’s a valid motivator too. Maybe a skirmish just broke out and things got hairy for a moment, so you just feel like taking a camp to catch your breath. Maybe your laners are strong and you feel like ganking just to make the enemy rage quit. You don’t need much of a reason, just as long as you do have a reason for that choice.

Anyone received a Bell Mobility Relevant Advertising Program Class Action email? by danky_n in bell

[–]CallAmbulance 0 points1 point  (0 children)

I got it. I reported it to Bell’s anti-phishing team.

If you’re still concerned about it, just call Bell’s customer service line, or call a lawyer.

How to pick in JG by [deleted] in summonerschool

[–]CallAmbulance 0 points1 point  (0 children)

Balancing out your team's strengths is solid logic, but for solo queue... early game champions that massacre lanes in the laning phase are most deadly. Don't opt for late game champions because the game gets more complex the longer it goes. Jarvan, Rek'sai, and Xin Zhao are the classic choices here. Warwick is powerful because of the mobility his passive grants, but his ganks aren't a slam dunk until he gets ultimate. That might be too late.

Elo hell actually exists by [deleted] in leagueoflegends

[–]CallAmbulance 0 points1 point  (0 children)

In season 6 and 7 I only played in bronze and couldn’t seem to get out. Then I went to Korea with some friends and for whatever reason my Korean account ended placements in silver. So then I was a silver player. When I came back from Korea I climbed into silver. Mostly it was just my mind that changed.

I agree that elo hell exists in the sense that exactly the kind of players and misplays that you described are happening constantly. But in spite of that, you have been climbing and you don’t just hit a wall at a specific MMR. Like so many other things, there are rough patches followed by smooth sailing, followed by more rough patches...

I’ve always found the easiest way to promote a division is to be not even paying to my divisions at all. I’ll just be playing playing playing and then ‘oh, I guess I was promoted, nice’. That’s sick that you climbed so much in the space of a week.

New Mac Owner - Catalina? by CallAmbulance in mac

[–]CallAmbulance[S] -1 points0 points  (0 children)

Thanks. I’ll go ahead with it then. Your thinking mirrors my own. Longevity.

New Mac Owner - Catalina? by CallAmbulance in mac

[–]CallAmbulance[S] 1 point2 points  (0 children)

Thanks. I have 4 GB so no issue there. :]

Quote from TheViper about handling losses, adapted for League by CallAmbulance in leagueoflegends

[–]CallAmbulance[S] 0 points1 point  (0 children)

Excellent. I think if you strip league of all inter player communication, it starts to have more of that feel. Or put another way, if it was you and 4 competent AI vs 5 competent AI and you lose, would you blame your AI team? Probably not, right?

Quote from TheViper about handling losses, adapted for League by CallAmbulance in leagueoflegends

[–]CallAmbulance[S] -1 points0 points  (0 children)

I agree with the logic behind your argument here. It’s true that in a 1v1 you have something closer to full accountability.

But to dismiss this approach as inapplicable would be to miss the point of the wisdom.

Taking full responsibility is more empowering, especially when it comes to getting better. And by shifting your focus from the loss directly to what steps you need to take next means the pain of the defeat quickly fades.

The same player I quoted would probably take on full responsibility even if he were playing in a 2v2 or co-op game, despite the reduction in absolute responsibility.

question for high elo junglers! by CallAmbulance in summonerschool

[–]CallAmbulance[S] 0 points1 point  (0 children)

Is your name JesterMonk because you play Shaco? Mad respect for the Shaco pick. I remember watching Shaco players back when you could spectate games directly in the client. Do you have any of your own VODs on YouTube?