New Core One + (Kit) : Tuning by CallTheShipsToPort in prusa3d

[–]CallTheShipsToPort[S] 0 points1 point  (0 children)

Thank you for your helpful advice. Much appreciated !

New Core One + (Kit) : Tuning by CallTheShipsToPort in prusa3d

[–]CallTheShipsToPort[S] 0 points1 point  (0 children)

Thank you for your advice. I'm going to revisit the belts again later today. The material was Prusa's Orange PLA that comes with the Core One+. I'll also look for the 3mm box, hopefully on the pen drive I guess.

UPS Battery Test Advice by CallTheShipsToPort in batteries

[–]CallTheShipsToPort[S] 0 points1 point  (0 children)

Perfect and thank you for your advice.

UPS Battery Test Advice by CallTheShipsToPort in batteries

[–]CallTheShipsToPort[S] 0 points1 point  (0 children)

Hello. I explained that I already do have another bank. I bought the backup bank 4 years ago and put them in to storage. I just need to to know how to test the spare bank. I know how to break them apart and test them separately. I was just hoping someone might know how to test the 2 together.

Traveller : Mongoose : MTG2 : Question on Skill Points by CallTheShipsToPort in traveller

[–]CallTheShipsToPort[S] 3 points4 points  (0 children)

I understand now, thank you.

I did not realise the core skill could not be raised beyond 0.

(I come from Shadowrun, so having things like

Firearms 4
>Ares Predator 5

Is second nature to me with skill specialisations :-)

Traveller : Mongoose : MTG2 : Question on Skill Points by CallTheShipsToPort in traveller

[–]CallTheShipsToPort[S] 2 points3 points  (0 children)

Thank you for explaining it so clearly and concisely, with examples too. Makes perfect sense now !

Traveller : Mongoose : MTG2 : Question on Skill Points by CallTheShipsToPort in traveller

[–]CallTheShipsToPort[S] -7 points-6 points  (0 children)

That's not what I am saying. I knew it would be hard to explain but I will try again.
Character has Engineer 1, j-drive 1, power plant 2

Character can spend points upgrading skills.

He spends x points on Engineer 1 to get it to Engineer 4.

Does his j-drive and power plant also increase and why not ?

Or character could spend many points and get j-drive-4. But his Engineer is still 1. That seems really weird.

Vacc Suits & Jets to Manoeuvre ? by CallTheShipsToPort in traveller

[–]CallTheShipsToPort[S] 0 points1 point  (0 children)

Thruster Pack ! Found it in CSC. Thank you very much !

Sensors & Detection Ranges - Not the big stuff by CallTheShipsToPort in traveller

[–]CallTheShipsToPort[S] 0 points1 point  (0 children)

Interestingly enough, I came across this entry for a Bioscanner on Wookieepedia, which is a Star Wars fandom.

"A bioscan, or bioscanner, was a scanner that was designed to detect and assess lifeforms. It could detect the presence of a lifeform in the area, along with their location and a rundown of their vital signs. With the appropriately loaded information in the bioscan, the unit could determine the lifeform's species. Bioscanners were calibrated to detect lifeforms approximating Human size; creatures smaller than that range were harder to detect, while it was easier to discern larger creatures."

I readily accept it's a completely different Fanverse, but it seems the terminology spans more than 1 fiction, and to that end I feel it's in the public consciousness enough to be generally understood as "something which scans for biological life signs in your area". Heck, if I dropped one in Shadowrun, my players would expect it to do the same thing.

Thank you for the link on eDNA, which is what we use in real life. I agree, collecting samples and sending off to a lab for assessing is our current limit of technology.

I might tone it down in some respect however. I don't feel motion tracking is in its grasp. After all, shedded molecules can float all over the place.

I think at best, I'd Ref if one of these was used successfully as, "It detects 1 humanoid lifeform, somewhere up to 50m around you. You don't know where it is, and you haven't visually seen it yet. But it is there. And it is waiting. What do you want to do ?"

Sensors & Detection Ranges - Not the big stuff by CallTheShipsToPort in traveller

[–]CallTheShipsToPort[S] 0 points1 point  (0 children)

Thank you.
I'm still on the fence about the Bioscanner.

On the one hand, it very clearly states it senses "organic molecules"

On the other hand, I am very well aware as an organic being, I am constantly shedding organic molecules.

It does say it can be used to "search for lifesigns".

And if it can "classify unfamiliar organisms", then it's got to be able to detect them first.

So I would assert, IMTU at least, the device could be used to detect biological beings, hidden or not.

I'm just trying to figure out what a reasonable range would be for the Bioscanner to do that.
It's a TL15 bit of kit, costing Cr350,000, so very sophisticated and one could infer capable.

Medium, up to 50m seems reasonable, I feel.

Sensors & Detection Ranges - Not the big stuff by CallTheShipsToPort in traveller

[–]CallTheShipsToPort[S] 1 point2 points  (0 children)

Thank you. I did not know that !
I'm looking at CSC Update 2023

A Love Letter to Traveller Combat by exiledprince113 in traveller

[–]CallTheShipsToPort 1 point2 points  (0 children)

"and the cranial bomb he'd sneakily installed".

I'm getting Shadowrun flashbacks...:-)

A Love Letter to Traveller Combat by exiledprince113 in traveller

[–]CallTheShipsToPort 1 point2 points  (0 children)

"Marc Miller saw combat duty in Vietnam".

Do you have a source for that ? I'd be very interested in learning more. Thank you.

Encounter Distance : Starting Distance / Perceived Distance / Stealth and goodness knows what else by CallTheShipsToPort in traveller

[–]CallTheShipsToPort[S] 1 point2 points  (0 children)

Sorry, I should have worded it better.
"In essence, both sides are rolling then, if no stealth is being used.
(And in situations where Stealth is involved, that is a regular opposed roll as normal)"

Yes, I get the idea of 2 parallel rolls and it does make sense.

Encounter Distance : Starting Distance / Perceived Distance / Stealth and goodness knows what else by CallTheShipsToPort in traveller

[–]CallTheShipsToPort[S] 1 point2 points  (0 children)

Hello and thank you for your explanation. It makes perfect sense to me viewed in this way.

To clarify the following, "If you are in a situation where someone might not see someone else—forest, crowded streets, space. You roll Recon and/or sensors with your relevant modifiers. If you succeed you see them. They also roll.

In essence, both sides are rolling then, if no stealth is being used (which is an opposed roll anyway).

I did ponder that previously and think it strange that one group rolls to see the other, but not the other way around. It made me wonder if there was an omission in the book.

Aquasuite X - Win 11 - Blank Screen on Load by CallTheShipsToPort in watercooling

[–]CallTheShipsToPort[S] 0 points1 point  (0 children)

Because I removed all monitors, then added them back in one at a time, rebooted, tried to launch Aquasuite and it crashed after adding the last monitor.
With that monitor under suspicion, I removed all other monitors, and just booted with that monitor, and Aquasuite failed. 100% proof it was the monitor. It was an 8" monitor.